/** * @(#) surface.java * @(#) author: Silicon Graphics (converted to Java by Ron Cemer) */ /* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * This program draws a NURBS surface in the shape of a * symmetrical hill. The 'c' keyboard key allows you to * toggle the visibility of the control points themselves. * Note that some of the control points are hidden by the * surface itself. */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; public class surface extends Applet { surfaceCanvas canvas = null; /* Initialize the applet */ public void init() { Dimension d = getSize(); setLayout(new BorderLayout()); canvas = new surfaceCanvas(d.width, d.height); add("Center", canvas); } /* Start the applet */ public void start() { } /* Stop the applet */ public void stop() { } /* Destroy the applet */ /* Local GLCanvas extension class */ private class surfaceCanvas extends GLCanvas implements MouseListener { float ctlpoints[] = new float [4*4*3]; boolean showPoints = false; int theNurb; public surfaceCanvas(int w, int h) { super(w, h); GLContext.gljNativeDebug = false; GLContext.gljClassDebug = false; } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { System.out.println("init(): " + this); reshape(getSize().width, getSize().height); float mat_diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f }; float mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_shininess[] = { 100.0f }; gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); gl.glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); gl.glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); gl.glEnable(GL_LIGHTING); gl.glEnable(GL_LIGHT0); gl.glEnable(GL_DEPTH_TEST); gl.glEnable(GL_AUTO_NORMAL); gl.glEnable(GL_NORMALIZE); init_surface(); theNurb = glu.gluNewNurbsRenderer(); glu.gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0f); glu.gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL); glj.gljCheckGL(); addMouseListener(this); } public void cvsDispose() { System.out.println("destroy(): " + this); removeMouseListener(this); super.cvsDispose(); } public void reshape(int width, int height) { gl.glViewport(0,0,width,height); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f,(double)width/(double)height,3.0f,8.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -5.0f); } public void display() { if (glj.gljMakeCurrent() == false) return; float knots[] = {0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f}; int i, j; gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glRotatef(330.0f, 1.0f,0.0f,0.0f); gl.glScalef (0.5f, 0.5f, 0.5f); glu.gluBeginSurface(theNurb); glu.gluNurbsSurface (theNurb, 8, knots, 8, knots, (4 * 3), 3, ctlpoints, 4, 4, GL_MAP2_VERTEX_3); glu.gluEndSurface(theNurb); if (showPoints) { gl.glPointSize(5.0f); gl.glDisable(GL_LIGHTING); gl.glColor3f(1.0f, 1.0f, 0.0f); gl.glBegin(GL_POINTS); for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { gl.glVertex3f (ctlpoints[(i*12)+(j*3)+0], ctlpoints[(i*12)+(j*3)+1], ctlpoints[(i*12)+(j*3)+2]); } } gl.glEnd(); gl.glEnable(GL_LIGHTING); } gl.glPopMatrix(); gl.glFlush(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } private void init_surface() { for (int u = 0; u < 4; u++) { for (int v = 0; v < 4; v++) { ctlpoints[(u*12)+(v*3)+0] = 2.0f*((float)u - 1.5f); ctlpoints[(u*12)+(v*3)+1] = 2.0f*((float)v - 1.5f); if ( (u == 1 || u == 2) && (v == 1 || v == 2) ) ctlpoints[(u*12)+(v*3)+2] = 3.0f; else ctlpoints[(u*12)+(v*3)+2] = -3.0f; } } } // Methods required for the implementation of MouseListener public void mouseEntered( MouseEvent evt ) { } public void mouseExited( MouseEvent evt ) { } public void mousePressed( MouseEvent evt ) { showPoints = !showPoints; repaint(); } public void mouseReleased( MouseEvent evt ) { } public void mouseClicked( MouseEvent evt ) { } } }