diff options
Diffstat (limited to 'CNativeCode/gl-disp-fetch.hc')
-rwxr-xr-x | CNativeCode/gl-disp-fetch.hc | 878 |
1 files changed, 439 insertions, 439 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc index 2795bd4..7cd7d6b 100755 --- a/CNativeCode/gl-disp-fetch.hc +++ b/CNativeCode/gl-disp-fetch.hc @@ -13,1316 +13,1316 @@ * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ -
+ disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); -
+ disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); -
+ disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); -
+ disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); -
+ disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); -
+ disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); -
+ disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); -
+ disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); -
+ disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); -
+ disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); -
+ disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); -
+ disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); -
+ disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); -
+ disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); -
+ disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); -
+ disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); -
+ disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); -
+ disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); -
+ disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); -
+ disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); -
+ disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); -
+ disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); -
+ disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); -
+ disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); -
+ disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); -
+ disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); -
+ disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); -
+ disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); -
+ disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); -
+ disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); -
+ disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); -
+ disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); -
+ disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); -
+ disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); -
+ disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); -
+ disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); -
+ disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); -
+ disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); -
+ disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); -
+ disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); -
+ disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); -
+ disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); -
+ disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); -
+ disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); -
+ disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); -
+ disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); -
+ disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); -
+ disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); -
+ disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); -
+ disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); -
+ disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); -
+ disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); -
+ disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); -
+ disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); -
+ disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); -
+ disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); -
+ disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); -
+ disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); -
+ disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); -
+ disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); -
+ disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); -
+ disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); -
+ disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); -
+ disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); -
+ disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); -
+ disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); -
+ disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); -
+ disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); -
+ disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); -
+ disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); -
+ disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); -
+ disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); -
+ disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); -
+ disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); -
+ disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); -
+ disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); -
+ disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); -
+ disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); -
+ disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); -
+ disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); -
+ disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); -
+ disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); -
+ disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); -
+ disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); -
+ disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); -
+ disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); -
+ disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); -
+ disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); -
+ disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); -
+ disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); -
+ disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); -
+ disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); -
+ disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); -
+ disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); -
+ disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); -
+ disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); -
+ disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); -
+ disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); -
+ disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); -
+ disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); -
+ disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); -
+ disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); -
+ disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); -
+ disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); -
+ disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); -
+ disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); -
+ disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); -
+ disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); -
+ disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); -
+ disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); -
+ disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); -
+ disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); -
+ disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); -
+ disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); -
+ disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); -
+ disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); -
+ disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); -
+ disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); -
+ disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); -
+ disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); -
+ disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); -
+ disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); -
+ disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); -
+ disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); -
+ disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); -
+ disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); -
+ disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); -
+ disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); -
+ disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); -
+ disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); -
+ disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); -
+ disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); -
+ disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); -
+ disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); -
+ disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); -
+ disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); -
+ disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); -
+ disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); -
+ disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); -
+ disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); -
+ disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); -
+ disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); -
+ disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); -
+ disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); -
+ disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); -
+ disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); -
+ disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); -
+ disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); -
+ disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); -
+ disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); -
+ disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); -
+ disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); -
+ disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); -
+ disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); -
+ disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); -
+ disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); -
+ disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); -
+ disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); -
+ disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); -
+ disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); -
+ disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); -
+ disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); -
+ disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); -
+ disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); -
+ disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); -
+ disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); -
+ disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); -
+ disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); -
+ disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); -
+ disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); -
+ disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); -
+ disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); -
+ disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); -
+ disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); -
+ disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); -
+ disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); -
+ disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); -
+ disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); -
+ disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); -
+ disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); -
+ disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); -
+ disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); -
+ disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); -
+ disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); -
+ disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); -
+ disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); -
+ disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); -
+ disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); -
+ disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); -
+ disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); -
+ disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); -
+ disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); -
+ disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); -
+ disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); -
+ disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); -
+ disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); -
+ disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); -
+ disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); -
+ disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); -
+ disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); -
+ disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); -
+ disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); -
+ disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); -
+ disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); -
+ disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); -
+ disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); -
+ disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); -
+ disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); -
+ disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); -
+ disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); -
+ disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); -
+ disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); -
+ disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); -
+ disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); -
+ disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); -
+ disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); -
+ disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); -
+ disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); -
+ disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); -
+ disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); -
+ disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); -
+ disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **)) GET_GL_PROCADDRESS ("glGetPointerv"); -
+ disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); -
+ disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); -
+ disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); -
+ disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); -
+ disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); -
+ disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); -
+ disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); -
+ disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); -
+ disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); -
+ disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); -
+ disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); -
+ disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); -
+ disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); -
+ disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); -
+ disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); -
+ disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); -
+ disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); -
+ disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); -
+ disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); -
+ disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); -
+ disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); -
+ disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); -
+ disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); -
+ disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); -
+ disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); -
+ disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); -
+ disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); -
+ disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); -
+ disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); -
+ disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); -
+ disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); -
+ disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); -
+ disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); -
+ disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); -
+ disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); -
+ disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); -
+ disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); -
+ disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); -
+ disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); -
+ disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); -
+ disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); -
+ disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); -
+ disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); -
+ disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); -
+ disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); -
+ disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); -
+ disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); -
+ disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); -
+ disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); -
+ disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); -
+ disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); -
+ disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); -
+ disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); -
+ disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); -
+ disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); -
+ disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); -
+ disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); -
+ disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); -
+ disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); -
+ disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); -
+ disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); -
+ disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); -
+ disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); -
+ disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); -
+ disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); -
+ disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); -
+ disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); -
+ disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); -
+ disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); -
+ disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); -
+ disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); -
+ disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); -
+ disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); -
+ disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); -
+ disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); -
+ disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); -
+ disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); -
+ disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); -
+ disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); -
+ disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); -
+ disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); -
+ disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); -
+ disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); -
+ disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); -
+ disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); -
+ disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); -
+ disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); -
+ disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); -
+ disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); -
+ disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); -
+ disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); -
+ disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); -
+ disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); -
+ disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); -
+ disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); -
+ disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); -
+ disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); -
+ disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); -
+ disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); -
+ disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); -
+ disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); -
+ disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); -
+ disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); -
+ disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); -
+ disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); -
+ disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); -
+ disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); -
+ disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); -
+ disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); -
+ disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); -
+ disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); -
+ disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); -
+ disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); -
+ disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); -
+ disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); -
+ disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); -
+ disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); -
+ disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); -
+ disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); -
+ disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); -
+ disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); -
+ disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); -
+ disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); -
+ disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); -
+ disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); -
+ disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); -
+ disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); -
+ disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); -
+ disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); -
+ disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); -
+ disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); -
+ disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); -
+ disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); -
+ disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); -
+ disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); -
+ disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); -
+ disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); -
+ disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); -
+ disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); -
+ disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); -
+ disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); -
+ disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); -
+ disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); -
+ disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); -
+ disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); -
+ disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); -
+ disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); -
+ disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); -
+ disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); -
+ disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); -
+ disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); -
+ disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); -
+ disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); -
+ disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); -
+ disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); -
+ disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); -
+ disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); -
+ disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); -
+ disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); -
+ disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); -
+ disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); -
+ disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); -
+ disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); -
+ disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); -
+ disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); -
+ disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); -
+ disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); -
+ disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); -
+ disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); -
+ disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); -
+ disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); -
+ disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); -
+ disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); -
+ disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); -
+ disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); -
+ disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); -
+ disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); -
+ disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); -
+ disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); -
+ disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); -
+ disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); -
+ disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); -
+ disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); -
+ disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); -
+ disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); -
+ disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); -
+ disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); -
+ disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); -
+ disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); -
+ disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); -
+ disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); -
+ disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); -
+ disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); -
+ disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); -
+ disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); -
+ disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); -
+ disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); -
+ disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); -
+ disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); -
+ disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); -
+ disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); -
+ disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); -
+ disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); -
+ disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); -
+ disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); -
+ disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); -
+ disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); -
+ disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); -
+ disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); -
+ disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); -
+ disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); -
+ disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); -
+ disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); -
+ disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); -
+ disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); -
-/* C2J Parser Version 2.2: Java program parsed successfully. */
+ +/* C2J Parser Version 2.2: Java program parsed successfully. */ |