From 14b52db7ab4c4be2bd39ff944cec056c291f999a Mon Sep 17 00:00:00 2001 From: Chien Yang Date: Fri, 15 Oct 2004 23:33:45 +0000 Subject: Issue number: 4, 28, 71 and 76 Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback. 1) Fixed issue 4 - Speed of OffScreen Canvas3D 2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP 3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows. 4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL 5) Cleanup native ChoosePixelFormat code. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c --- src/native/d3d/NativeConfigTemplate3D.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/native/d3d') diff --git a/src/native/d3d/NativeConfigTemplate3D.cpp b/src/native/d3d/NativeConfigTemplate3D.cpp index e29f018..5238ad6 100644 --- a/src/native/d3d/NativeConfigTemplate3D.cpp +++ b/src/native/d3d/NativeConfigTemplate3D.cpp @@ -87,7 +87,8 @@ jint JNICALL Java_javax_media_j3d_NativeConfigTemplate3D_choosePixelFormat( jobject obj, jlong ctx, jint screen, - jintArray attrList) + jintArray attrList, + jlongArray offScreenPFArray) { int depth, red, green, blue; int retValue = -1; -- cgit v1.2.3