From 10f15a12d51ef116c46140a45875c011d9c1dbd8 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 11 Dec 2001 07:38:23 +0000 Subject: GL4Java 2.8.2.0 kbr's jawt synamic loader installer fixes minor cleanups --- CNativeCode/gl-disp-fetch.hc | 1966 +++++++++++++++++++++--------------------- 1 file changed, 983 insertions(+), 983 deletions(-) (limited to 'CNativeCode/gl-disp-fetch.hc') diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc index 3edc306..d5c437e 100755 --- a/CNativeCode/gl-disp-fetch.hc +++ b/CNativeCode/gl-disp-fetch.hc @@ -13,2948 +13,2948 @@ * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ - + disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); - + disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); - + disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); - + disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); - + disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); - + disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); - + disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); - + disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); - + disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); - + disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); - + disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); - + disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); - + disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); - + disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); - + disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); - + disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); - + disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); - + disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); - + disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); - + disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); - + disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); - + disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); - + disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); - + disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); - + disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); - + disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); - + disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); - + disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); - + disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); - + disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); - + disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); - + disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); - + disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); - + disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); - + disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); - + disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); - + disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); - + disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); - + disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); - + disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); - + disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); - + disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); - + disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); - + disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); - + disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); - + disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); - + disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); - + disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); - + disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); - + disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); - + disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); - + disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); - + disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); - + disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); - + disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); - + disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); - + disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); - + disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); - + disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); - + disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); - + disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); - + disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); - + disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); - + disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); - + disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); - + disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); - + disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); - + disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); - + disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); - + disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); - + disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); - + disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); - + disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); - + disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); - + disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); - + disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); - + disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); - + disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); - + disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); - + disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); - + disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); - + disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); - + disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); - + disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); - + disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); - + disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); - + disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); - + disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); - + disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); - + disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); - + disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); - + disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); - + disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); - + disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); - + disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); - + disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); - + disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); - + disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); - + disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); - + disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); - + disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); - + disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); - + disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); - + disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); - + disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); - + disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); - + disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); - + disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); - + disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); - + disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); - + disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); - + disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); - + disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); - + disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); - + disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); - + disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); - + disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); - + disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); - + disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); - + disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); - + disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); - + disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); - + disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); - + disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); - + disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); - + disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); - + disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); - + disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); - + disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); - + disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); - + disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); - + disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); - + disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); - + disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); - + disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); - + disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); - + disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); - + disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); - + disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); - + disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); - + disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); - + disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); - + disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); - + disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); - + disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); - + disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); - + disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); - + disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); - + disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); - + disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); - + disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); - + disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); - + disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); - + disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); - + disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); - + disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); - + disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); - + disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); - + disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); - + disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); - + disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); - + disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); - + disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); - + disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); - + disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); - + disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); - + disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); - + disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); - + disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); - + disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); - + disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); - + disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); - + disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); - + disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); - + disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); - + disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); - + disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); - + disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); - + disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); - + disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); - + disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); - + disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); - + disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); - + disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); - + disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); - + disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); - + disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); - + disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); - + disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); - + disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); - + disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); - + disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); - + disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); - + disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); - + disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); - + disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); - + disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); - + disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); - + disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); - + disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); - + disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); - + disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); - + disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); - + disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); - + disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); - + disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); - + disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); - + disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); - + disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); - + disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); - + disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); - + disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); - + disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); - + disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); - + disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); - + disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); - + disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); - + disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); - + disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); - + disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); - + disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); - + disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointerv"); - + disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); - + disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); - + disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); - + disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); - + disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); - + disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); - + disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); - + disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); - + disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); - + disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); - + disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); - + disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); - + disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); - + disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); - + disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); - + disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); - + disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); - + disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); - + disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); - + disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); - + disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); - + disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); - + disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); - + disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); - + disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); - + disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); - + disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); - + disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); - + disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); - + disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); - + disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); - + disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); - + disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); - + disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); - + disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); - + disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); - + disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); - + disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); - + disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); - + disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); - + disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); - + disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); - + disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); - + disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); - + disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); - + disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); - + disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); - + disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); - + disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); - + disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); - + disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); - + disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); - + disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); - + disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); - + disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); - + disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); - + disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); - + disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); - + disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); - + disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); - + disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); - + disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); - + disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); - + disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); - + disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); - + disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); - + disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); - + disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); - + disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); - + disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); - + disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); - + disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); - + disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); - + disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); - + disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); - + disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); - + disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); - + disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); - + disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); - + disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); - + disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); - + disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); - + disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); - + disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); - + disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); - + disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); - + disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); - + disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); - + disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); - + disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); - + disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); - + disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); - + disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); - + disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); - + disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); - + disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); - + disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); - + disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); - + disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); - + disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); - + disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); - + disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); - + disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); - + disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); - + disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); - + disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); - + disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); - + disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); - + disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); - + disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); - + disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); - + disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); - + disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); - + disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); - + disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); - + disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); - + disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); - + disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); - + disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); - + disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); - + disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); - + disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); - + disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); - + disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); - + disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); - + disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); - + disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); - + disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); - + disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); - + disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); - + disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); - + disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); - + disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); - + disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); - + disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); - + disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); - + disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); - + disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); - + disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); - + disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); - + disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); - + disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); - + disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); - + disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); - + disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); - + disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); - + disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); - + disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); - + disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); - + disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); - + disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); - + disp__glActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTexture"); - + disp__glClientActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTexture"); - + disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1D"); - + disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2D"); - + disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3D"); - + disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1D"); - + disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2D"); - + disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3D"); - + disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *)) GET_GL_PROCADDRESS ("glGetCompressedTexImage"); - + disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1d"); - + disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dv"); - + disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1f"); - + disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fv"); - + disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1i"); - + disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1iv"); - + disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1s"); - + disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1sv"); - + disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2d"); - + disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dv"); - + disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2f"); - + disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fv"); - + disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2i"); - + disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2iv"); - + disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2s"); - + disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2sv"); - + disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3d"); - + disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dv"); - + disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3f"); - + disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fv"); - + disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3i"); - + disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3iv"); - + disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3s"); - + disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3sv"); - + disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4d"); - + disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dv"); - + disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4f"); - + disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fv"); - + disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4i"); - + disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4iv"); - + disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4s"); - + disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4sv"); - + disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixd"); - + disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixf"); - + disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixd"); - + disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixf"); - + disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverage"); - + disp__glSamplePass = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePass"); - + disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); - + disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); - + disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); - + disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); - + disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); - + disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); - + disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); - + disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); - + disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); - + disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); - + disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); - + disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); - + disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); - + disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); - + disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); - + disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); - + disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); - + disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); - + disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); - + disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); - + disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); - + disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); - + disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); - + disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); - + disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); - + disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); - + disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); - + disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); - + disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); - + disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); - + disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); - + disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); - + disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); - + disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); - + disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); - + disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); - + disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); - + disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); - + disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); - + disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); - + disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); - + disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); - + disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); - + disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); - + disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); - + disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); - + disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); - + disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); - + disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); - + disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); - + disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); - + disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); - + disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); - + disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); - + disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); - + disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); - + disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); - + disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfSGIS"); - + disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvSGIS"); - + disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); - + disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); - + disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); - + disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); - + disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); - + disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); - + disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); - + disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB"); - + disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB"); - + disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB"); - + disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB"); - + disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverageARB"); - + disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3DARB"); - + disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2DARB"); - + disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1DARB"); - + disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB"); - + disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB"); - + disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB"); - + disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *)) GET_GL_PROCADDRESS ("glGetCompressedTexImageARB"); - + disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *)) GET_GL_PROCADDRESS ("glWeightbvARB"); - + disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *)) GET_GL_PROCADDRESS ("glWeightsvARB"); - + disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *)) GET_GL_PROCADDRESS ("glWeightivARB"); - + disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glWeightfvARB"); - + disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glWeightdvARB"); - + disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glWeightubvARB"); - + disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glWeightusvARB"); - + disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glWeightuivARB"); - + disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glWeightPointerARB"); - + disp__glVertexBlendARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glVertexBlendARB"); - + disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB"); - + disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glMatrixIndexubvARB"); - + disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glMatrixIndexusvARB"); - + disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glMatrixIndexuivARB"); - + disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glMatrixIndexPointerARB"); - + disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS"); - + disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glTexFilterFuncSGIS"); - + disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1DEXT"); - + disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2DEXT"); - + disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1DEXT"); - + disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2DEXT"); - + disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT"); - + disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT"); - + disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogramEXT"); - + disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT"); - + disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT"); - + disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmaxEXT"); - + disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT"); - + disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT"); - + disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogramEXT"); - + disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmaxEXT"); - + disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogramEXT"); - + disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmaxEXT"); - + disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT"); - + disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT"); - + disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterfEXT"); - + disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT"); - + disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteriEXT"); - + disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameterivEXT"); - + disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT"); - + disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT"); - + disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT"); - + disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT"); - + disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT"); - + disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilterEXT"); - + disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2DEXT"); - + disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableSGI"); - + disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfvSGI"); - + disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameterivSGI"); - + disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTableSGI"); - + disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableSGI"); - + disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI"); - + disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI"); - + disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glPixelTexGenSGIX"); - + disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS"); - + disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS"); - + disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS"); - + disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS"); - + disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS"); - + disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS"); - + disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage4DSGIS"); - + disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage4DSGIS"); - + disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glDetailTexFuncSGIS"); - + disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS"); - + disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS"); - + disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS"); - + disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskSGIS"); - + disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternSGIS"); - + disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glSpriteParameterfSGIX"); - + disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX"); - + disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glSpriteParameteriSGIX"); - + disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glSpriteParameterivSGIX"); - + disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfARB"); - + disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvARB"); - + disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetInstrumentsSGIX"); - + disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *)) GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX"); - + disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *)) GET_GL_PROCADDRESS ("glPollInstrumentsSGIX"); - + disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glReadInstrumentsSGIX"); - + disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glStartInstrumentsSGIX"); - + disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glStopInstrumentsSGIX"); - + disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glFrameZoomSGIX"); - + disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glTagSampleBufferSGIX"); - + disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glDeformationMap3dSGIX"); - + disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glDeformationMap3fSGIX"); - + disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glDeformSGIX"); - + disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX"); - + disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glReferencePlaneSGIX"); - + disp__glFlushRasterSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushRasterSGIX"); - + disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glFogFuncSGIS"); - + disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *)) GET_GL_PROCADDRESS ("glGetFogFuncSGIS"); - + disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glImageTransformParameteriHP"); - + disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glImageTransformParameterfHP"); - + disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glImageTransformParameterivHP"); - + disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glImageTransformParameterfvHP"); - + disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP"); - + disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP"); - + disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTableEXT"); - + disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glHintPGI"); - + disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetListParameterfvSGIX"); - + disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetListParameterivSGIX"); - + disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glListParameterfSGIX"); - + disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glListParameterfvSGIX"); - + disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint)) GET_GL_PROCADDRESS ("glListParameteriSGIX"); - + disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glListParameterivSGIX"); - + disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glIndexMaterialEXT"); - + disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glIndexFuncEXT"); - + disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glCullParameterdvEXT"); - + disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glCullParameterfvEXT"); - + disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX"); - + disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightfSGIX"); - + disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightfvSGIX"); - + disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightiSGIX"); - + disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightivSGIX"); - + disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX"); - + disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX"); - + disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX"); - + disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX"); - + disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX"); - + disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX"); - + disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX"); - + disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX"); - + disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX"); - + disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX"); - + disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX"); - + disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX"); - + disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightEnviSGIX"); - + disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElementsEXT"); - + disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glApplyTextureEXT"); - + disp__glTextureLightEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureLightEXT"); - + disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glTextureMaterialEXT"); - + disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glAsyncMarkerSGIX"); - + disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glFinishAsyncSGIX"); - + disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glPollAsyncSGIX"); - + disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX"); - + disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX"); - + disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX"); - + disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glVertexPointervINTEL"); - + disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glNormalPointervINTEL"); - + disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glColorPointervINTEL"); - + disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glTexCoordPointervINTEL"); - + disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT"); - + disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT"); - + disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT"); - + disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT"); - + disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glSecondaryColor3bEXT"); - + disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT"); - + disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glSecondaryColor3dEXT"); - + disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT"); - + disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glSecondaryColor3fEXT"); - + disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT"); - + disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glSecondaryColor3iEXT"); - + disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT"); - + disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glSecondaryColor3sEXT"); - + disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glSecondaryColor3svEXT"); - + disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT"); - + disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT"); - + disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT"); - + disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT"); - + disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glSecondaryColor3usEXT"); - + disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT"); - + disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT"); - + disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureNormalEXT"); - + disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawArraysEXT"); - + disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawElementsEXT"); - + disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glFogCoordfEXT"); - + disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glFogCoordfvEXT"); - + disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glFogCoorddEXT"); - + disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glFogCoorddvEXT"); - + disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glFogCoordPointerEXT"); - + disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glTangent3bEXT"); - + disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glTangent3bvEXT"); - + disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTangent3dEXT"); - + disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTangent3dvEXT"); - + disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTangent3fEXT"); - + disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTangent3fvEXT"); - + disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTangent3iEXT"); - + disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTangent3ivEXT"); - + disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTangent3sEXT"); - + disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTangent3svEXT"); - + disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glBinormal3bEXT"); - + disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glBinormal3bvEXT"); - + disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glBinormal3dEXT"); - + disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glBinormal3dvEXT"); - + disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glBinormal3fEXT"); - + disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glBinormal3fvEXT"); - + disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glBinormal3iEXT"); - + disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glBinormal3ivEXT"); - + disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glBinormal3sEXT"); - + disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glBinormal3svEXT"); - + disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTangentPointerEXT"); - + disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glBinormalPointerEXT"); - + disp__glFinishTextureSUNX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinishTextureSUNX"); - + disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN"); - + disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN"); - + disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN"); - + disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN"); - + disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN"); - + disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN"); - + disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN"); - + disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN"); - + disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glReplacementCodeuiSUN"); - + disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glReplacementCodeusSUN"); - + disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glReplacementCodeubSUN"); - + disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glReplacementCodeuivSUN"); - + disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glReplacementCodeusvSUN"); - + disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glReplacementCodeubvSUN"); - + disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **)) GET_GL_PROCADDRESS ("glReplacementCodePointerSUN"); - + disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN"); - + disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN"); - + disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN"); - + disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN"); - + disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3fVertex3fSUN"); - + disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN"); - + disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN"); - + disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN"); - + disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN"); - + disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN"); - + disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN"); - + disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN"); - + disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN"); - + disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN"); - + disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN"); - + disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN"); - + disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN"); - + disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN"); - + disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN"); - + disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN"); - + disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN"); - + disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN"); - + disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN"); - + disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN"); - + disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN"); - + disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN"); - + disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN"); - + disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN"); - + disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN"); - + disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN"); - + disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN"); - + disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN"); - + disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); - + disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); - + disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN"); - + disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN"); - + disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); - + disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); - + disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); - + disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); - + disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT"); - + disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR"); - + disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glVertexWeightfEXT"); - + disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertexWeightfvEXT"); - + disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexWeightPointerEXT"); - + disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV"); - + disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexArrayRangeNV"); - + disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerParameterfvNV"); - + disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glCombinerParameterfNV"); - + disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glCombinerParameterivNV"); - + disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glCombinerParameteriNV"); - + disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glCombinerInputNV"); - + disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glCombinerOutputNV"); - + disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glFinalCombinerInputNV"); - + disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV"); - + disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV"); - + disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV"); - + disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV"); - + disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV"); - + disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV"); - + disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM"); - + disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM"); - + disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glColorPointerListIBM"); - + disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM"); - + disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint)) GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM"); - + disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glFogCoordPointerListIBM"); - + disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glIndexPointerListIBM"); - + disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glNormalPointerListIBM"); - + disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glTexCoordPointerListIBM"); - + disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glVertexPointerListIBM"); - + disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTbufferMask3DFX"); - + disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskEXT"); - + disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternEXT"); - + disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glTextureColorMaskSGIS"); - + disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glIglooInterfaceSGIX"); - + disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenFencesNV"); - + disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteFencesNV"); - + disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glSetFenceNV"); - + disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTestFenceNV"); - + disp__glFinishFenceNV = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glFinishFenceNV"); - + disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsFenceNV"); - + disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFenceivNV"); - + disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)) GET_GL_PROCADDRESS ("glMapControlPointsNV"); - + disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMapParameterivNV"); - + disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMapParameterfvNV"); - + disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)) GET_GL_PROCADDRESS ("glGetMapControlPointsNV"); - + disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapParameterivNV"); - + disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapParameterfvNV"); - + disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV"); - + disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV"); - + disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glEvalMapsNV"); - + disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV"); - + disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV"); - + disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindProgramNV"); - + disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteProgramsNV"); - + disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glExecuteProgramNV"); - + disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenProgramsNV"); - + disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreProgramsResidentNV"); - + disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glRequestResidentProgramsNV"); - + disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetProgramParameterfvNV"); - + disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetProgramParameterdvNV"); - + disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetProgramivNV"); - + disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *)) GET_GL_PROCADDRESS ("glGetProgramStringNV"); - + disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTrackMatrixivNV"); - + disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetVertexAttribdvNV"); - + disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVertexAttribfvNV"); - + disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVertexAttribivNV"); - + disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV"); - + disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsProgramNV"); - + disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glLoadProgramNV"); - + disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glProgramParameter4fNV"); - + disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glProgramParameter4dNV"); - + disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameter4dvNV"); - + disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameter4fvNV"); - + disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameters4dvNV"); - + disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameters4fvNV"); - + disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum)) GET_GL_PROCADDRESS ("glTrackMatrixNV"); - + disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexAttribPointerNV"); - + disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib1sNV"); - + disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib1fNV"); - + disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib1dNV"); - + disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib2sNV"); - + disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib2fNV"); - + disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib2dNV"); - + disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib3sNV"); - + disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib3fNV"); - + disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib3dNV"); - + disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib4sNV"); - + disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib4fNV"); - + disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib4dNV"); - + disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glVertexAttrib4ubNV"); - + disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib1svNV"); - + disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib1fvNV"); - + disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib1dvNV"); - + disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib2svNV"); - + disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib2fvNV"); - + disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib2dvNV"); - + disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib3svNV"); - + disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib3fvNV"); - + disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib3dvNV"); - + disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib4svNV"); - + disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib4fvNV"); - + disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib4dvNV"); - + disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV"); - + disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs1svNV"); - + disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs1fvNV"); - + disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs1dvNV"); - + disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs2svNV"); - + disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs2fvNV"); - + disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs2dvNV"); - + disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs3svNV"); - + disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs3fvNV"); - + disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs3dvNV"); - + disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs4svNV"); - + disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs4fvNV"); - + disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs4dvNV"); - + disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV"); - + disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexBumpParameterivATI"); - + disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexBumpParameterfvATI"); - + disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI"); - + disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI"); - + disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenFragmentShadersATI"); - + disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindFragmentShaderATI"); - + disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI"); - + disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginFragmentShaderATI"); - + disp__glEndFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndFragmentShaderATI"); - + disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glPassTexCoordATI"); - + disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glSampleMapATI"); - + disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp1ATI"); - + disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp2ATI"); - + disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp3ATI"); - + disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI"); - + disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI"); - + disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI"); - + disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI"); - + disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPNTrianglesiATI"); - + disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPNTrianglesfATI"); - + disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glNewObjectBufferATI"); - + disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsObjectBufferATI"); - + disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glUpdateObjectBufferATI"); - + disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetObjectBufferfvATI"); - + disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetObjectBufferivATI"); - + disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteObjectBufferATI"); - + disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glArrayObjectATI"); - + disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetArrayObjectfvATI"); - + disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetArrayObjectivATI"); - + disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glVariantArrayObjectATI"); - + disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI"); - + disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI"); - + disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginVertexShaderEXT"); - + disp__glEndVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndVertexShaderEXT"); - + disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindVertexShaderEXT"); - + disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenVertexShadersEXT"); - + disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT"); - + disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp1EXT"); - + disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp2EXT"); - + disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp3EXT"); - + disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glSwizzleEXT"); - + disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glWriteMaskEXT"); - + disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glInsertComponentEXT"); - + disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glExtractComponentEXT"); - + disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint)) GET_GL_PROCADDRESS ("glGenSymbolsEXT"); - + disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetInvariantEXT"); - + disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetLocalConstantEXT"); - + disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *)) GET_GL_PROCADDRESS ("glVariantbvEXT"); - + disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVariantsvEXT"); - + disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *)) GET_GL_PROCADDRESS ("glVariantivEXT"); - + disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVariantfvEXT"); - + disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVariantdvEXT"); - + disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVariantubvEXT"); - + disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *)) GET_GL_PROCADDRESS ("glVariantusvEXT"); - + disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *)) GET_GL_PROCADDRESS ("glVariantuivEXT"); - + disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *)) GET_GL_PROCADDRESS ("glVariantPointerEXT"); - + disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT"); - + disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT"); - + disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindLightParameterEXT"); - + disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindMaterialParameterEXT"); - + disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTexGenParameterEXT"); - + disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT"); - + disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBindParameterEXT"); - + disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glIsVariantEnabledEXT"); - + disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT"); - + disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantIntegervEXT"); - + disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantFloatvEXT"); - + disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVariantPointervEXT"); - + disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT"); - + disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT"); - + disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT"); - + disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT"); - + disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT"); - + disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT"); - + disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glVertexStream1s"); - + disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream1sv"); - + disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexStream1i"); - + disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream1iv"); - + disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream1f"); - + disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream1fv"); - + disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream1d"); - + disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream1dv"); - + disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream2s"); - + disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream2sv"); - + disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream2i"); - + disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream2iv"); - + disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream2f"); - + disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream2fv"); - + disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream2d"); - + disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream2dv"); - + disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream3s"); - + disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream3sv"); - + disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream3i"); - + disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream3iv"); - + disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream3f"); - + disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream3fv"); - + disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream3d"); - + disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream3dv"); - + disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream4s"); - + disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream4sv"); - + disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream4i"); - + disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream4iv"); - + disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream4f"); - + disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream4fv"); - + disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream4d"); - + disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream4dv"); - + disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormalStream3b"); - + disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *)) GET_GL_PROCADDRESS ("glNormalStream3bv"); - + disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormalStream3s"); - + disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glNormalStream3sv"); - + disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormalStream3i"); - + disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glNormalStream3iv"); - + disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormalStream3f"); - + disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glNormalStream3fv"); - + disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormalStream3d"); - + disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glNormalStream3dv"); - + disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveVertexStream"); - + disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexBlendEnvi"); - + disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexBlendEnvf"); - -/* C2J Parser Version 3.0: Java program parsed successfully. */ + +/* C2J Parser Version 3.0: Java program parsed successfully. */ -- cgit v1.2.3