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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-08 22:48:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-08 22:48:24 +0000
commit80fd150d309bd13424be73392a4bde2c742a185f (patch)
tree21a60a7075bd93cf9fc7f12276becb7d2dd46c07 /src/GLSLShaderTest/toon.vert
parent1f9cc0db52f9a8e5ccb839930bff07145b2cf745 (diff)
Merged changes between 1.4.0-beta3 and 1.4.0-beta4 into dev-1_5
Diffstat (limited to 'src/GLSLShaderTest/toon.vert')
-rw-r--r--src/GLSLShaderTest/toon.vert19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/GLSLShaderTest/toon.vert b/src/GLSLShaderTest/toon.vert
deleted file mode 100644
index d044af7..0000000
--- a/src/GLSLShaderTest/toon.vert
+++ /dev/null
@@ -1,19 +0,0 @@
-//
-// Vertex shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2004 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-varying vec3 Normal;
-varying vec3 LightDir;
-
-void main(void)
-{
- Normal = normalize(gl_NormalMatrix * gl_Normal);
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- LightDir = vec3(normalize(gl_LightSource[0].position));
-}