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-rwxr-xr-xCNativeCode/gl-disp-fetch.hc1760
1 files changed, 1696 insertions, 64 deletions
diff --git a/CNativeCode/gl-disp-fetch.hc b/CNativeCode/gl-disp-fetch.hc
index 7cd7d6b..d5c437e 100755
--- a/CNativeCode/gl-disp-fetch.hc
+++ b/CNativeCode/gl-disp-fetch.hc
@@ -8,7 +8,7 @@
GET_GL_PROCADDRESS ("glGetString");
/**
- * C2J Parser Version 2.2
+ * C2J Parser Version 3.0
* Jausoft - Sven Goethel Software Development
* Reading from file: gl-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLUFuncJauJNI !
@@ -677,7 +677,7 @@
disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glEdgeFlagPointer");
- disp__glGetPointerv = (void (CALLBACK *)(GLenum, void **))
+ disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **))
GET_GL_PROCADDRESS ("glGetPointerv");
disp__glArrayElement = (void (CALLBACK *)(GLint))
@@ -1022,7 +1022,7 @@
disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawRangeElements");
- disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage3D");
disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
@@ -1133,95 +1133,146 @@
disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
GET_GL_PROCADDRESS ("glGetSeparableFilter");
- disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
- GET_GL_PROCADDRESS ("glBlendColorEXT");
+ disp__glActiveTexture = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glActiveTexture");
- disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat))
- GET_GL_PROCADDRESS ("glPolygonOffsetEXT");
+ disp__glClientActiveTexture = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glClientActiveTexture");
- disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
- GET_GL_PROCADDRESS ("glTexImage3DEXT");
+ disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage1D");
- disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
- GET_GL_PROCADDRESS ("glTexSubImage3DEXT");
+ disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage2D");
- disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
- GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT");
+ disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage3D");
- disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *))
- GET_GL_PROCADDRESS ("glGenTexturesEXT");
+ disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage1D");
- disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *))
- GET_GL_PROCADDRESS ("glDeleteTexturesEXT");
+ disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage2D");
- disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint))
- GET_GL_PROCADDRESS ("glBindTextureEXT");
+ disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage3D");
- disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
- GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT");
+ disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetCompressedTexImage");
- disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
- GET_GL_PROCADDRESS ("glAreTexturesResidentEXT");
+ disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1d");
- disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint))
- GET_GL_PROCADDRESS ("glIsTextureEXT");
+ disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1dv");
- disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
- GET_GL_PROCADDRESS ("glVertexPointerEXT");
+ disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1f");
- disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
- GET_GL_PROCADDRESS ("glNormalPointerEXT");
+ disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1fv");
- disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
- GET_GL_PROCADDRESS ("glColorPointerEXT");
+ disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1i");
- disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
- GET_GL_PROCADDRESS ("glIndexPointerEXT");
+ disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1iv");
- disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
- GET_GL_PROCADDRESS ("glTexCoordPointerEXT");
+ disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1s");
- disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *))
- GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT");
+ disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord1sv");
- disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, void **))
- GET_GL_PROCADDRESS ("glGetPointervEXT");
+ disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2d");
- disp__glArrayElementEXT = (void (CALLBACK *)(GLint))
- GET_GL_PROCADDRESS ("glArrayElementEXT");
+ disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2dv");
- disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei))
- GET_GL_PROCADDRESS ("glDrawArraysEXT");
+ disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2f");
- disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum))
- GET_GL_PROCADDRESS ("glBlendEquationEXT");
+ disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2fv");
- disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat))
- GET_GL_PROCADDRESS ("glPointParameterfEXT");
+ disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2i");
- disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *))
- GET_GL_PROCADDRESS ("glPointParameterfvEXT");
+ disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2iv");
- disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
- GET_GL_PROCADDRESS ("glColorTableEXT");
+ disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2s");
- disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
- GET_GL_PROCADDRESS ("glColorSubTableEXT");
+ disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord2sv");
- disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
- GET_GL_PROCADDRESS ("glGetColorTableEXT");
+ disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3d");
- disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
- GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT");
+ disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3dv");
- disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
- GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT");
+ disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3f");
- disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei))
- GET_GL_PROCADDRESS ("glLockArraysEXT");
+ disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3fv");
- disp__glUnlockArraysEXT = (void (CALLBACK *)(void))
- GET_GL_PROCADDRESS ("glUnlockArraysEXT");
+ disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3i");
+
+ disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3iv");
+
+ disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3s");
+
+ disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord3sv");
+
+ disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4d");
+
+ disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4dv");
+
+ disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4f");
+
+ disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4fv");
+
+ disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4i");
+
+ disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4iv");
+
+ disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4s");
+
+ disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glMultiTexCoord4sv");
+
+ disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glLoadTransposeMatrixd");
+
+ disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glLoadTransposeMatrixf");
+
+ disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultTransposeMatrixd");
+
+ disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultTransposeMatrixf");
+
+ disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean))
+ GET_GL_PROCADDRESS ("glSampleCoverage");
+
+ disp__glSamplePass = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glSamplePass");
disp__glActiveTextureARB = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glActiveTextureARB");
@@ -1325,4 +1376,1585 @@
disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord4svARB");
-/* C2J Parser Version 2.2: Java program parsed successfully. */
+ disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
+ GET_GL_PROCADDRESS ("glBlendColorEXT");
+
+ disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glPolygonOffsetEXT");
+
+ disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage3DEXT");
+
+ disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage3DEXT");
+
+ disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT");
+
+ disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glGenTexturesEXT");
+
+ disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glDeleteTexturesEXT");
+
+ disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint))
+ GET_GL_PROCADDRESS ("glBindTextureEXT");
+
+ disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
+ GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT");
+
+ disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
+ GET_GL_PROCADDRESS ("glAreTexturesResidentEXT");
+
+ disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsTextureEXT");
+
+ disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexPointerEXT");
+
+ disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glNormalPointerEXT");
+
+ disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorPointerEXT");
+
+ disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glIndexPointerEXT");
+
+ disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexCoordPointerEXT");
+
+ disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *))
+ GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT");
+
+ disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **))
+ GET_GL_PROCADDRESS ("glGetPointervEXT");
+
+ disp__glArrayElementEXT = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glArrayElementEXT");
+
+ disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glDrawArraysEXT");
+
+ disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glBlendEquationEXT");
+
+ disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPointParameterfEXT");
+
+ disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPointParameterfvEXT");
+
+ disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPointParameterfSGIS");
+
+ disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPointParameterfvSGIS");
+
+ disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorTableEXT");
+
+ disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorSubTableEXT");
+
+ disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetColorTableEXT");
+
+ disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT");
+
+ disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT");
+
+ disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glLockArraysEXT");
+
+ disp__glUnlockArraysEXT = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glUnlockArraysEXT");
+
+ disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB");
+
+ disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB");
+
+ disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB");
+
+ disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB");
+
+ disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean))
+ GET_GL_PROCADDRESS ("glSampleCoverageARB");
+
+ disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage3DARB");
+
+ disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage2DARB");
+
+ disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexImage1DARB");
+
+ disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB");
+
+ disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB");
+
+ disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB");
+
+ disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *))
+ GET_GL_PROCADDRESS ("glGetCompressedTexImageARB");
+
+ disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *))
+ GET_GL_PROCADDRESS ("glWeightbvARB");
+
+ disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *))
+ GET_GL_PROCADDRESS ("glWeightsvARB");
+
+ disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *))
+ GET_GL_PROCADDRESS ("glWeightivARB");
+
+ disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glWeightfvARB");
+
+ disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glWeightdvARB");
+
+ disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *))
+ GET_GL_PROCADDRESS ("glWeightubvARB");
+
+ disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *))
+ GET_GL_PROCADDRESS ("glWeightusvARB");
+
+ disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *))
+ GET_GL_PROCADDRESS ("glWeightuivARB");
+
+ disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glWeightPointerARB");
+
+ disp__glVertexBlendARB = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glVertexBlendARB");
+
+ disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB");
+
+ disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *))
+ GET_GL_PROCADDRESS ("glMatrixIndexubvARB");
+
+ disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *))
+ GET_GL_PROCADDRESS ("glMatrixIndexusvARB");
+
+ disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *))
+ GET_GL_PROCADDRESS ("glMatrixIndexuivARB");
+
+ disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glMatrixIndexPointerARB");
+
+ disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS");
+
+ disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexFilterFuncSGIS");
+
+ disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage1DEXT");
+
+ disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage2DEXT");
+
+ disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glCopyTexImage1DEXT");
+
+ disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glCopyTexImage2DEXT");
+
+ disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT");
+
+ disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT");
+
+ disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetHistogramEXT");
+
+ disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT");
+
+ disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT");
+
+ disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetMinmaxEXT");
+
+ disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT");
+
+ disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT");
+
+ disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean))
+ GET_GL_PROCADDRESS ("glHistogramEXT");
+
+ disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean))
+ GET_GL_PROCADDRESS ("glMinmaxEXT");
+
+ disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glResetHistogramEXT");
+
+ disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glResetMinmaxEXT");
+
+ disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT");
+
+ disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT");
+
+ disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glConvolutionParameterfEXT");
+
+ disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT");
+
+ disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glConvolutionParameteriEXT");
+
+ disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glConvolutionParameterivEXT");
+
+ disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT");
+
+ disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT");
+
+ disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT");
+
+ disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT");
+
+ disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT");
+
+ disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetSeparableFilterEXT");
+
+ disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
+ GET_GL_PROCADDRESS ("glSeparableFilter2DEXT");
+
+ disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glColorTableSGI");
+
+ disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColorTableParameterfvSGI");
+
+ disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glColorTableParameterivSGI");
+
+ disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyColorTableSGI");
+
+ disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetColorTableSGI");
+
+ disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI");
+
+ disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI");
+
+ disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glPixelTexGenSGIX");
+
+ disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS");
+
+ disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS");
+
+ disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS");
+
+ disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS");
+
+ disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS");
+
+ disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS");
+
+ disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexImage4DSGIS");
+
+ disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTexSubImage4DSGIS");
+
+ disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glDetailTexFuncSGIS");
+
+ disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS");
+
+ disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS");
+
+ disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS");
+
+ disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean))
+ GET_GL_PROCADDRESS ("glSampleMaskSGIS");
+
+ disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glSamplePatternSGIS");
+
+ disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glSpriteParameterfSGIX");
+
+ disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX");
+
+ disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glSpriteParameteriSGIX");
+
+ disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glSpriteParameterivSGIX");
+
+ disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPointParameterfARB");
+
+ disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPointParameterfvARB");
+
+ disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glGetInstrumentsSGIX");
+
+ disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *))
+ GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX");
+
+ disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *))
+ GET_GL_PROCADDRESS ("glPollInstrumentsSGIX");
+
+ disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glReadInstrumentsSGIX");
+
+ disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glStartInstrumentsSGIX");
+
+ disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glStopInstrumentsSGIX");
+
+ disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glFrameZoomSGIX");
+
+ disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glTagSampleBufferSGIX");
+
+ disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glDeformationMap3dSGIX");
+
+ disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glDeformationMap3fSGIX");
+
+ disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield))
+ GET_GL_PROCADDRESS ("glDeformSGIX");
+
+ disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield))
+ GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX");
+
+ disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glReferencePlaneSGIX");
+
+ disp__glFlushRasterSGIX = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glFlushRasterSGIX");
+
+ disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glFogFuncSGIS");
+
+ disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *))
+ GET_GL_PROCADDRESS ("glGetFogFuncSGIS");
+
+ disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glImageTransformParameteriHP");
+
+ disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glImageTransformParameterfHP");
+
+ disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glImageTransformParameterivHP");
+
+ disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glImageTransformParameterfvHP");
+
+ disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP");
+
+ disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP");
+
+ disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei))
+ GET_GL_PROCADDRESS ("glCopyColorSubTableEXT");
+
+ disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glHintPGI");
+
+ disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetListParameterfvSGIX");
+
+ disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetListParameterivSGIX");
+
+ disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glListParameterfSGIX");
+
+ disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glListParameterfvSGIX");
+
+ disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glListParameteriSGIX");
+
+ disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glListParameterivSGIX");
+
+ disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glIndexMaterialEXT");
+
+ disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf))
+ GET_GL_PROCADDRESS ("glIndexFuncEXT");
+
+ disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glCullParameterdvEXT");
+
+ disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glCullParameterfvEXT");
+
+ disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX");
+
+ disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glFragmentLightfSGIX");
+
+ disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glFragmentLightfvSGIX");
+
+ disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glFragmentLightiSGIX");
+
+ disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glFragmentLightivSGIX");
+
+ disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX");
+
+ disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX");
+
+ disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX");
+
+ disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX");
+
+ disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX");
+
+ disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX");
+
+ disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX");
+
+ disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX");
+
+ disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX");
+
+ disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX");
+
+ disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX");
+
+ disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX");
+
+ disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glLightEnviSGIX");
+
+ disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glDrawRangeElementsEXT");
+
+ disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glApplyTextureEXT");
+
+ disp__glTextureLightEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glTextureLightEXT");
+
+ disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glTextureMaterialEXT");
+
+ disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glAsyncMarkerSGIX");
+
+ disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *))
+ GET_GL_PROCADDRESS ("glFinishAsyncSGIX");
+
+ disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *))
+ GET_GL_PROCADDRESS ("glPollAsyncSGIX");
+
+ disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei))
+ GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX");
+
+ disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei))
+ GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX");
+
+ disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX");
+
+ disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
+ GET_GL_PROCADDRESS ("glVertexPointervINTEL");
+
+ disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **))
+ GET_GL_PROCADDRESS ("glNormalPointervINTEL");
+
+ disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
+ GET_GL_PROCADDRESS ("glColorPointervINTEL");
+
+ disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
+ GET_GL_PROCADDRESS ("glTexCoordPointervINTEL");
+
+ disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint))
+ GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT");
+
+ disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT");
+
+ disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT");
+
+ disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT");
+
+ disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glSecondaryColor3bEXT");
+
+ disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT");
+
+ disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glSecondaryColor3dEXT");
+
+ disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT");
+
+ disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glSecondaryColor3fEXT");
+
+ disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT");
+
+ disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glSecondaryColor3iEXT");
+
+ disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT");
+
+ disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glSecondaryColor3sEXT");
+
+ disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3svEXT");
+
+ disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte))
+ GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT");
+
+ disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT");
+
+ disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT");
+
+ disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT");
+
+ disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort))
+ GET_GL_PROCADDRESS ("glSecondaryColor3usEXT");
+
+ disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *))
+ GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT");
+
+ disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT");
+
+ disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glTextureNormalEXT");
+
+ disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei))
+ GET_GL_PROCADDRESS ("glMultiDrawArraysEXT");
+
+ disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei))
+ GET_GL_PROCADDRESS ("glMultiDrawElementsEXT");
+
+ disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glFogCoordfEXT");
+
+ disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glFogCoordfvEXT");
+
+ disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble))
+ GET_GL_PROCADDRESS ("glFogCoorddEXT");
+
+ disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glFogCoorddvEXT");
+
+ disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glFogCoordPointerEXT");
+
+ disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glTangent3bEXT");
+
+ disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glTangent3bvEXT");
+
+ disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glTangent3dEXT");
+
+ disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glTangent3dvEXT");
+
+ disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTangent3fEXT");
+
+ disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glTangent3fvEXT");
+
+ disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glTangent3iEXT");
+
+ disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glTangent3ivEXT");
+
+ disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glTangent3sEXT");
+
+ disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glTangent3svEXT");
+
+ disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glBinormal3bEXT");
+
+ disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *))
+ GET_GL_PROCADDRESS ("glBinormal3bvEXT");
+
+ disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glBinormal3dEXT");
+
+ disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *))
+ GET_GL_PROCADDRESS ("glBinormal3dvEXT");
+
+ disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glBinormal3fEXT");
+
+ disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glBinormal3fvEXT");
+
+ disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glBinormal3iEXT");
+
+ disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *))
+ GET_GL_PROCADDRESS ("glBinormal3ivEXT");
+
+ disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glBinormal3sEXT");
+
+ disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *))
+ GET_GL_PROCADDRESS ("glBinormal3svEXT");
+
+ disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glTangentPointerEXT");
+
+ disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glBinormalPointerEXT");
+
+ disp__glFinishTextureSUNX = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glFinishTextureSUNX");
+
+ disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN");
+
+ disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN");
+
+ disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN");
+
+ disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN");
+
+ disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN");
+
+ disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN");
+
+ disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN");
+
+ disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN");
+
+ disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiSUN");
+
+ disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort))
+ GET_GL_PROCADDRESS ("glReplacementCodeusSUN");
+
+ disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte))
+ GET_GL_PROCADDRESS ("glReplacementCodeubSUN");
+
+ disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuivSUN");
+
+ disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *))
+ GET_GL_PROCADDRESS ("glReplacementCodeusvSUN");
+
+ disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *))
+ GET_GL_PROCADDRESS ("glReplacementCodeubvSUN");
+
+ disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **))
+ GET_GL_PROCADDRESS ("glReplacementCodePointerSUN");
+
+ disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN");
+
+ disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN");
+
+ disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN");
+
+ disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN");
+
+ disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor3fVertex3fSUN");
+
+ disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN");
+
+ disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN");
+
+ disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN");
+
+ disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN");
+
+ disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN");
+
+ disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN");
+
+ disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN");
+
+ disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN");
+
+ disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN");
+
+ disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN");
+
+ disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN");
+
+ disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN");
+
+ disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN");
+
+ disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN");
+
+ disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN");
+
+ disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN");
+
+ disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN");
+
+ disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN");
+
+ disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN");
+
+ disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN");
+
+ disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN");
+
+ disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN");
+
+ disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN");
+
+ disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN");
+
+ disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN");
+
+ disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN");
+
+ disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN");
+
+ disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
+
+ disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
+
+ disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN");
+
+ disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN");
+
+ disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
+
+ disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
+
+ disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
+
+ disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
+ GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
+
+ disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT");
+
+ disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR");
+
+ disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat))
+ GET_GL_PROCADDRESS ("glVertexWeightfEXT");
+
+ disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexWeightfvEXT");
+
+ disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexWeightPointerEXT");
+
+ disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV");
+
+ disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexArrayRangeNV");
+
+ disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glCombinerParameterfvNV");
+
+ disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glCombinerParameterfNV");
+
+ disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glCombinerParameterivNV");
+
+ disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glCombinerParameteriNV");
+
+ disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glCombinerInputNV");
+
+ disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))
+ GET_GL_PROCADDRESS ("glCombinerOutputNV");
+
+ disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glFinalCombinerInputNV");
+
+ disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV");
+
+ disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV");
+
+ disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV");
+
+ disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV");
+
+ disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV");
+
+ disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV");
+
+ disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM");
+
+ disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint))
+ GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM");
+
+ disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glColorPointerListIBM");
+
+ disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM");
+
+ disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint))
+ GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM");
+
+ disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glFogCoordPointerListIBM");
+
+ disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glIndexPointerListIBM");
+
+ disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glNormalPointerListIBM");
+
+ disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glTexCoordPointerListIBM");
+
+ disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
+ GET_GL_PROCADDRESS ("glVertexPointerListIBM");
+
+ disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glTbufferMask3DFX");
+
+ disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean))
+ GET_GL_PROCADDRESS ("glSampleMaskEXT");
+
+ disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glSamplePatternEXT");
+
+ disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean))
+ GET_GL_PROCADDRESS ("glTextureColorMaskSGIS");
+
+ disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *))
+ GET_GL_PROCADDRESS ("glIglooInterfaceSGIX");
+
+ disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glGenFencesNV");
+
+ disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glDeleteFencesNV");
+
+ disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum))
+ GET_GL_PROCADDRESS ("glSetFenceNV");
+
+ disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glTestFenceNV");
+
+ disp__glFinishFenceNV = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glFinishFenceNV");
+
+ disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsFenceNV");
+
+ disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetFenceivNV");
+
+ disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *))
+ GET_GL_PROCADDRESS ("glMapControlPointsNV");
+
+ disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glMapParameterivNV");
+
+ disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glMapParameterfvNV");
+
+ disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))
+ GET_GL_PROCADDRESS ("glGetMapControlPointsNV");
+
+ disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMapParameterivNV");
+
+ disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMapParameterfvNV");
+
+ disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV");
+
+ disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV");
+
+ disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glEvalMapsNV");
+
+ disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV");
+
+ disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV");
+
+ disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint))
+ GET_GL_PROCADDRESS ("glBindProgramNV");
+
+ disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glDeleteProgramsNV");
+
+ disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glExecuteProgramNV");
+
+ disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *))
+ GET_GL_PROCADDRESS ("glGenProgramsNV");
+
+ disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
+ GET_GL_PROCADDRESS ("glAreProgramsResidentNV");
+
+ disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *))
+ GET_GL_PROCADDRESS ("glRequestResidentProgramsNV");
+
+ disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetProgramParameterfvNV");
+
+ disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetProgramParameterdvNV");
+
+ disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetProgramivNV");
+
+ disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *))
+ GET_GL_PROCADDRESS ("glGetProgramStringNV");
+
+ disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTrackMatrixivNV");
+
+ disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *))
+ GET_GL_PROCADDRESS ("glGetVertexAttribdvNV");
+
+ disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetVertexAttribfvNV");
+
+ disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetVertexAttribivNV");
+
+ disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **))
+ GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV");
+
+ disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsProgramNV");
+
+ disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *))
+ GET_GL_PROCADDRESS ("glLoadProgramNV");
+
+ disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glProgramParameter4fNV");
+
+ disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glProgramParameter4dNV");
+
+ disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glProgramParameter4dvNV");
+
+ disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glProgramParameter4fvNV");
+
+ disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glProgramParameters4dvNV");
+
+ disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glProgramParameters4fvNV");
+
+ disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glTrackMatrixNV");
+
+ disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))
+ GET_GL_PROCADDRESS ("glVertexAttribPointerNV");
+
+ disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort))
+ GET_GL_PROCADDRESS ("glVertexAttrib1sNV");
+
+ disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexAttrib1fNV");
+
+ disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexAttrib1dNV");
+
+ disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexAttrib2sNV");
+
+ disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexAttrib2fNV");
+
+ disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexAttrib2dNV");
+
+ disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexAttrib3sNV");
+
+ disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexAttrib3fNV");
+
+ disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexAttrib3dNV");
+
+ disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexAttrib4sNV");
+
+ disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexAttrib4fNV");
+
+ disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexAttrib4dNV");
+
+ disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
+ GET_GL_PROCADDRESS ("glVertexAttrib4ubNV");
+
+ disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttrib1svNV");
+
+ disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttrib1fvNV");
+
+ disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttrib1dvNV");
+
+ disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttrib2svNV");
+
+ disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttrib2fvNV");
+
+ disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttrib2dvNV");
+
+ disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttrib3svNV");
+
+ disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttrib3fvNV");
+
+ disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttrib3dvNV");
+
+ disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttrib4svNV");
+
+ disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttrib4fvNV");
+
+ disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttrib4dvNV");
+
+ disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *))
+ GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV");
+
+ disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttribs1svNV");
+
+ disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttribs1fvNV");
+
+ disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttribs1dvNV");
+
+ disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttribs2svNV");
+
+ disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttribs2fvNV");
+
+ disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttribs2dvNV");
+
+ disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttribs3svNV");
+
+ disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttribs3fvNV");
+
+ disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttribs3dvNV");
+
+ disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexAttribs4svNV");
+
+ disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexAttribs4fvNV");
+
+ disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexAttribs4dvNV");
+
+ disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *))
+ GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV");
+
+ disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glTexBumpParameterivATI");
+
+ disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glTexBumpParameterfvATI");
+
+ disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI");
+
+ disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI");
+
+ disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glGenFragmentShadersATI");
+
+ disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glBindFragmentShaderATI");
+
+ disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI");
+
+ disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glBeginFragmentShaderATI");
+
+ disp__glEndFragmentShaderATI = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glEndFragmentShaderATI");
+
+ disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum))
+ GET_GL_PROCADDRESS ("glPassTexCoordATI");
+
+ disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum))
+ GET_GL_PROCADDRESS ("glSampleMapATI");
+
+ disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glColorFragmentOp1ATI");
+
+ disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glColorFragmentOp2ATI");
+
+ disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glColorFragmentOp3ATI");
+
+ disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI");
+
+ disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI");
+
+ disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI");
+
+ disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI");
+
+ disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glPNTrianglesiATI");
+
+ disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glPNTrianglesfATI");
+
+ disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum))
+ GET_GL_PROCADDRESS ("glNewObjectBufferATI");
+
+ disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glIsObjectBufferATI");
+
+ disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum))
+ GET_GL_PROCADDRESS ("glUpdateObjectBufferATI");
+
+ disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetObjectBufferfvATI");
+
+ disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetObjectBufferivATI");
+
+ disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glDeleteObjectBufferATI");
+
+ disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glArrayObjectATI");
+
+ disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetArrayObjectfvATI");
+
+ disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetArrayObjectivATI");
+
+ disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glVariantArrayObjectATI");
+
+ disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI");
+
+ disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI");
+
+ disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glBeginVertexShaderEXT");
+
+ disp__glEndVertexShaderEXT = (void (CALLBACK *)(void))
+ GET_GL_PROCADDRESS ("glEndVertexShaderEXT");
+
+ disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glBindVertexShaderEXT");
+
+ disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glGenVertexShadersEXT");
+
+ disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT");
+
+ disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glShaderOp1EXT");
+
+ disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glShaderOp2EXT");
+
+ disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glShaderOp3EXT");
+
+ disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glSwizzleEXT");
+
+ disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glWriteMaskEXT");
+
+ disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glInsertComponentEXT");
+
+ disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
+ GET_GL_PROCADDRESS ("glExtractComponentEXT");
+
+ disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint))
+ GET_GL_PROCADDRESS ("glGenSymbolsEXT");
+
+ disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *))
+ GET_GL_PROCADDRESS ("glSetInvariantEXT");
+
+ disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *))
+ GET_GL_PROCADDRESS ("glSetLocalConstantEXT");
+
+ disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *))
+ GET_GL_PROCADDRESS ("glVariantbvEXT");
+
+ disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *))
+ GET_GL_PROCADDRESS ("glVariantsvEXT");
+
+ disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *))
+ GET_GL_PROCADDRESS ("glVariantivEXT");
+
+ disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVariantfvEXT");
+
+ disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVariantdvEXT");
+
+ disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *))
+ GET_GL_PROCADDRESS ("glVariantubvEXT");
+
+ disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *))
+ GET_GL_PROCADDRESS ("glVariantusvEXT");
+
+ disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *))
+ GET_GL_PROCADDRESS ("glVariantuivEXT");
+
+ disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *))
+ GET_GL_PROCADDRESS ("glVariantPointerEXT");
+
+ disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT");
+
+ disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint))
+ GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT");
+
+ disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBindLightParameterEXT");
+
+ disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBindMaterialParameterEXT");
+
+ disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBindTexGenParameterEXT");
+
+ disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
+ GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT");
+
+ disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glBindParameterEXT");
+
+ disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum))
+ GET_GL_PROCADDRESS ("glIsVariantEnabledEXT");
+
+ disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
+ GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT");
+
+ disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetVariantIntegervEXT");
+
+ disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetVariantFloatvEXT");
+
+ disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **))
+ GET_GL_PROCADDRESS ("glGetVariantPointervEXT");
+
+ disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
+ GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT");
+
+ disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT");
+
+ disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT");
+
+ disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
+ GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT");
+
+ disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
+ GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT");
+
+ disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
+ GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT");
+
+ disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort))
+ GET_GL_PROCADDRESS ("glVertexStream1s");
+
+ disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexStream1sv");
+
+ disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glVertexStream1i");
+
+ disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glVertexStream1iv");
+
+ disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexStream1f");
+
+ disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexStream1fv");
+
+ disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexStream1d");
+
+ disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexStream1dv");
+
+ disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexStream2s");
+
+ disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexStream2sv");
+
+ disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertexStream2i");
+
+ disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glVertexStream2iv");
+
+ disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexStream2f");
+
+ disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexStream2fv");
+
+ disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexStream2d");
+
+ disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexStream2dv");
+
+ disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexStream3s");
+
+ disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexStream3sv");
+
+ disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertexStream3i");
+
+ disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glVertexStream3iv");
+
+ disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexStream3f");
+
+ disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexStream3fv");
+
+ disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexStream3d");
+
+ disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexStream3dv");
+
+ disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glVertexStream4s");
+
+ disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glVertexStream4sv");
+
+ disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glVertexStream4i");
+
+ disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glVertexStream4iv");
+
+ disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexStream4f");
+
+ disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glVertexStream4fv");
+
+ disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glVertexStream4d");
+
+ disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glVertexStream4dv");
+
+ disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte))
+ GET_GL_PROCADDRESS ("glNormalStream3b");
+
+ disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *))
+ GET_GL_PROCADDRESS ("glNormalStream3bv");
+
+ disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
+ GET_GL_PROCADDRESS ("glNormalStream3s");
+
+ disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *))
+ GET_GL_PROCADDRESS ("glNormalStream3sv");
+
+ disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
+ GET_GL_PROCADDRESS ("glNormalStream3i");
+
+ disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *))
+ GET_GL_PROCADDRESS ("glNormalStream3iv");
+
+ disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
+ GET_GL_PROCADDRESS ("glNormalStream3f");
+
+ disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
+ GET_GL_PROCADDRESS ("glNormalStream3fv");
+
+ disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
+ GET_GL_PROCADDRESS ("glNormalStream3d");
+
+ disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
+ GET_GL_PROCADDRESS ("glNormalStream3dv");
+
+ disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum))
+ GET_GL_PROCADDRESS ("glClientActiveVertexStream");
+
+ disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint))
+ GET_GL_PROCADDRESS ("glVertexBlendEnvi");
+
+ disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat))
+ GET_GL_PROCADDRESS ("glVertexBlendEnvf");
+
+/* C2J Parser Version 3.0: Java program parsed successfully. */