From dbc98deea1884e44da2c74d6ea807253cdefa693 Mon Sep 17 00:00:00 2001 From: Julien Gouesse Date: Sat, 28 Nov 2015 15:11:48 +0100 Subject: Relocate package prefix to org.jogamp.java3d --- src/javax/media/j3d/Texture2DRetained.java | 202 ----------------------------- 1 file changed, 202 deletions(-) delete mode 100644 src/javax/media/j3d/Texture2DRetained.java (limited to 'src/javax/media/j3d/Texture2DRetained.java') diff --git a/src/javax/media/j3d/Texture2DRetained.java b/src/javax/media/j3d/Texture2DRetained.java deleted file mode 100644 index ce6803d..0000000 --- a/src/javax/media/j3d/Texture2DRetained.java +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import javax.vecmath.Point2f; - -/** - * Texture2D is a subclass of Texture class. It extends Texture - * class by adding a constructor and a mutator method for - * setting a 2D texture image. - */ -class Texture2DRetained extends TextureRetained { - - // Note : There is hardly any HW vendor supports detail Image. - // Detail Image operation is simply no-op in 1.5. - - // currently detail image is only applicable to 2D texture - // detail texture info - - // These members are unused except for public set and get methods. - private ImageComponent2DRetained detailImage = null; - private int detailTextureMode = Texture2D.DETAIL_MODULATE; - private int detailTextureLevel = 2; - private int numDetailTextureFuncPts = 0; - private float detailTextureFuncPts[] = null; // array of pairs of floats - // first value for LOD - // second value for the fcn value - - /** - * Set detail texture image - */ - final void initDetailImage(ImageComponent2D image) { - if (image == null) { - detailImage = null; - } else { - detailImage = (ImageComponent2DRetained)image.retained; - } - } - - - /** - * Get detail texture image - */ - final ImageComponent2D getDetailImage() { - if (detailImage != null) { - return (ImageComponent2D)detailImage.source; - } else { - return null; - } - } - - - /** - * Set detail texture mode - */ - final void initDetailTextureMode(int mode) { - detailTextureMode = mode; - } - - - /** - * Get detail texture mode - */ - final int getDetailTextureMode() { - return detailTextureMode; - } - - - /** - * Set detail texture level - */ - final void initDetailTextureLevel(int level) { - detailTextureLevel = level; - } - - - /** - * Get detail texture level - */ - final int getDetailTextureLevel() { - return detailTextureLevel; - } - - - /** - * Set detail texture function - */ - final void initDetailTextureFunc(float[] lod, float[] pts) { - if (lod == null) { // pts will be null too. - detailTextureFuncPts = null; - numDetailTextureFuncPts = 0; - } else { - numDetailTextureFuncPts = lod.length; - if ((detailTextureFuncPts == null) || - (detailTextureFuncPts.length != lod.length * 2)) { - detailTextureFuncPts = new float[lod.length * 2]; - } - for (int i = 0, j = 0; i < lod.length; i++) { - detailTextureFuncPts[j++] = lod[i]; - detailTextureFuncPts[j++] = pts[i]; - } - } - } - - final void initDetailTextureFunc(Point2f[] pts) { - if (pts == null) { - detailTextureFuncPts = null; - numDetailTextureFuncPts = 0; - } else { - numDetailTextureFuncPts = pts.length; - if ((detailTextureFuncPts == null) || - (detailTextureFuncPts.length != pts.length * 2)) { - detailTextureFuncPts = new float[pts.length * 2]; - } - for (int i = 0, j = 0; i < pts.length; i++) { - detailTextureFuncPts[j++] = pts[i].x; - detailTextureFuncPts[j++] = pts[i].y; - } - } - } - - final void initDetailTextureFunc(float[] pts) { - if (pts == null) { - detailTextureFuncPts = null; - numDetailTextureFuncPts = 0; - } else { - numDetailTextureFuncPts = pts.length / 2; - if ((detailTextureFuncPts == null) || - (detailTextureFuncPts.length != pts.length)) { - detailTextureFuncPts = new float[pts.length]; - } - for (int i = 0; i < pts.length; i++) { - detailTextureFuncPts[i] = pts[i]; - } - } - } - - /** - * Get number of points in the detail texture LOD function - */ - final int getDetailTextureFuncPointsCount() { - return numDetailTextureFuncPts; - } - - - /** - * Copies the array of detail texture LOD function points into the - * specified arrays - */ - final void getDetailTextureFunc(float[] lod, float[] pts) { - if (detailTextureFuncPts != null) { - for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) { - lod[i] = detailTextureFuncPts[j++]; - pts[i] = detailTextureFuncPts[j++]; - } - } - } - - final void getDetailTextureFunc(Point2f[] pts) { - if (detailTextureFuncPts != null) { - for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) { - pts[i].x = detailTextureFuncPts[j++]; - pts[i].y = detailTextureFuncPts[j++]; - } - } - } - - - /** - * internal method only -- returns the detail texture LOD function - */ - final float[] getDetailTextureFunc() { - return detailTextureFuncPts; - } - - -} - -- cgit v1.2.3