From e80753e59090c77638aa77dbb406422d415d8d06 Mon Sep 17 00:00:00 2001 From: Kevin Rushforth Date: Wed, 20 Jun 2007 00:54:53 +0000 Subject: Release notes for 1.5.1 git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@857 ba19aa83-45c5-6ac9-afd3-db810772062c --- www/j3d1_5_1/RELEASE-NOTES.html | 1093 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1093 insertions(+) create mode 100644 www/j3d1_5_1/RELEASE-NOTES.html (limited to 'www') diff --git a/www/j3d1_5_1/RELEASE-NOTES.html b/www/j3d1_5_1/RELEASE-NOTES.html new file mode 100644 index 0000000..4c49d55 --- /dev/null +++ b/www/j3d1_5_1/RELEASE-NOTES.html @@ -0,0 +1,1093 @@ + + + + + + + Java 3D 1.5.1 Release Notes + + + + + + + +

Java 3DTM +1.5.1 +Release Notes

+ +

This file contains important release information for users of +the +Java 3DTM +API, version +1.5.1. +

+ + + +

Click +here for instructions +on +how +to install this release of +Java 3D +version 1.5.1.

+ +

NOTE: We +recommend that you uninstall +all previous +versions of Java 3D before +installing this version. +

+ +

System +Requirements

+ +

The 1.5.1 version of the Java 3D API has been +released +for +Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows +(both x86 and amd64), and +Mac OS X (both PPC and x86). +

+ +

Solaris Sparc

+ +

+The 1.5.1 version of Java 3D for Solaris SPARC requires +the +following: +

+ + + +

Solaris x86

+ +

+The 1.5.1 version of Java 3D for Solaris x86/amd64 +requires +the +following: +

+ + + +

Linux
+ +

+ +

The 1.5.1 version of Java 3D for Linux (x86 or +amd64) +requires +the +following:
+ +

+ + + +

Windows
+ +

+ +

The 1.5.1 version of Java 3D for Windows 2000, +Windows XP (x86 or amd64), or Windows Vista +requires the following:
+ +

+ + + + + + + +

Mac OS X

+ +

The 1.5.1 version of Java 3D for Mac OS X (PPC +or x86) +requires the following:
+ +

+ + + +

Improvements +in 1.5.1

+ +

Enhancements

+ + + +

Issues Fixed in 1.5.1

+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Issue  Description
126  Use OpenGL +automatic mipmap generation
157  Would like a +JOALMixer implementation of AudioEngine3DL2
197  Consider supporting +pack200 for Java Web Start / JNLP
226  D3D : fail on +stress test for the creation and destruction of Canvases
239  Stencil buffer +should be cleared at the start of each frame
257  Java3D Applet +Launcher support
274  NPE With +Simultaneous View and Content Side PickingBehaviors
293  Need better logging +for j3d error, warning, assertion messages.
314  Issue with +Stenciled Transparent Objects
347  OffScreen Canvas3D +always reloads textures, display lists
348  Programmable +shaders do not work for OffScreen Canvas3D
357  Memory leak when +using textures with multiple views
362  dynamic assignment +if Canvas3D to View makes content disappear
364  Canvas3D.setOffScreenBuffer(null) +sometimes hangs
378  Shaders are not +rendered when Canvas3D is created and destroyed
381  ByRef, yDown, +4BYTE_ABGR throws ArrayIndexOOB Exception
396  Off-screen Canvas3D +/ D3D: Resizing crashes VM
402  Off-screen Canvas3D +throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB
408  Poor quality of +auto-generated mipmaps
411  Add Primitive flag +to reverse Y for tex coords
412  Exception when +updating Y_UP BY_REFERENCE image
414  D3D: NPOT textures +not properly disabled on card that lacks support
415  Need ability to +disable NPOT textures for raster/background
416  JOGL: +ClassCastException in Renderer with NioImageBuffer
417  JOGL: Mip-mapped +NPOT textures rendered incorrectly
424  JOALMixer requires +the default Viewer's setUserHeadToVworldEnable setting to true
425  NullPointerException +in automatic mipmap generation
427  Method with +constructor name: ObjectFileMaterial
430  Deliver JOALMixer +for JNLP and download bundle
+ +
431  disabled PointSound +starts playing when scheduling bounds are entered
433  JCanvas3D crashed +when using jogl pipe
434  OutOfMemory after +creating millions of RenderAtomListInfo objects
437  SceneGraphStreamWriter +NPE
435  Memory leak when +reusing an Appearance with a single Texture
438  ConfiguredUniverse +& SimpleUniverse constructor missing
441  ArrayIndexOutOfBoundsException +in IndexedTriangleArrayRetained Intersect
444  Transform updates +overly expensive
446  JCanvas3D and focus
447  Enhance Element +Traversal To Improve Pick Hits
449  SceneGraphIO can +not support ImageComponent2DURL
452  Java 3D should fall +back to D3D if OpenGL not available
453  SceneGraphIO does +not support SceneGraphObjects name field
455  Need to disable +NPOT textures for older cards that claim to support it.
456  NPOT background ( +maybe raster) fail to work if HW doesn't support NPOT texture
457  ClassCastException +in MasterControl when updating Texture3D
458  Canvas3D stops +rendering on window close
461  ClassCastException +thrown when using filters with NioImageBuffer
466  NPE when updating +lights with multiple views
467  Add Java3D source +jar file as a separate or part of the distribution
468  SceneGraphStreamReader/Writer +do not close the stream
470  Need informative +error message for mismatched NioImageBuffer
471  Performance +degradation with shader attribute object setValue()
474  Update javadoc for +TextureLoader for ImageException
478  Memory leak in +TransparencySortController
479  JOGL: Screen door +transparency renders incorrectly on JoglPipeline
480  getBounds should +cache results
481  JOALSample: cannot +load if only URLString is given in MediaContainer
485  ClassCastException +when switching shaders in PhongShadingGLSL example
486  Java 3D hangs on +some Windows Vista systems
488  ImageComponent3D +bug with by-reference images
489  AutoOffScreenCanvas3D: +postSwap() is called twice
490  JOALSample fails to +load second sample
491  Refactor +platform-specific classes to use non-overlapping class names
492  ImageComponent2D.setSubImage +throws IllegalArgumentException
494  Group.moveto(null) +throws a NullPointerException
+ +
496  Big performance hit +in VirtualUniverse.getNodeId
+ +
500  Reuse JOAL buffers +where possible
+ +
+ +
+ +

JOGL Rendering +Pipeline

+ +

A JOGL rendering pipeline, as described +in issue +229, is now +available on all supported platforms, including Apple Mac +OS X (x86 or PPC). The easiest way to run Java 3D applications +using the JOGL +pipeline is via Java Webstart from your browser (with no setup +required). +Click here +to run +a Java 3D example program from your browser via the +JOGL pipeline. These +examples will use JOGL on Mac OS X and the native OpenGL pipeline on +all +other platforms.
+ +

+ +

The JOGL renderer is the default on Mac OS X. +You can select the JOGL renderer on other platforms by setting the "j3d.rend" +system +property +to "jogl", +for example: +

+ + + +

You will need to download +JOGL +and install it into the JRE along with the Java 3D jar files +(or +include it in your PATH/CLASSPATH).
+ +

+ +

NOTE: You must install both Java 3D and +JOGL into the JRE, +or else you must install neither Java 3D nor JOGL +into the +JRE. If you install Java 3D into the JRE and put JOGL on your +CLASSPATH, the JoglPipeline will fail to find the JOGL classes.

+ +

More +Information

+ +

For the latest information on Java 3D, see the main Java 3D +project page +on +java.net.
+ +

+ +

Click here +for a list of open issues.

+ + + -- cgit v1.2.3