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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2004-06-09 03:28:13 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2004-06-09 03:28:13 +0000
commit53ebfcc5ad5554b67d2287f8b02c22ec8405af0f (patch)
tree70c8fabf4cbef5a9d2a50735c4e502d56ce156da /src/Text2D/Text2DTest.java
parent4dead457a59220406dd9fcd40997d7a7b27571b0 (diff)
Initial creation of j3d-examples sources in CVS repository
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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.Font;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.Text2D;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+public class Text2DTest extends Applet {
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ TransformGroup textTranslationGroup;
+ Transform3D textTranslation;
+ float yPos = -.5f;
+ Shape3D textObject = new Text2D("Rotating Yellow Text",
+ new Color3f(1f, 1f, 0f),
+ "Serif",
+ 60,
+ Font.BOLD);
+ Appearance app = textObject.getAppearance();
+
+ PolygonAttributes pa = app.getPolygonAttributes();
+ if (pa == null)
+ pa = new PolygonAttributes();
+ pa.setCullFace(PolygonAttributes.CULL_NONE);
+ if (app.getPolygonAttributes() == null)
+ app.setPolygonAttributes(pa);
+ objTrans.addChild(textObject);
+
+
+ textTranslation = new Transform3D();
+ textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
+ textTranslationGroup = new TransformGroup(textTranslation);
+ textTranslationGroup.addChild(objTrans);
+ objScale.addChild(textTranslationGroup);
+ yPos += .5f;
+
+ /* Blue 40point text*/
+ textObject = new Text2D("Blue 40point Text",
+ new Color3f(0f, 0f, 1f),
+ "Serif",
+ 40,
+ Font.BOLD);
+ textTranslation = new Transform3D();
+ textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
+ textTranslationGroup = new TransformGroup(textTranslation);
+ textTranslationGroup.addChild(textObject);
+ objScale.addChild(textTranslationGroup);
+ yPos += .5f;
+
+ /* Green italic text*/
+ textObject = new Text2D("Green Italic Text",
+ new Color3f(0f, 1f, 0f),
+ "Serif",
+ 70,
+ Font.ITALIC);
+ textTranslation = new Transform3D();
+ textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
+ textTranslationGroup = new TransformGroup(textTranslation);
+ textTranslationGroup.addChild(textObject);
+ objScale.addChild(textTranslationGroup);
+ yPos += .5f;
+
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into
+ // the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+
+ return objRoot;
+ }
+
+ public Text2DTest() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+ MoverBehavior navigator =
+ new MoverBehavior(u.getViewingPlatform().getViewPlatformTransform());
+ scene.addChild(navigator);
+
+ // Have Java 3D perform optimizations on this scene graph.
+ scene.compile();
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows HelloUniverse to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new Text2DTest(), 256, 256);
+ }
+}