From dbc98deea1884e44da2c74d6ea807253cdefa693 Mon Sep 17 00:00:00 2001 From: Julien Gouesse Date: Sat, 28 Nov 2015 15:11:48 +0100 Subject: Relocate package prefix to org.jogamp.java3d --- src/javax/media/j3d/WakeupCriterion.java | 125 ------------------------------- 1 file changed, 125 deletions(-) delete mode 100644 src/javax/media/j3d/WakeupCriterion.java (limited to 'src/javax/media/j3d/WakeupCriterion.java') diff --git a/src/javax/media/j3d/WakeupCriterion.java b/src/javax/media/j3d/WakeupCriterion.java deleted file mode 100644 index 784bde9..0000000 --- a/src/javax/media/j3d/WakeupCriterion.java +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -/** - * An abstract class specifying a singleton wakeup Criterion. This - * class consists of several subclasses, each of which specifies one - * particular wakeup criterion, that criterion's associated arguments - * (if any), and either a flag that indicates whether this criterion - * caused a Behavior object to awaken or a return field containing the - * information that caused the Behavior object to awaken. - *

- * Note that a unique WakeupCriterion object must be used with each instance - * of a Behavior. Sharing wakeup criteria among different instances of - * a Behavior is illegal. Similarly, a unique WakeupCriterion object - * must be used for each individual element in the set of arrays used - * to construct WakeupOr, WakeupAnd, WakeupOrOfAnds, and - * WakeupAndOfOrs objects. - */ - -public abstract class WakeupCriterion extends WakeupCondition { - - /** - * Flag specifying whether this criterion triggered a wakeup - */ - boolean triggered; - - /** - * Returns true if this criterion triggered the wakeup. - * @return true if this criterion triggered the wakeup. - */ - public boolean hasTriggered(){ - return this.triggered; - } - - /** - * Set the Criterion's trigger flag to true. - */ - void setTriggered(){ - this.triggered = true; - if (this.parent == null) { - super.setConditionMet(id, Boolean.TRUE); - } else { - parent.setConditionMet(id, Boolean.TRUE); - } - } - - /** - * Initialize And/Or tree and add criterion to the BehaviourStructure. - * - */ - @Override - void buildTree(WakeupCondition parent, int id, BehaviorRetained b) { - super.buildTree(parent, id, b); - triggered = false; - addBehaviorCondition(b.universe.behaviorStructure); - } - - - /** - * This goes through the AndOr tree to remove the various criterion from the - * BehaviorStructure. - * We can't use behav.universe.behaviorStructure since behav - * may reassign to another universe at this time. - * - */ - @Override - void cleanTree(BehaviorStructure bs){ - conditionMet = false; - removeBehaviorCondition(bs); - }; - - - /** - * This goes through the AndOr tree to reset various criterion. - */ - @Override - void resetTree() { - conditionMet = false; - triggered = false; - resetBehaviorCondition(behav.universe.behaviorStructure); - } - - /** - * This is a callback from BehaviorStructure. It is - * used to add wakeupCondition to behavior structure. - */ - abstract void addBehaviorCondition(BehaviorStructure bs); - - - /** - * This is a callback from BehaviorStructure. It is - * used to remove wakeupCondition from behavior structure. - */ - abstract void removeBehaviorCondition(BehaviorStructure bs); - - /** - * It is used reset wakeupCondition when it is reused. - */ - abstract void resetBehaviorCondition(BehaviorStructure bs); -} -- cgit v1.2.3