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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
commit39283191507259cb4dccba3441cdf16025179829 (patch)
tree29ad229325ab151a056d06fbe4c6f1fcd7b292d7 /src/GLSLShaderTest/wood.vert
parent3d596b24b72677fbf264a22f3c0ff44aa9bb2baf (diff)
Issue 206 : Example program cleanup
Item 4) Reorganized directory structure to make the examples a single project rather than a collection of independent apps. . All example programs moved under src/classes, and all are now in a subpackage of org.jdesktop.j3d.examples. . All resource files (geometry, images, audio) moved under src/resources . ant script now exists only at top level . Created netbeans project file for NetBeans IDE
Diffstat (limited to 'src/GLSLShaderTest/wood.vert')
-rw-r--r--src/GLSLShaderTest/wood.vert25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert
deleted file mode 100644
index 84651aa..0000000
--- a/src/GLSLShaderTest/wood.vert
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Simple vertex shader for wood
-//
-// Author: John Kessenich
-//
-// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-varying float lightIntensity;
-varying vec3 Position;
-//uniform vec3 LightPosition;
-//uniform float Scale;
-const vec3 LightPosition = vec3 (0.0,0.0,0.4);
-const float Scale = 1.0;
-
-void main(void)
-{
- vec4 pos = gl_ModelViewMatrix * gl_Vertex;
- Position = vec3(gl_Vertex) * Scale;
- vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
- lightIntensity = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0) * 1.5;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}