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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-08 22:48:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-08 22:48:24 +0000
commit80fd150d309bd13424be73392a4bde2c742a185f (patch)
tree21a60a7075bd93cf9fc7f12276becb7d2dd46c07 /src/GLSLShaderTest/toon.frag
parent1f9cc0db52f9a8e5ccb839930bff07145b2cf745 (diff)
Merged changes between 1.4.0-beta3 and 1.4.0-beta4 into dev-1_5
Diffstat (limited to 'src/GLSLShaderTest/toon.frag')
-rw-r--r--src/GLSLShaderTest/toon.frag34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/GLSLShaderTest/toon.frag b/src/GLSLShaderTest/toon.frag
deleted file mode 100644
index fa50453..0000000
--- a/src/GLSLShaderTest/toon.frag
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Fragment shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2004 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-//uniform vec3 DiffuseColor;
-//uniform vec3 PhongColor;
-//uniform float Edge;
-//uniform float Phong;
-
-vec3 DiffuseColor = vec3(0.5,0.5,1.0);
-vec3 PhongColor = vec3(0.75,0.75,1.0);
-float Edge = 0.64;
-float Phong = 0.90;
-
-varying vec3 Normal;
-varying vec3 LightDir;
-
-void main (void)
-{
- vec3 color = DiffuseColor;
- float f = max( 0.0, dot(LightDir,Normal));
- if (abs(f) < Edge)
- color = DiffuseColor * 0.2;
- if (f > Phong)
- color = PhongColor;
-
- gl_FragColor = vec4(color, 1);
-}