From 880653d31a8f1ff8384fdbc75b84934bceecfdb8 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 18 Nov 2000 06:43:49 +0000 Subject: Initial revision --- demos/MiscDemos/TriangleRotate.java | 139 ++++++++++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100755 demos/MiscDemos/TriangleRotate.java (limited to 'demos/MiscDemos/TriangleRotate.java') diff --git a/demos/MiscDemos/TriangleRotate.java b/demos/MiscDemos/TriangleRotate.java new file mode 100755 index 0000000..c2d93f7 --- /dev/null +++ b/demos/MiscDemos/TriangleRotate.java @@ -0,0 +1,139 @@ +/** + * @(#) TriangleRotate.java + * @(#) author: Joe Zimmerman (converted to Java by Sven Goethel) + */ + +/* This program is free software under the license of LGPL */ + +import java.applet.*; +import java.awt.*; +import java.awt.event.*; +import java.lang.*; +import java.util.*; +import java.io.*; +import java.util.*; +import gl4java.GLContext; +import gl4java.awt.GLAnimCanvas; +import gl4java.applet.SimpleGLAnimApplet1; + +public class TriangleRotate extends SimpleGLAnimApplet1 +{ + + public void init() + { + super.init(); + Dimension d = getSize(); + canvas = new gldemo(d.width, d.height); + add("Center", canvas); + } + + public static void main( String args[] ) { + GLContext.gljNativeDebug = true; + GLContext.gljClassDebug = true; + TriangleRotate applet = + new TriangleRotate(); + + Frame f = new Frame("TriangleRotate"); + + f.addWindowListener( new WindowAdapter() + { + public void windowClosed(WindowEvent e) + { + System.exit(0); + } + public void windowClosing(WindowEvent e) + { + windowClosed(e); + } + } + ); + + f.setLayout(new BorderLayout()); + f.add("Center", applet); + applet.setSize(500,300); + applet.init(); + applet.start(); + Dimension ps = applet.getPreferredSize(); + f.setBounds(-100,-100,99,99); + f.setVisible(true); + f.setVisible(false); + Insets i = f.getInsets(); + f.setBounds(0,0, + ps.width+i.left+i.right, + ps.height+i.top+i.bottom); + f.setVisible(true); + } + + private class gldemo extends GLAnimCanvas + { + float rotate; + + float LightAmbient[] = { 0.75f, 0.75f, 0.75f, 1.5f}; + float LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 0.9f}; + float LightSpecular[] = { 0.8f, 0.8f, 0.8f, 1.0f}; + + public gldemo(int w, int h) + { + super(w, h); + GLContext.gljNativeDebug = false; + GLContext.gljClassDebug = false; + setAnimateFps(30.0); + } + + public void preInit() + { + doubleBuffer = true; + stereoView = false; + createOwnWindow = true; + } + + public void init() + { + reshape(getSize().width, getSize().height); + + gl.glEnable(GL_LIGHT0); + gl.glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); + gl.glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse); + gl.glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular); + + glj.gljCheckGL(); + } + + public void reshape(int width, int height) + { + gl.glMatrixMode(GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(45, (float)width/(float)height, 1, 700); + gl.glMatrixMode(GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glViewport(0,0,width,height); + } + + public void display() + { + if (glj.gljMakeCurrent() == false) return; + + gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + gl.glMatrixMode(GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glColor4f(1, 1, 1, 1); + + rotate++; + + gl.glTranslatef(0, 0, -10); + gl.glRotatef(rotate, 0, 1, 0); + gl.glBegin(GL_POLYGON); + gl.glNormal3f( 1, 0, 0); + gl.glVertex3f( 0, 1, 0); + gl.glVertex3f(-1, -1, 0); + gl.glVertex3f( 1, -1, 0); + gl.glEnd(); + + glj.gljSwap(); + glj.gljCheckGL(); + glj.gljFree(); + } + } +} -- cgit v1.2.3