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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-08-26 21:18:36 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-08-26 21:18:36 +0000
commit8aa0ec72413e83cd8e36afc4dd7afcd9f7d8e340 (patch)
tree679d9535fc0313cba50c499fb92a64bb46999fc7 /src/GLSLShaderTest/wood.vert
parent2333ad1650a570bc665f964b742782679df06a68 (diff)
Fix shader error; we didn't catch this sooner thanks to a too-permissive NVIDIA compiler. :-(
Diffstat (limited to 'src/GLSLShaderTest/wood.vert')
-rw-r--r--src/GLSLShaderTest/wood.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert
index b107bad..84651aa 100644
--- a/src/GLSLShaderTest/wood.vert
+++ b/src/GLSLShaderTest/wood.vert
@@ -13,7 +13,7 @@ varying vec3 Position;
//uniform vec3 LightPosition;
//uniform float Scale;
const vec3 LightPosition = vec3 (0.0,0.0,0.4);
-const float Scale = 1;
+const float Scale = 1.0;
void main(void)
{