From 8512ae5ab8a75fad8a75aec0b6e04e3fcd1d2c6f Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 9 May 2001 13:21:11 +0000 Subject: 2.7.2.0 swing and minor changes --- gl4java/swing/GLJPanel.java-graphicbuffer | 1062 +++++++++++++++++++++++++++++ 1 file changed, 1062 insertions(+) create mode 100644 gl4java/swing/GLJPanel.java-graphicbuffer (limited to 'gl4java/swing/GLJPanel.java-graphicbuffer') diff --git a/gl4java/swing/GLJPanel.java-graphicbuffer b/gl4java/swing/GLJPanel.java-graphicbuffer new file mode 100644 index 0000000..7903303 --- /dev/null +++ b/gl4java/swing/GLJPanel.java-graphicbuffer @@ -0,0 +1,1062 @@ +package gl4java.swing; + +import gl4java.*; +import gl4java.drawable.*; +import gl4java.drawable.utils.*; + +import java.awt.*; +import java.awt.geom.*; +import java.awt.image.*; +import java.awt.event.*; +import javax.swing.*; + +/** + * This is meant as an base class writing + * easy render functions. A clean usage of multi-threading compatible + * with JAVA2 is implemented in GLAnimJPanel ! + * + *

+ * + * If you are interessting in further Documentation and/or + * the history of GL4Java follow the following link. + * + *

+	The GL4Java Documentation
+ * 
+ *

+ * + * There are two ways of using a GLJPanel: the {@link + * gl4java.GLEventListener} model or the subclassing model. Earlier + * versions of the system only supported the subclassing model. The + * default implementations of {@link #init}, {@link #display}, + * {@link #reshape} and {@link #doCleanup} + * now send events to GLEventListeners; they can + * still be overridden as before to support the subclassing model. + * + *

+ * If using the subclassing model, you should override the following + * methods for your needs: + *

+        preInit - initialisation before creating GLContext
+        init - 1st initialisation after creating GLContext
+        doCleanup - OGL cleanup prior to context deletion
+        display - render your frame
+	reshape - to reshape (window resize), gljResize() is allready invoked !
+ * 
+ * + * To check if you can use the GLContext and GL and GLU methods, + * use the function + *
+        cvsIsInit
+ * 
+ *

+ * IF you remove/release a GLJPanel, + * e.g. you want to close/dispose it´s Window (which contains this GLJPanel), + * you HAVE TO call: + * + *

+        cvsDispose
+ * 
+ * You should call this before releasing/dispose this Window ! + * Also you can overwrite this class, + * to dispose your own elements, e.g. a Frame etc. - + * but be shure that you call + * cvsDispose implementation call this one ! + * + *

+ * We do override the following Canvas methods. + * + *

+        update
+        paint
+ * 
+ *

+ * + * @see gl4java.swing.GLAnimJPanel + * @see gl4java.awt.GLCanvas + * + * @version 2.0, 21. April 1999 + * @author Sven Goethel + * */ +public class GLJPanel extends JPanel + implements GLEnum, GLUEnum, + ComponentListener, WindowListener, MouseListener, + GLDrawable +{ + protected GLContext glj = null; + public GLFunc gl = null; + public GLUFunc glu = null; + + protected boolean mustResize = false; + + protected boolean cvsInitialized=false; + + protected boolean needCvsDispose = false; + + /** + * Visual pre-set for stencil-bit number, default: 0 + * This value is updated after a GLContext is created with the + * original updated value of GLContext ! + * + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#paint + */ + protected int stencilBits = 0; + + /** + * Visual pre-set for accumulator buffer size, default: 0 + * This value is updated after a GLContext is created with the + * original updated value of GLContext ! + * + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#paint + */ + protected int accumSize = 0; + + /** + * Visual pre-set for stereoView, default: false + * This value is updated after a GLContext is created with the + * original updated value of GLContext ! + * + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#paint + */ + protected boolean stereoView = false; + + /** + * Visual pre-set for RGBA usage, default: true - of course ;-) + * This value is updated after a GLContext is created with the + * original updated value of GLContext ! + * + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#paint + */ + protected boolean rgba = true; + + /** + * The context with witch display lists and textures will be shared. + * + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#paint + */ + protected GLContext sharedGLContext; + + /** + * The data to hold the offscreen pixels on the java side ! + * + * @see gl4java.swing.GLJPanel#paint + */ + protected BufferedImage offImage = null; + protected Point absCoord = null; + protected int offImageWidth = 0; + protected int offImageHeight= 0; + protected int glFormat=0; + protected int glType=0; + protected int glComps=0; + protected int awtFormat=0; + + + /** + * The custom set offscreen Size + * + * If this is set to != null, + * the offscreen pixmap is used in this size, + * not in the components-size (-> faster if smaller) + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#setOffScreenSize + * @see gl4java.swing.GLJPanel#getOffScreenSize + */ + protected Dimension offScrnSize = null; + protected boolean customOffScrnSize=false; + protected boolean offScrnSizeChanged=false; + + // The list of GLEventListeners + private GLEventListenerList listeners = new GLEventListenerList(); + + static { + if(GLContext.doLoadNativeLibraries(null, null, null)==false) + System.out.println("GLJPanel could not load def. native libs."); + } + + /** + * + * Constructor + * + * @param gl_Name The name of the GLFunc implementation + * If gl_Name==null, the default class will be used ! + * + * @param glu_Name The name of the GLUFunc implementation + * If gl_LibName==null, the default class will be used ! + * + * @param layout the layout manager + * @param isDoubleBuffered the flag indicates, + * if double buffer should be used + * + */ + public GLJPanel( String gl_Name, + String glu_Name, + LayoutManager layout, boolean isDoubleBuffered + ) + { + super( layout, isDoubleBuffered ); + + if( (gl=GLContext.createGLFunc(gl_Name)) ==null) + { + System.out.println("GLFunc implementation "+gl_Name+" not created"); + } + if( (glu=GLContext.createGLUFunc(glu_Name)) ==null) + { + System.out.println("GLUFunc implementation "+glu_Name+" not created"); + } + + /* to be able for RESIZE event's */ + addComponentListener(this); + + setOpaque(true); + } + + /** + * + * Constructor + * + * @param layout the layout manager + * @param isDoubleBuffered the flag indicates, + * if double buffer should be used + * + */ + public GLJPanel( LayoutManager layout, boolean isDoubleBuffered ) + { + this(null, null, layout, isDoubleBuffered); + } + + /** + * + * Constructor + * + * Uses the default GLFunc and GLUFunc implementation ! + * + * @param isDoubleBuffered the flag indicates, + * if double buffer should be used + */ + public GLJPanel( boolean isDoubleBuffered ) + { + this(null, null, new FlowLayout(), isDoubleBuffered); + } + + /** + * + * Constructor + * + * Uses the default GLFunc and GLUFunc implementation ! + * + * @param layout the layout manager + */ + public GLJPanel(LayoutManager layout) + { + this(null, null, layout, true); + } + + /** + * + * Constructor + * + * Uses the default GLFunc and GLUFunc implementation ! + * + */ + public GLJPanel( ) + { + this(null, null, new FlowLayout(), true); + } + + /** + * Used to return the created GLContext + */ + public final GLContext getGLContext() { return glj; } + + /** + * Safe the toplevel window + */ + protected Window topLevelWindow = null; + + /** + * + * This function returns the found TopLevelWindow, + * which contains this Canvas .. + * + * @return void + * + * @see gl4java.swing.GLJPanel#paint + */ + public final Window getTopLevelWindow() + { return topLevelWindow; } + + /** + * The customers offscreen Size + * + * If this is set, + * the offscreen pixmap is used in this size, + * not in the components-size (-> faster if smaller) + * + * @see gl4java.swing.GLJPanel#offScrnSize + * @see gl4java.swing.GLJPanel#setOffScreenSize + */ + public Dimension getOffScreenSize() + { return offScrnSize; } + + /** + * The customers offscreen Size + * + * If this is set, + * the offscreen pixmap is used in this size, + * not in the components-size (-> faster if smaller) + * + * @see gl4java.swing.GLJPanel#offScrnSize + * @see gl4java.swing.GLJPanel#getOffScreenSize + */ + public void setOffScreenSize(Dimension size) + { + if((size!=null && size.equals(offScrnSize)==false) || + size!=offScrnSize + ) + { + offScrnSizeChanged=true; + offScrnSize=size; + customOffScrnSize=offScrnSize!=null; + } + } + + /** + * this function overrides the Canvas paint method ! + * + * For the first paint, + * the user function preInit is called, a GLContext is created + * and the user function init is called ! + * + * Also, if a GL Context exist, GLJPanel's sDisplay-method will be called + * to do OpenGL-rendering. + * + * The sDisplay method itself calls the display-method ! + * sDisplay is needed to be thread-safe, to manage + * the resize functionality and to safe the time per frame. + * + * To define your rendering, you should overwrite the display-method + * in your derivation. + * + * @see gl4java.GLContext#GLContext + * @see gl4java.swing.GLJPanel#cvsIsInit + * @see gl4java.swing.GLJPanel#sDisplay + * @see gl4java.swing.GLJPanel#display + * @see gl4java.swing.GLJPanel#preInit + * @see gl4java.swing.GLJPanel#init + public synchronized final void paint(Graphics g) + */ + public synchronized final void paintComponent(Graphics g) + { + if(glj == null || + (mustResize && !customOffScrnSize) || offScrnSizeChanged ) + { + if(mustResize) + { + cvsDispose(); + } + preInit(); + glj = GLContext.createOffScreenCtx ( this, gl, glu, + stereoView, + rgba, stencilBits, accumSize, + sharedGLContext, + offScrnSize + ); + + if(glj!=null) + { + /* + createOwnWindow = glj.isOwnWindowCreated(); + doubleBuffer = glj.isDoubleBuffer(); + */ + stencilBits = glj.getStencilBitNumber(); + accumSize = glj.getAccumSize(); + stereoView = glj.isStereoView(); + rgba = glj.isRGBA(); + } + if(offImage!=null) + offImage.flush(); + offImage=null; + offScrnSizeChanged=false; + + init(); + Dimension size = size=getSize(); + reshape(size.width, size.height); + + // fetch the top-level window , + // to add us as the windowListener + // + Container _c = getParent(); + Container c = null; + + while(_c!=null) + { + c = _c; + _c = _c.getParent(); + } + + if(c instanceof Window) { + topLevelWindow = (Window)c; + topLevelWindow.addComponentListener(this); + topLevelWindow.addMouseListener(this); + } else { + topLevelWindow = null; + System.out.println("toplevel is not a Window: "+c); + } + + if(topLevelWindow!=null) + { + topLevelWindow.addWindowListener(this); + } else { + System.out.println("no parent found for "+getName()); + System.out.flush(); + } + if(glj!=null && glj.gljIsInit()) + cvsInitialized=true; + } + gr = g; + sDisplay(); + } + + Graphics gr = null; + DataBufferInt dbInt = null; + DataBufferUShort dbUShort = null; + DataBufferByte dbByte = null; + + /** + * + * This is the thread save rendering-method called by paint. + * The actual thread will be set to highes priority befor calling + * 'display'. After 'display' the priority will be reset ! + * + * 'gljFree' will be NOT called after 'display'. + * + * We tested the above to use multi-threading and + * for the demonstration 'glDemos' it works ;-)) ! + * + * BE SURE, if you want to call 'display' by yourself + * (e.g. in the run method for animation) + * YOU HAVE TO CALL sDisplay -- OR YOU MUST KNOW WHAT YOU ARE DOING THEN ! + * + * @return void + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#display + * @see gl4java.drawable.GLEventListener#preDisplay + * @see gl4java.drawable.GLEventListener#display + * @see gl4java.drawable.GLEventListener#postDisplay + */ + public synchronized final void sDisplay() + { + boolean ok = true; + + long _s = System.currentTimeMillis(); + + if(!cvsIsInit()) + return; + + listeners.sendPreDisplayEvent(this); + + if( glj.gljMakeCurrent() == false ) { + System.out.println("GLJPanel: problem in use() method"); + return; + } + + if(mustResize) + { + mustResize=false; + Dimension size = null; + + if(customOffScrnSize) + size=offScrnSize; + else + size=getSize(); + + reshape(size.width, size.height); + /* + invalidate(); + repaint(100); + */ + } + + if(ok) + { + display(); + _f_dur_self = System.currentTimeMillis()-_s; + if(GLContext.gljClassDebug) + { + _f_dur_self_sum+=_f_dur_self; + glj.gljCheckGL(); + } + + Dimension size = null; + Dimension csize = null; + Point cloc = null; + + int absX = 0; + int absY = 0; + + if(customOffScrnSize) + size=offScrnSize; + else + size=getSize(); + int w=size.width; + int h=size.height; + + long _s_tst = System.currentTimeMillis(); + + sun.awt.image.BufferedImageGraphics2D big2d = + (sun.awt.image.BufferedImageGraphics2D) gr; + + cloc = getLocation(null); + + Rectangle2D rect = new Rectangle2D.Float(); + rect.setRect(0, 0, w, h); + ((Graphics2D)gr).clip(rect); + + /* + if(offImage==null || + offImage.getHeight()!=h || offImage.getWidth()!=w) + if(true) + */ + if(offImage!=big2d.bufImg) + { + offImage = big2d.bufImg; + awtFormat = offImage.getType(); + + absCoord = getAbsoluteCoord(null); + absX = (int)absCoord.getX(); + absY = (int)absCoord.getY(); + + csize = getSize(); + offImageWidth = offImage.getWidth(); + offImageHeight= offImage.getHeight(); + + System.out.println("c size= "+csize); + System.out.println("c loc = "+cloc); + System.out.println("abs pos ="+absX+"/"+absY); + + System.out.println("bufImg size ="+offImageWidth+"x"+offImageHeight); + + dbByte=null; + dbUShort=null; + dbInt=null; + + switch (awtFormat) + { + case BufferedImage.TYPE_3BYTE_BGR: + System.out.println("awt=3BYTE_BGR, gl=BGR,UNSIGNED_BYTE"); + glFormat = GL_BGR; + glType = GL_UNSIGNED_BYTE; + glComps = 3; + dbByte = (DataBufferByte) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_4BYTE_ABGR: + System.out.println("awt=4BYTE_ABGR, gl=BGRA,UNSIGNED_INT_8_8_8_8"); + glFormat = GL_BGRA; + glType = GL_UNSIGNED_INT_8_8_8_8; + glComps = 4; + dbByte = (DataBufferByte) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_INT_RGB: + System.out.println("awt=INT_RGB, gl=BGRA,UNSIGNED_INT_8_8_8_8_REV"); + glFormat = GL_BGRA; + glType = GL_UNSIGNED_INT_8_8_8_8_REV; + glComps = 4; + dbInt = (DataBufferInt) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_INT_ARGB: + System.out.println("awt=INT_ARGB, gl=BGRA,INT_8_8_8_8_REV"); + glFormat = GL_BGRA; + glType = GL_UNSIGNED_INT_8_8_8_8_REV; + glComps = 4; + dbInt = (DataBufferInt) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_INT_BGR: + System.out.println("awt=INT_BGR, gl=BGRA,UNSIGNED_INT_8_8_8_8"); + glFormat = GL_BGRA; + glType = GL_UNSIGNED_INT_8_8_8_8; + glComps = 4; + dbInt = (DataBufferInt) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_USHORT_555_RGB: + System.out.println("awt=USHORT_555_RGB, gl=RGBA,UNSIGNED_INT_5_5_5_1"); + glFormat = GL_RGBA; + glType = GL_UNSIGNED_SHORT_5_5_5_1; + glComps = 2; + dbUShort = (DataBufferUShort) + offImage.getRaster().getDataBuffer(); + break; + case BufferedImage.TYPE_USHORT_565_RGB: + System.out.println("awt=USHORT_565_RGB, gl=RGB,UNSIGNED_INT_5_6_5"); + glFormat = GL_RGB; + glType = GL_UNSIGNED_SHORT_5_6_5; + glComps = 2; + dbUShort = (DataBufferUShort) + offImage.getRaster().getDataBuffer(); + break; + } + } else { + absCoord = getAbsoluteCoord(getRootPane()); + absX = (int)absCoord.getX(); + absY = (int)absCoord.getY(); + } + + if(dbByte!=null) + glj.gljReadPixelGL2AWT(0,0,w,h,glFormat,glType, + glj.isDoubleBuffer()?GL_BACK:GL_FRONT, + dbByte.getData()); + else if(dbUShort!=null) + glj.gljReadPixelGL2AWT(0,0,w,h,glFormat,glType, + glj.isDoubleBuffer()?GL_BACK:GL_FRONT, + dbUShort.getData()); + else if(dbInt!=null) + glj.gljReadPixelGL2AWT(offImageWidth, + absX, absY, + 0, 0, w, h, + glFormat,glType, + glj.isDoubleBuffer()?GL_BACK:GL_FRONT, + dbInt.getData()); + + //glj.gljSwap(); // no true swapping with offscreen buffers .. + + if(GLContext.gljClassDebug) + _f_dur_tst_sum+=System.currentTimeMillis()-_s_tst; + + if(GLContext.gljClassDebug) + glj.gljCheckGL(); + glj.gljFree(); // enable ctx for threads ... + + /* + if(!customOffScrnSize) + gr.drawImage(offImage, 0, 0, this); + else { + size=super.getSize(); + gr.drawImage(offImage, 0, 0, size.width, size.height, this); + } + */ + + _f_dur_total = System.currentTimeMillis()-_s; + if(GLContext.gljClassDebug) + { + _f_dur_total_sum+=_f_dur_total; + if(++_f_dur_times==100) + { + System.out.println("self p 100: "+ + (double)(_f_dur_self_sum/100)/1000.0+" s"); + + System.out.println("tst p 100: "+ + (double)(_f_dur_tst_sum/100)/1000.0+" s"); + + System.out.println("gl-bitblit p 100: "+ + (double)((_f_dur_total_sum-_f_dur_self_sum)/100)/1000.0+" s"); + System.out.println("total p 100: "+ + (double)(_f_dur_total_sum/100)/1000.0+" s"); + + _f_dur_self_sum=0; + _f_dur_tst_sum=0; + _f_dur_total_sum=0; + _f_dur_times=0; + } + } + } + listeners.sendPostDisplayEvent(this); + } + + /** + * + * This is the rendering-method called by sDisplay + * (and sDisplay is called by paint !). + * + *

+ * The default implementation of display() sends display events to + * all {@link gl4java.GLEventListener}s associated with this + * GLJPanel, and automatically calls {@link + * gl4java.GLContext#gljMakeCurrent} and {@link + * gl4java.GLContext#gljFree} as necessary. + * + *

} + * If you use the subclassing model (as opposed to the + * GLEventListener model), your subclass will redefine this to + * perform its OpenGL drawing. + * + *

+ * BE SURE, if you want to call 'display' by yourself + * (e.g. in the run method for animation) + * YOU HAVE TO CALL sDisplay ! + * + * 'sDisplay' manages a semaphore to avoid reentrance of + * the display function !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + * + * @return void + * + * @see gl4java.swing.GLJPanel#sDisplay + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.drawable.GLEventListener#display + */ + public void display() + { + listeners.sendDisplayEvent(this); + } + + /** + * + * This is your pre-init method. + * preInit is called just BEFORE the GL-Context is created. + * You should override preInit, to initialize your visual-stuff, + * like the protected vars: doubleBuffer and stereoView + * + * @return void + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#stereoView + * @see gl4java.swing.GLJPanel#rgba + * @see gl4java.swing.GLJPanel#stencilBits + * @see gl4java.swing.GLJPanel#accumSize + */ + public void preInit() + { + } + + /** + * + * init is called right after the GL-Context is initialized. + * The default implementation calls init() on all of this + * component's GLEventListeners. + * + *

+ * If using the subclassing model, you can override this to + * perform one-time OpenGL initializations such as setting up + * lights and display lists. + * + * @return void + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.drawable.GLEventListener#init + */ + public void init() + { + listeners.sendInitEvent(this); + } + + /** + * This method is used to clean up any OpenGL stuff (delete textures + * or whatever) prior to actually deleting the OpenGL context. + * You should override this with your own version, if you need to do + * any cleanup work at this phase. + * This functions is called within cvsDispose + * + * @return void + * + * @see gl4java.swing.GLJPanel#cvsDispose + * @see gl4java.drawable.GLEventListener#cleanup + */ + public void doCleanup() + { + listeners.sendCleanupEvent(this); + } + + /** + * This function returns, if everything is init: the GLContext, + * the and the users init function + * This value is set in the paint method! + * + * @return boolean + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#init + */ + public boolean cvsIsInit() + { + return cvsInitialized; + } + + protected long _f_dur_self = 0; + protected long _f_dur_self_sum = 0; + protected long _f_dur_tst_sum = 0; + protected long _f_dur_total = 0; + protected long _f_dur_total_sum = 0; + protected int _f_dur_times = 0; + + /** + * + * This ´reshape´ method will be invoked after the first paint command + * after GLCanvas.componentResize is called AND only if ´gljMakeCurrent´ was + * successful (so a call of gljMakeCurrent is redundant). + * ´reshape´ is not an overloading of java.awt.Component.reshape, + * ´reshape´ is more like ´glut´-reshape. + * + *

+ * GLCanvas.reshape already has a simple default implementation, + * which calls ´gljResize´ and ´glViewport´. It also sends the + * reshape() event to all GLEventListeners. If using the + * GLEventListener model, it may not be necessary to do anything + * in your event listener's reshape() method; if using the + * subclassing model, it may not be necessary to override this. + * + *

+ * The needed call to ´gljResize´ is done by the invoker paint ! + * + * @param width the new width + * @param height the new height + * @return void + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#sDisplay + * @see gl4java.drawable.GLEventListener#reshape + */ + public void reshape( int width, int height ) + { + if(GLContext.gljClassDebug) + System.out.println("GLJPanel::reshape bounds("+getBounds()+")"); + gl.glViewport(0,0, width, height); + listeners.sendReshapeEvent(this, width, height); + } + + /** + * + * ´componentResized´ is the componentListeners event handler. + * + * This method sets the variable ´mustResize´ to true, + * so the upcoming ´paint´ method-call will invoke ´reshape´ ! + * + * This little look-alike complicating thing is done, + * to avoid an Exception by using the glContext from more than + * one concurrent thread´s ! + * + * You cannot override this implementation, it is final + * - override ´reshape' instead ! + * + * @param e the element, which is resized + * @return void + * + * @see gl4java.swing.GLJPanel#paint + * @see gl4java.swing.GLJPanel#reshape + */ + public void componentResized(ComponentEvent e) + { + if(GLContext.gljClassDebug) + System.out.println("GLJPanel::componentResized("+e.getComponent()+")"); + if(glj!=null && glj.gljIsInit() && e.getComponent()==this ) + { + mustResize = true; + //repaint(); + } + } + + public void componentMoved(ComponentEvent e) + { + /* + if(GLContext.gljClassDebug) + System.out.print("GLJPanel::componentMoved("+e.getComponent()+")"); + if(e.getComponent().equals(topLevelWindow)) + { + repaint(); + } + */ + } + + public void componentShown(ComponentEvent e) + { + } + + public void componentHidden(ComponentEvent e) + { + } + + public void mouseClicked(MouseEvent e) + { + } + public void mouseEntered(MouseEvent e) + { + /* + if(GLContext.gljClassDebug) + System.out.print("GLJPanel::mouseEntered("+e.getComponent()+")"); + if(e.getComponent().equals(topLevelWindow)) + { + repaint(); + } + */ + } + public void mouseExited(MouseEvent e) + {} + public void mousePressed(MouseEvent e) + { + } + public void mouseReleased(MouseEvent e) + { + } + + public void windowOpened(WindowEvent e) + { + } + + /** + * + * ´windowClosing´ is the windowListeners event handler + * for the topLevelWindow of this Canvas ! + * + * This methods free´s AND destroy´s + * the GL Context with ´glj.gljDestroy´ ! + * + * @return void + * + */ + public void windowClosing(WindowEvent e) + { + if(e.getComponent().equals(topLevelWindow)) + { + cvsDispose(); + } + } + + /** + * + * ´windowClosed´ is the windowListeners event handler. + * + * @return void + * + */ + public void windowClosed(WindowEvent e) + { + if (needCvsDispose) cvsDispose(); + } + + public void windowIconified(WindowEvent e) + { + } + + public void windowDeiconified(WindowEvent e) + { + } + + public void windowActivated(WindowEvent e) + { + } + + public void windowDeactivated(WindowEvent e) + { + } + + /** + * You should call this before releasing/dispose this Window ! + * Also you can overwrite this class, + * to dispose your own elements, e.g. a Frame etc. - + * but be shure that you call + * cvsDispose implementation call this one ! + * + * This function calls gljDestroy of GLContext ! + * + * @see gl4java.GLContext#gljDestroy + * @see gl4java.swing.GLJPanel#doCleanup + */ + public void cvsDispose() + { + cvsInitialized = false; + if (glj != null) + { + if (glj.gljIsInit()) + { + /* Sometimes the Microsoft VM calls the + Applet.stop() method but doesn't have + permissions to do J/Direct calls, so + this whole block of code will throw a + security exception. If this happens, + however, windowClosing() will still + call us again later and we will have + another opportunity to shut down the + context, so it all works out fine. */ + try + { + glj.gljFree(); + doCleanup(); + //locks and free's GLContext + glj.setEnabled(false); + glj.gljDestroy(); + needCvsDispose = false; + } + catch (Exception ex) + { + needCvsDispose = true; + } + } + } + + // Setting glj to null will simply cause paint() to re-initialize. + // We don't want that to happen, so we will leave glj non-null. + } + + public Dimension getSize() + { + if(customOffScrnSize) + return offScrnSize; + return super.getSize(); + } + + /** + * get methods + */ + public final int cvsGetWidth() { + return getSize().width; + } + public final int cvsGetHeight() { + return getSize().height; + } + + //---------------------------------------------------------------------- + // Implementation of GLDrawable + // + + public void addGLEventListener(GLEventListener listener) { + listeners.add(listener); + } + + public void removeGLEventListener(GLEventListener listener) { + listeners.remove(listener); + } + + public GLFunc getGL() { + return gl; + } + + public GLUFunc getGLU() { + return glu; + } + + public Point getAbsoluteCoord(JRootPane rp) + { + Container obj = this; + Container next = obj.getParent(); + Point _absCoord = this.getLocation(); + Point p = null; + + //System.out.println("\nADDING START :"+obj); + + while ( next instanceof JComponent ) + { + obj = next; + next = obj.getParent(); + + if ( next instanceof JComponent ) + { + //System.out.println("\nADDING :"+obj); + p = obj.getLocation(); + _absCoord.x+=p.x; + _absCoord.y+=p.y; + } + if(obj==rp) break; + } + return _absCoord; + } + +} -- cgit v1.2.3