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authorjada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-10-25 23:17:51 +0000
committerjada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-10-25 23:17:51 +0000
commit514fe3f6240041c178ff9262d0b91e838fad1d3b (patch)
treeae8d882295043676419b6430f70b4641215a7d4f /src/GLSLShaderTest/SphereGLSL.java
parent4325f75ac43540221ba95d7ac925a1c9dc566152 (diff)
1) GLSLShaderTest :
Added new GLSL shader example program. No exit when exception is encountered. 2) PickTest : Update PickTest.java to use the new pickfast utility.
Diffstat (limited to 'src/GLSLShaderTest/SphereGLSL.java')
-rw-r--r--src/GLSLShaderTest/SphereGLSL.java6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/GLSLShaderTest/SphereGLSL.java b/src/GLSLShaderTest/SphereGLSL.java
index 87d589e..a96dca6 100644
--- a/src/GLSLShaderTest/SphereGLSL.java
+++ b/src/GLSLShaderTest/SphereGLSL.java
@@ -114,11 +114,7 @@ public class SphereGLSL extends Applet {
fragmentProgram = StringIO.readFully("./simple.frag");
}
catch (IOException e) {
- /*
- e.printStackTrace();
- System.exit(1);
- */
- System.err.println(e);
+ throw new RuntimeException(e);
}
Shader[] shaders = new Shader[2];
shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,