| Commit message (Collapse) | Author | Age | Files | Lines |
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fixed an issue with J3DGraphics2DImpl.clearOffScreen()
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In cases when a new transform is set into the graphics
there might be some on-screen artifacts caused by improper clearing
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Improved the 2D graphics overlay in Canvas3D.
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Now actual pixel sizes are used instead of canvas sizes for creating an overlay image.
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Revert "fixed a NPE that happened during offscreen rendering"
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fixed a NPE that happened during offscreen rendering
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fixed getPixelLocationFromImagePlate(). Now it works on HiDPI screens
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Updated pipelines so they use linear interpolation when drawing overlays
An excellent improvement
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screen
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Override the number of canvas samples using a new Integer property, add
a helper to MasterControl similar to the existing Boolean property
methods.
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QuadArrays now render as triangle arrays in order to show where the
issue is.
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Signed-off-by: Philip Jordan <[email protected]>
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and thus the "An illegal reflective access operation has occurred"
warning in Java 10 is no longer displayed
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mouse interactions are now scaled correctly when using the
canvas.getPixelLocationInImagePlate(xpos,ypos,mousePosn); as seen in the
java3d-utils PickCanvas class
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The Renderer now wraps a use/release context call pair around any of the
Pure Immediate mode operations in the main doWork loop.
The renderer also now lazily creates a context on the first Pure
Immediate mode call.
GarphicsContext3D calls makeCxtCurrent in doClear in the case where a
context had to be created (that creation call should in fact now be
redundant but it is left in)
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ignored
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Fixed an error that happened in multi-screen environments
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Fixed an error that happened in multi-screen environments
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Pure Immediate mode operations in the main doWork loop.
The renderer also now lazily creates a context on the first Pure
Immediate mode call.
GarphicsContext3D calls makeCxtCurrent in doClear in the case where a
context had to be created (that creation call should in fact now be
redundant but it is left in)
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Signed-off-by: Harvey Harrison <[email protected]>
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Build each project standalone now as opposed to a unified build.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Only calls itself on all child nodes, no callers anywhere else.
Signed-off-by: Harvey Harrison <[email protected]>
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succeed
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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gl.glDisable(GL.GL_STENCIL_TEST);
Fixes Bug 1325: https://jogamp.org/bugzilla/show_bug.cgi?id=1325
Signed-off-by: Phil Jordan <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
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Fixes Bug 1006: https://jogamp.org/bugzilla/show_bug.cgi?id=1006
Signed-off-by: Harvey Harrison <[email protected]>
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Override the number of canvas samples using a new Integer property, add a
helper to MasterControl similar to the existing Boolean property methods.
Signed-off-by: Harvey Harrison <[email protected]>
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This causes crashes in the Parallels driver, possibly due to the calls
occuring on a non-current glContext, this appears to not cause other
issues as the glColor calls are always issued before rendering anyway and
can avoid being reset here.
Signed-off-by: Harvey Harrison <[email protected]>
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[Suggested by Emmanuel Puybaret]
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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