typedef struct GL4JCtxData { int handle; // the java side - handle void * glContext; // the orig. GL context void * vertex; // void * normal; void * color; void * index; void * texcoords[]; void * edgeflag; }; #define MAX_GL4J_CONTEXT = 100; extern GL4JCtxData gl4jCtxData[MAX_GL4J_CONTEXT]; GL4JCtxData findGL4JCtxData(void * glcontext); void releaseGL4JCtxData(GL4JCtxData * data); .cpp?h=master' type='application/atom+xml'/>
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