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author | jada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-05-19 01:22:07 +0000 |
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committer | jada <jada@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2005-05-19 01:22:07 +0000 |
commit | 263495275ef2c93b650ca5380a69a3b1b71f7abc (patch) | |
tree | 16aa7bbb33fd4e60a9e96d3bb9e5713ee0222a0b | |
parent | 0086e34e72627922a56093732027bd6b601bcd63 (diff) |
Removed the hack that enable programmable shader via texture object.
-rw-r--r-- | src/GLSLShaderTest/ObjLoadGLSL.java | 3 | ||||
-rw-r--r-- | src/GLSLShaderTest/SphereGLSL.java | 4 |
2 files changed, 0 insertions, 7 deletions
diff --git a/src/GLSLShaderTest/ObjLoadGLSL.java b/src/GLSLShaderTest/ObjLoadGLSL.java index 3abfbae..92b1cb2 100644 --- a/src/GLSLShaderTest/ObjLoadGLSL.java +++ b/src/GLSLShaderTest/ObjLoadGLSL.java @@ -256,11 +256,8 @@ public class ObjLoadGLSL extends Applet { private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) { ShaderAppearance myApp = new ShaderAppearance(); Material mat = new Material(); - Texture2D tex2d = new Texture2D(); - myApp.setCapability(Appearance.ALLOW_TEXTURE_WRITE); myApp.setShaderProgram(shaderProgram); myApp.setMaterial(mat); - myApp.setTexture(tex2d); setShaderProgram(g, myApp); } diff --git a/src/GLSLShaderTest/SphereGLSL.java b/src/GLSLShaderTest/SphereGLSL.java index ca9717c..87d589e 100644 --- a/src/GLSLShaderTest/SphereGLSL.java +++ b/src/GLSLShaderTest/SphereGLSL.java @@ -107,10 +107,6 @@ public class SphereGLSL extends Applet { ShaderAppearance a = new ShaderAppearance(); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); m.setLightingEnable(true); - Texture t2d = new Texture2D(); - a.setTexture(t2d); - a.setCapability(Appearance.ALLOW_TEXTURE_WRITE); - String vertexProgram = null; String fragmentProgram = null; try { |