/** * @(#) quadric.java * @(#) author: Silicon Graphics, Inc. (converted to Java by Ron Cemer) */ /* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * This program demonstrates the use of some of the gluQuadric* * routines. Quadric objects are created with some quadric * properties and the callback routine to handle errors. * Note that the cylinder has no top or bottom and the circle * has a hole in it. */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; public class quadric extends Applet { quadricCanvas canvas = null; /* Initialize the applet */ public void init() { Dimension d = getSize(); setLayout(new BorderLayout()); canvas = new quadricCanvas(d.width, d.height); add("Center", canvas); } /* Start the applet */ public void start() { } /* Stop the applet */ public void stop() { } /* Destroy the applet */ public void destroy() { canvas.cvsDispose(); } /* Local GLCanvas extension class */ private class quadricCanvas extends GLCanvas { int startList; public quadricCanvas(int w, int h) { super(w, h); GLContext.gljNativeDebug = false; GLContext.gljClassDebug = false; } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { System.out.println("init(): " + this); reshape(getSize().width, getSize().height); int qobj; float mat_ambient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; float mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_shininess[] = { 50.0f }; float light_position[] = { 1.0f, 1.0f, 1.0f, 0.0f }; float model_ambient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); gl.glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); gl.glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); gl.glLightfv(GL_LIGHT0, GL_POSITION, light_position); gl.glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient); gl.glEnable(GL_LIGHTING); gl.glEnable(GL_LIGHT0); gl.glEnable(GL_DEPTH_TEST); /* Create 4 display lists, each with a different quadric object. * Different drawing styles and surface normal specifications * are demonstrated. */ startList = gl.glGenLists(4); qobj = glu.gluNewQuadric(); glu.gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */ glu.gluQuadricNormals(qobj, GLU_SMOOTH); gl.glNewList(startList, GL_COMPILE); glu.gluSphere(qobj, 0.75f, 15, 10); gl.glEndList(); glu.gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */ glu.gluQuadricNormals(qobj, GLU_FLAT); gl.glNewList(startList+1, GL_COMPILE); glu.gluCylinder(qobj, 0.5f, 0.3f, 1.0f, 15, 5); gl.glEndList(); glu.gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */ glu.gluQuadricNormals(qobj, GLU_NONE); gl.glNewList(startList+2, GL_COMPILE); glu.gluDisk(qobj, 0.25f, 1.0f, 20, 4); gl.glEndList(); glu.gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */ glu.gluQuadricNormals(qobj, GLU_NONE); gl.glNewList(startList+3, GL_COMPILE); glu.gluPartialDisk(qobj, 0.0f, 1.0f, 20, 4, 0.0f, 225.0f); gl.glEndList(); glu.gluDeleteQuadric(qobj); glj.gljCheckGL(); } public void cvsDispose() { System.out.println("destroy(): " + this); super.cvsDispose(); } public void reshape(int width, int height) { gl.glViewport(0,0,width,height); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); if (width <= height) gl.glOrtho (-2.5f, 2.5f, -2.5f*(float)height/(float)width, 2.5f*(float)height/(float)width, -10.0f, 10.0f); else gl.glOrtho (-2.5f*(float)width/(float)height, 2.5f*(float)width/(float)height, -2.5f, 2.5f, -10.0f, 10.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); } public void display() { if (glj.gljMakeCurrent() == false) return; gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glEnable(GL_LIGHTING); gl.glShadeModel(GL_SMOOTH); gl.glTranslatef(-1.0f, -1.0f, 0.0f); gl.glCallList(startList); gl.glShadeModel(GL_FLAT); gl.glTranslatef(0.0f, 2.0f, 0.0f); gl.glPushMatrix(); gl.glRotatef(300.0f, 1.0f, 0.0f, 0.0f); gl.glCallList(startList+1); gl.glPopMatrix(); gl.glDisable(GL_LIGHTING); gl.glColor3f(0.0f, 1.0f, 1.0f); gl.glTranslatef(2.0f, -2.0f, 0.0f); gl.glCallList(startList+2); gl.glColor3f(1.0f, 1.0f, 0.0f); gl.glTranslatef(0.0f, 2.0f, 0.0f); gl.glCallList(startList+3); gl.glPopMatrix(); gl.glFlush(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } } }