diff options
Diffstat (limited to 'C2J/mesa40-header')
-rw-r--r-- | C2J/mesa40-header/gl-enum-auto.orig.h | 2327 | ||||
-rw-r--r-- | C2J/mesa40-header/gl-proto-auto.orig.h | 1277 | ||||
-rw-r--r-- | C2J/mesa40-header/gl.h | 2521 | ||||
-rw-r--r-- | C2J/mesa40-header/gl_mangle.h | 685 | ||||
-rw-r--r-- | C2J/mesa40-header/glext.h | 4402 | ||||
-rw-r--r-- | C2J/mesa40-header/glu-enum-auto.orig | 150 | ||||
-rw-r--r-- | C2J/mesa40-header/glu-enum-auto.orig.h | 150 | ||||
-rw-r--r-- | C2J/mesa40-header/glu-proto-auto.orig | 59 | ||||
-rw-r--r-- | C2J/mesa40-header/glu-proto-auto.orig.h | 59 | ||||
-rw-r--r-- | C2J/mesa40-header/glu.h | 327 | ||||
-rw-r--r-- | C2J/mesa40-header/glu_mangle.h | 108 | ||||
-rw-r--r-- | C2J/mesa40-header/glx.h | 461 | ||||
-rw-r--r-- | C2J/mesa40-header/glx_mangle.h | 75 | ||||
-rw-r--r-- | C2J/mesa40-header/glxext.h | 570 | ||||
-rw-r--r-- | C2J/mesa40-header/pre2orig-enum.awk | 3 | ||||
-rw-r--r-- | C2J/mesa40-header/pre2orig-proto.awk | 3 | ||||
-rwxr-xr-x | C2J/mesa40-header/prepare-enum.sh | 22 | ||||
-rwxr-xr-x | C2J/mesa40-header/prepare-proto.sh | 13 |
18 files changed, 13212 insertions, 0 deletions
diff --git a/C2J/mesa40-header/gl-enum-auto.orig.h b/C2J/mesa40-header/gl-enum-auto.orig.h new file mode 100644 index 0000000..da37c28 --- /dev/null +++ b/C2J/mesa40-header/gl-enum-auto.orig.h @@ -0,0 +1,2327 @@ +typedef enum { + GL_1PASS_EXT = 0x80A1, + GL_1PASS_SGIS = 0x80A1, + GL_2D = 0x0600, + GL_2PASS_0_EXT = 0x80A2, + GL_2PASS_0_SGIS = 0x80A2, + GL_2PASS_1_EXT = 0x80A3, + GL_2PASS_1_SGIS = 0x80A3, + GL_2X_BIT_ATI = 0x00000001, + GL_2_BYTES = 0x1407, + GL_3D = 0x0601, + GL_3DFX_multisample = 1, + GL_3DFX_tbuffer = 1, + GL_3DFX_texture_compression_FXT1 = 1, + GL_3D_COLOR = 0x0602, + GL_3D_COLOR_TEXTURE = 0x0603, + GL_3_BYTES = 0x1408, + GL_422_AVERAGE_EXT = 0x80CE, + GL_422_EXT = 0x80CC, + GL_422_REV_AVERAGE_EXT = 0x80CF, + GL_422_REV_EXT = 0x80CD, + GL_4D_COLOR_TEXTURE = 0x0604, + GL_4PASS_0_EXT = 0x80A4, + GL_4PASS_0_SGIS = 0x80A4, + GL_4PASS_1_EXT = 0x80A5, + GL_4PASS_1_SGIS = 0x80A5, + GL_4PASS_2_EXT = 0x80A6, + GL_4PASS_2_SGIS = 0x80A6, + GL_4PASS_3_EXT = 0x80A7, + GL_4PASS_3_SGIS = 0x80A7, + GL_4X_BIT_ATI = 0x00000002, + GL_4_BYTES = 0x1409, + GL_8X_BIT_ATI = 0x00000004, + GL_ABGR_EXT = 0x8000, + GL_ACCUM = 0x0100, + GL_ACCUM_ALPHA_BITS = 0x0D5B, + GL_ACCUM_BLUE_BITS = 0x0D5A, + GL_ACCUM_BUFFER_BIT = 0x00000200, + GL_ACCUM_CLEAR_VALUE = 0x0B80, + GL_ACCUM_GREEN_BITS = 0x0D59, + GL_ACCUM_RED_BITS = 0x0D58, + GL_ACTIVE_TEXTURE = 0x84E0, + GL_ACTIVE_TEXTURE_ARB = 0x84E0, + GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5, + GL_ADD = 0x0104, + GL_ADD_ATI = 0x8963, + GL_ADD_SIGNED = 0x8574, + GL_ADD_SIGNED_ARB = 0x8574, + GL_ADD_SIGNED_EXT = 0x8574, + GL_ALIASED_LINE_WIDTH_RANGE = 0x846E, + GL_ALIASED_POINT_SIZE_RANGE = 0x846D, + GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210, + GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211, + GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E, + GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F, + GL_ALL_ATTRIB_BITS = 0x000FFFFF, + GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF, + GL_ALL_COMPLETED_NV = 0x84F2, + GL_ALPHA = 0x1906, + GL_ALPHA12 = 0x803D, + GL_ALPHA12_EXT = 0x803D, + GL_ALPHA16 = 0x803E, + GL_ALPHA16_EXT = 0x803E, + GL_ALPHA4 = 0x803B, + GL_ALPHA4_EXT = 0x803B, + GL_ALPHA8 = 0x803C, + GL_ALPHA8_EXT = 0x803C, + GL_ALPHA_BIAS = 0x0D1D, + GL_ALPHA_BITS = 0x0D55, + GL_ALPHA_MAX_CLAMP_INGR = 0x8567, + GL_ALPHA_MAX_SGIX = 0x8321, + GL_ALPHA_MIN_CLAMP_INGR = 0x8563, + GL_ALPHA_MIN_SGIX = 0x8320, + GL_ALPHA_SCALE = 0x0D1C, + GL_ALPHA_TEST = 0x0BC0, + GL_ALPHA_TEST_FUNC = 0x0BC1, + GL_ALPHA_TEST_REF = 0x0BC2, + GL_ALWAYS = 0x0207, + GL_ALWAYS_FAST_HINT_PGI = 0x1A20C, + GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D, + GL_AMBIENT = 0x1200, + GL_AMBIENT_AND_DIFFUSE = 0x1602, + GL_AND = 0x1501, + GL_AND_INVERTED = 0x1504, + GL_AND_REVERSE = 0x1502, + GL_APPLE_specular_vector = 1, + GL_APPLE_transform_hint = 1, + GL_ARB_imaging = 1, + GL_ARB_matrix_palette = 1, + GL_ARB_multisample = 1, + GL_ARB_multitexture = 1, + GL_ARB_point_parameters = 1, + GL_ARB_texture_border_clamp = 1, + GL_ARB_texture_compression = 1, + GL_ARB_texture_cube_map = 1, + GL_ARB_texture_env_add = 1, + GL_ARB_texture_env_combine = 1, + GL_ARB_texture_env_crossbar = 1, + GL_ARB_texture_env_dot3 = 1, + GL_ARB_transpose_matrix = 1, + GL_ARB_vertex_blend = 1, + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9, + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8, + GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766, + GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767, + GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D, + GL_ASYNC_HISTOGRAM_SGIX = 0x832C, + GL_ASYNC_MARKER_SGIX = 0x8329, + GL_ASYNC_READ_PIXELS_SGIX = 0x835E, + GL_ASYNC_TEX_IMAGE_SGIX = 0x835C, + GL_ATI_envmap_bumpmap = 1, + GL_ATI_fragment_shader = 1, + GL_ATI_pn_triangles = 1, + GL_ATI_vertex_array_object = 1, + GL_ATI_vertex_streams = 1, + GL_ATTENUATION_EXT = 0x834D, + GL_ATTRIB_ARRAY_POINTER_NV = 0x8645, + GL_ATTRIB_ARRAY_SIZE_NV = 0x8623, + GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624, + GL_ATTRIB_ARRAY_TYPE_NV = 0x8625, + GL_ATTRIB_STACK_DEPTH = 0x0BB0, + GL_AUTO_NORMAL = 0x0D80, + GL_AUX0 = 0x0409, + GL_AUX1 = 0x040A, + GL_AUX2 = 0x040B, + GL_AUX3 = 0x040C, + GL_AUX_BUFFERS = 0x0C00, + GL_AVERAGE_EXT = 0x8335, + GL_AVERAGE_HP = 0x8160, + GL_BACK = 0x0405, + GL_BACK_LEFT = 0x0402, + GL_BACK_NORMALS_HINT_PGI = 0x1A223, + GL_BACK_RIGHT = 0x0403, + GL_BGR = 0x80E0, + GL_BGRA = 0x80E1, + GL_BGRA_EXT = 0x80E1, + GL_BGR_EXT = 0x80E0, + GL_BIAS_BIT_ATI = 0x00000008, + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, + GL_BINORMAL_ARRAY_EXT = 0x843A, + GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443, + GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441, + GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440, + GL_BITMAP = 0x1A00, + GL_BITMAP_TOKEN = 0x0704, + GL_BLEND = 0x0BE2, + GL_BLEND_COLOR = 0x8005, + GL_BLEND_COLOR_EXT = 0x8005, + GL_BLEND_DST = 0x0BE0, + GL_BLEND_DST_ALPHA_EXT = 0x80CA, + GL_BLEND_DST_RGB_EXT = 0x80C8, + GL_BLEND_EQUATION = 0x8009, + GL_BLEND_EQUATION_EXT = 0x8009, + GL_BLEND_SRC = 0x0BE1, + GL_BLEND_SRC_ALPHA_EXT = 0x80CB, + GL_BLEND_SRC_RGB_EXT = 0x80C9, + GL_BLUE = 0x1905, + GL_BLUE_BIAS = 0x0D1B, + GL_BLUE_BITS = 0x0D54, + GL_BLUE_BIT_ATI = 0x00000004, + GL_BLUE_MAX_CLAMP_INGR = 0x8566, + GL_BLUE_MIN_CLAMP_INGR = 0x8562, + GL_BLUE_SCALE = 0x0D1A, + GL_BUMP_ENVMAP_ATI = 0x877B, + GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777, + GL_BUMP_ROT_MATRIX_ATI = 0x8775, + GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776, + GL_BUMP_TARGET_ATI = 0x877C, + GL_BUMP_TEX_UNITS_ATI = 0x8778, + GL_BYTE = 0x1400, + GL_C3F_V3F = 0x2A24, + GL_C4F_N3F_V3F = 0x2A26, + GL_C4UB_V2F = 0x2A22, + GL_C4UB_V3F = 0x2A23, + GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, + GL_CCW = 0x0901, + GL_CLAMP = 0x2900, + GL_CLAMP_TO_BORDER = 0x812D, + GL_CLAMP_TO_BORDER_ARB = 0x812D, + GL_CLAMP_TO_BORDER_SGIS = 0x812D, + GL_CLAMP_TO_EDGE = 0x812F, + GL_CLAMP_TO_EDGE_SGIS = 0x812F, + GL_CLEAR = 0x1500, + GL_CLIENT_ACTIVE_TEXTURE = 0x84E1, + GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, + GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF, + GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, + GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, + GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, + GL_CLIP_FAR_HINT_PGI = 0x1A221, + GL_CLIP_NEAR_HINT_PGI = 0x1A220, + GL_CLIP_PLANE0 = 0x3000, + GL_CLIP_PLANE1 = 0x3001, + GL_CLIP_PLANE2 = 0x3002, + GL_CLIP_PLANE3 = 0x3003, + GL_CLIP_PLANE4 = 0x3004, + GL_CLIP_PLANE5 = 0x3005, + GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0, + GL_CMYKA_EXT = 0x800D, + GL_CMYK_EXT = 0x800C, + GL_CND0_ATI = 0x896B, + GL_CND_ATI = 0x896A, + GL_COEFF = 0x0A00, + GL_COLOR = 0x1800, + GL_COLOR3_BIT_PGI = 0x00010000, + GL_COLOR4_BIT_PGI = 0x00020000, + GL_COLOR_ALPHA_PAIRING_ATI = 0x8975, + GL_COLOR_ARRAY = 0x8076, + GL_COLOR_ARRAY_COUNT_EXT = 0x8084, + GL_COLOR_ARRAY_EXT = 0x8076, + GL_COLOR_ARRAY_LIST_IBM = 103072, + GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082, + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7, + GL_COLOR_ARRAY_POINTER = 0x8090, + GL_COLOR_ARRAY_POINTER_EXT = 0x8090, + GL_COLOR_ARRAY_SIZE = 0x8081, + GL_COLOR_ARRAY_SIZE_EXT = 0x8081, + GL_COLOR_ARRAY_STRIDE = 0x8083, + GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, + GL_COLOR_ARRAY_TYPE = 0x8082, + GL_COLOR_ARRAY_TYPE_EXT = 0x8082, + GL_COLOR_BUFFER_BIT = 0x00004000, + GL_COLOR_CLEAR_VALUE = 0x0C22, + GL_COLOR_INDEX = 0x1900, + GL_COLOR_INDEX12_EXT = 0x80E6, + GL_COLOR_INDEX16_EXT = 0x80E7, + GL_COLOR_INDEX1_EXT = 0x80E2, + GL_COLOR_INDEX2_EXT = 0x80E3, + GL_COLOR_INDEX4_EXT = 0x80E4, + GL_COLOR_INDEX8_EXT = 0x80E5, + GL_COLOR_INDEXES = 0x1603, + GL_COLOR_LOGIC_OP = 0x0BF2, + GL_COLOR_MATERIAL = 0x0B57, + GL_COLOR_MATERIAL_FACE = 0x0B55, + GL_COLOR_MATERIAL_PARAMETER = 0x0B56, + GL_COLOR_MATRIX = 0x80B1, + GL_COLOR_MATRIX_SGI = 0x80B1, + GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, + GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2, + GL_COLOR_SUM_CLAMP_NV = 0x854F, + GL_COLOR_SUM_EXT = 0x8458, + GL_COLOR_TABLE = 0x80D0, + GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, + GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, + GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD, + GL_COLOR_TABLE_BIAS = 0x80D7, + GL_COLOR_TABLE_BIAS_SGI = 0x80D7, + GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, + GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, + GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC, + GL_COLOR_TABLE_FORMAT = 0x80D8, + GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, + GL_COLOR_TABLE_FORMAT_SGI = 0x80D8, + GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, + GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, + GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB, + GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, + GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, + GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF, + GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE, + GL_COLOR_TABLE_RED_SIZE = 0x80DA, + GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, + GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA, + GL_COLOR_TABLE_SCALE = 0x80D6, + GL_COLOR_TABLE_SCALE_SGI = 0x80D6, + GL_COLOR_TABLE_SGI = 0x80D0, + GL_COLOR_TABLE_WIDTH = 0x80D9, + GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, + GL_COLOR_TABLE_WIDTH_SGI = 0x80D9, + GL_COLOR_WRITEMASK = 0x0C23, + GL_COMBINE = 0x8570, + GL_COMBINE4_NV = 0x8503, + GL_COMBINER0_NV = 0x8550, + GL_COMBINER1_NV = 0x8551, + GL_COMBINER2_NV = 0x8552, + GL_COMBINER3_NV = 0x8553, + GL_COMBINER4_NV = 0x8554, + GL_COMBINER5_NV = 0x8555, + GL_COMBINER6_NV = 0x8556, + GL_COMBINER7_NV = 0x8557, + GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545, + GL_COMBINER_AB_OUTPUT_NV = 0x854A, + GL_COMBINER_BIAS_NV = 0x8549, + GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546, + GL_COMBINER_CD_OUTPUT_NV = 0x854B, + GL_COMBINER_COMPONENT_USAGE_NV = 0x8544, + GL_COMBINER_INPUT_NV = 0x8542, + GL_COMBINER_MAPPING_NV = 0x8543, + GL_COMBINER_MUX_SUM_NV = 0x8547, + GL_COMBINER_SCALE_NV = 0x8548, + GL_COMBINER_SUM_OUTPUT_NV = 0x854C, + GL_COMBINE_ALPHA = 0x8572, + GL_COMBINE_ALPHA_ARB = 0x8572, + GL_COMBINE_ALPHA_EXT = 0x8572, + GL_COMBINE_ARB = 0x8570, + GL_COMBINE_EXT = 0x8570, + GL_COMBINE_RGB = 0x8571, + GL_COMBINE_RGB_ARB = 0x8571, + GL_COMBINE_RGB_EXT = 0x8571, + GL_COMPILE = 0x1300, + GL_COMPILE_AND_EXECUTE = 0x1301, + GL_COMPRESSED_ALPHA = 0x84E9, + GL_COMPRESSED_ALPHA_ARB = 0x84E9, + GL_COMPRESSED_INTENSITY = 0x84EC, + GL_COMPRESSED_INTENSITY_ARB = 0x84EC, + GL_COMPRESSED_LUMINANCE = 0x84EA, + GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB, + GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB, + GL_COMPRESSED_LUMINANCE_ARB = 0x84EA, + GL_COMPRESSED_RGB = 0x84ED, + GL_COMPRESSED_RGBA = 0x84EE, + GL_COMPRESSED_RGBA_ARB = 0x84EE, + GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, + GL_COMPRESSED_RGB_ARB = 0x84ED, + GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0, + GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, + GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3, + GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3, + GL_COMP_BIT_ATI = 0x00000002, + GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD, + GL_CONSTANT = 0x8576, + GL_CONSTANT_ALPHA = 0x8003, + GL_CONSTANT_ALPHA_EXT = 0x8003, + GL_CONSTANT_ARB = 0x8576, + GL_CONSTANT_ATTENUATION = 0x1207, + GL_CONSTANT_BORDER = 0x8151, + GL_CONSTANT_BORDER_HP = 0x8151, + GL_CONSTANT_COLOR = 0x8001, + GL_CONSTANT_COLOR0_NV = 0x852A, + GL_CONSTANT_COLOR1_NV = 0x852B, + GL_CONSTANT_COLOR_EXT = 0x8001, + GL_CONSTANT_EXT = 0x8576, + GL_CONST_EYE_NV = 0x86E5, + GL_CONVOLUTION_1D = 0x8010, + GL_CONVOLUTION_1D_EXT = 0x8010, + GL_CONVOLUTION_2D = 0x8011, + GL_CONVOLUTION_2D_EXT = 0x8011, + GL_CONVOLUTION_BORDER_COLOR = 0x8154, + GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154, + GL_CONVOLUTION_BORDER_MODE = 0x8013, + GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013, + GL_CONVOLUTION_FILTER_BIAS = 0x8015, + GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015, + GL_CONVOLUTION_FILTER_SCALE = 0x8014, + GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014, + GL_CONVOLUTION_FORMAT = 0x8017, + GL_CONVOLUTION_FORMAT_EXT = 0x8017, + GL_CONVOLUTION_HEIGHT = 0x8019, + GL_CONVOLUTION_HEIGHT_EXT = 0x8019, + GL_CONVOLUTION_HINT_SGIX = 0x8316, + GL_CONVOLUTION_WIDTH = 0x8018, + GL_CONVOLUTION_WIDTH_EXT = 0x8018, + GL_CON_0_ATI = 0x8941, + GL_CON_10_ATI = 0x894B, + GL_CON_11_ATI = 0x894C, + GL_CON_12_ATI = 0x894D, + GL_CON_13_ATI = 0x894E, + GL_CON_14_ATI = 0x894F, + GL_CON_15_ATI = 0x8950, + GL_CON_16_ATI = 0x8951, + GL_CON_17_ATI = 0x8952, + GL_CON_18_ATI = 0x8953, + GL_CON_19_ATI = 0x8954, + GL_CON_1_ATI = 0x8942, + GL_CON_20_ATI = 0x8955, + GL_CON_21_ATI = 0x8956, + GL_CON_22_ATI = 0x8957, + GL_CON_23_ATI = 0x8958, + GL_CON_24_ATI = 0x8959, + GL_CON_25_ATI = 0x895A, + GL_CON_26_ATI = 0x895B, + GL_CON_27_ATI = 0x895C, + GL_CON_28_ATI = 0x895D, + GL_CON_29_ATI = 0x895E, + GL_CON_2_ATI = 0x8943, + GL_CON_30_ATI = 0x895F, + GL_CON_31_ATI = 0x8960, + GL_CON_3_ATI = 0x8944, + GL_CON_4_ATI = 0x8945, + GL_CON_5_ATI = 0x8946, + GL_CON_6_ATI = 0x8947, + GL_CON_7_ATI = 0x8948, + GL_CON_8_ATI = 0x8949, + GL_CON_9_ATI = 0x894A, + GL_COPY = 0x1503, + GL_COPY_INVERTED = 0x150C, + GL_COPY_PIXEL_TOKEN = 0x0706, + GL_CUBIC_EXT = 0x8334, + GL_CUBIC_HP = 0x815F, + GL_CULL_FACE = 0x0B44, + GL_CULL_FACE_MODE = 0x0B45, + GL_CULL_FRAGMENT_NV = 0x86E7, + GL_CULL_MODES_NV = 0x86E0, + GL_CULL_VERTEX_EXT = 0x81AA, + GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB, + GL_CULL_VERTEX_IBM = 103050, + GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC, + GL_CURRENT_ATTRIB_NV = 0x8626, + GL_CURRENT_BINORMAL_EXT = 0x843C, + GL_CURRENT_BIT = 0x00000001, + GL_CURRENT_COLOR = 0x0B00, + GL_CURRENT_FOG_COORDINATE_EXT = 0x8453, + GL_CURRENT_INDEX = 0x0B01, + GL_CURRENT_MATRIX_INDEX_ARB = 0x8845, + GL_CURRENT_MATRIX_NV = 0x8641, + GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, + GL_CURRENT_NORMAL = 0x0B02, + GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843, + GL_CURRENT_RASTER_COLOR = 0x0B04, + GL_CURRENT_RASTER_DISTANCE = 0x0B09, + GL_CURRENT_RASTER_INDEX = 0x0B05, + GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406, + GL_CURRENT_RASTER_POSITION = 0x0B07, + GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, + GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, + GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459, + GL_CURRENT_TANGENT_EXT = 0x843B, + GL_CURRENT_TEXTURE_COORDS = 0x0B03, + GL_CURRENT_VERTEX_EXT = 0x87E2, + GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B, + GL_CURRENT_WEIGHT_ARB = 0x86A8, + GL_CW = 0x0900, + GL_DECAL = 0x2101, + GL_DECR = 0x1E03, + GL_DECR_WRAP_EXT = 0x8508, + GL_DEFORMATIONS_MASK_SGIX = 0x8196, + GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, + GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, + GL_DEPTH = 0x1801, + GL_DEPTH_BIAS = 0x0D1F, + GL_DEPTH_BITS = 0x0D56, + GL_DEPTH_BUFFER_BIT = 0x00000100, + GL_DEPTH_CLEAR_VALUE = 0x0B73, + GL_DEPTH_COMPONENT = 0x1902, + GL_DEPTH_COMPONENT16_SGIX = 0x81A5, + GL_DEPTH_COMPONENT24_SGIX = 0x81A6, + GL_DEPTH_COMPONENT32_SGIX = 0x81A7, + GL_DEPTH_FUNC = 0x0B74, + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311, + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312, + GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310, + GL_DEPTH_RANGE = 0x0B70, + GL_DEPTH_SCALE = 0x0D1E, + GL_DEPTH_STENCIL_MESA = 0x8750, + GL_DEPTH_STENCIL_NV = 0x84F9, + GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F, + GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E, + GL_DEPTH_TEST = 0x0B71, + GL_DEPTH_WRITEMASK = 0x0B72, + GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096, + GL_DETAIL_TEXTURE_2D_SGIS = 0x8095, + GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C, + GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, + GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B, + GL_DIFFUSE = 0x1201, + GL_DISCARD_ATI = 0x8763, + GL_DISCARD_NV = 0x8530, + GL_DISTANCE_ATTENUATION_EXT = 0x8129, + GL_DISTANCE_ATTENUATION_SGIS = 0x8129, + GL_DITHER = 0x0BD0, + GL_DOMAIN = 0x0A02, + GL_DONT_CARE = 0x1100, + GL_DOT2_ADD_ATI = 0x896C, + GL_DOT3_ATI = 0x8966, + GL_DOT3_RGB = 0x86AE, + GL_DOT3_RGBA = 0x86AF, + GL_DOT3_RGBA_ARB = 0x86AF, + GL_DOT3_RGBA_EXT = 0x86AF, + GL_DOT3_RGBA_EXT = 0x8741, + GL_DOT3_RGB_ARB = 0x86AE, + GL_DOT3_RGB_EXT = 0x86AE, + GL_DOT3_RGB_EXT = 0x8740, + GL_DOT4_ATI = 0x8967, + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, + GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, + GL_DOT_PRODUCT_NV = 0x86EC, + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, + GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, + GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, + GL_DOUBLE = 0x140A, + GL_DOUBLEBUFFER = 0x0C32, + GL_DRAW_BUFFER = 0x0C01, + GL_DRAW_PIXEL_TOKEN = 0x0705, + GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B, + GL_DSDT8_MAG8_NV = 0x870A, + GL_DSDT8_NV = 0x8709, + GL_DSDT_MAG_INTENSITY_NV = 0x86DC, + GL_DSDT_MAG_NV = 0x86F6, + GL_DSDT_MAG_VIB_NV = 0x86F7, + GL_DSDT_NV = 0x86F5, + GL_DST_ALPHA = 0x0304, + GL_DST_COLOR = 0x0306, + GL_DS_BIAS_NV = 0x8716, + GL_DS_SCALE_NV = 0x8710, + GL_DT_BIAS_NV = 0x8717, + GL_DT_SCALE_NV = 0x8711, + GL_DU8DV8_ATI = 0x877A, + GL_DUAL_ALPHA12_SGIS = 0x8112, + GL_DUAL_ALPHA16_SGIS = 0x8113, + GL_DUAL_ALPHA4_SGIS = 0x8110, + GL_DUAL_ALPHA8_SGIS = 0x8111, + GL_DUAL_INTENSITY12_SGIS = 0x811A, + GL_DUAL_INTENSITY16_SGIS = 0x811B, + GL_DUAL_INTENSITY4_SGIS = 0x8118, + GL_DUAL_INTENSITY8_SGIS = 0x8119, + GL_DUAL_LUMINANCE12_SGIS = 0x8116, + GL_DUAL_LUMINANCE16_SGIS = 0x8117, + GL_DUAL_LUMINANCE4_SGIS = 0x8114, + GL_DUAL_LUMINANCE8_SGIS = 0x8115, + GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C, + GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D, + GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124, + GL_DUDV_ATI = 0x8779, + GL_DYNAMIC_ATI = 0x8761, + GL_EDGEFLAG_BIT_PGI = 0x00040000, + GL_EDGE_FLAG = 0x0B43, + GL_EDGE_FLAG_ARRAY = 0x8079, + GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, + GL_EDGE_FLAG_ARRAY_EXT = 0x8079, + GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075, + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085, + GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, + GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, + GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, + GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, + GL_EIGHTH_BIT_ATI = 0x00000020, + GL_EMBOSS_CONSTANT_NV = 0x855E, + GL_EMBOSS_LIGHT_NV = 0x855D, + GL_EMBOSS_MAP_NV = 0x855F, + GL_EMISSION = 0x1600, + GL_ENABLE_BIT = 0x00002000, + GL_EQUAL = 0x0202, + GL_EQUIV = 0x1509, + GL_EVAL_2D_NV = 0x86C0, + GL_EVAL_BIT = 0x00010000, + GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, + GL_EVAL_TRIANGULAR_2D_NV = 0x86C1, + GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6, + GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0, + GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1, + GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2, + GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3, + GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4, + GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5, + GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7, + GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8, + GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9, + GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA, + GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB, + GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC, + GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD, + GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE, + GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF, + GL_EXP = 0x0800, + GL_EXP2 = 0x0801, + GL_EXPAND_NEGATE_NV = 0x8539, + GL_EXPAND_NORMAL_NV = 0x8538, + GL_EXTENSIONS = 0x1F03, + GL_EXT_422_pixels = 1, + GL_EXT_abgr = 1, + GL_EXT_bgra = 1, + GL_EXT_blend_color = 1, + GL_EXT_blend_func_separate = 1, + GL_EXT_blend_logic_op = 1, + GL_EXT_blend_minmax = 1, + GL_EXT_blend_subtract = 1, + GL_EXT_clip_volume_hint = 1, + GL_EXT_cmyka = 1, + GL_EXT_color_matrix = 1, + GL_EXT_color_subtable = 1, + GL_EXT_compiled_vertex_array = 1, + GL_EXT_convolution = 1, + GL_EXT_coordinate_frame = 1, + GL_EXT_copy_texture = 1, + GL_EXT_cull_vertex = 1, + GL_EXT_draw_range_elements = 1, + GL_EXT_fog_coord = 1, + GL_EXT_histogram = 1, + GL_EXT_index_array_formats = 1, + GL_EXT_index_func = 1, + GL_EXT_index_material = 1, + GL_EXT_index_texture = 1, + GL_EXT_light_texture = 1, + GL_EXT_misc_attribute = 1, + GL_EXT_multi_draw_arrays = 1, + GL_EXT_multisample = 1, + GL_EXT_packed_pixels = 1, + GL_EXT_paletted_texture = 1, + GL_EXT_pixel_transform = 1, + GL_EXT_pixel_transform_color_table = 1, + GL_EXT_point_parameters = 1, + GL_EXT_polygon_offset = 1, + GL_EXT_rescale_normal = 1, + GL_EXT_secondary_color = 1, + GL_EXT_separate_specular_color = 1, + GL_EXT_shared_texture_palette = 1, + GL_EXT_stencil_wrap = 1, + GL_EXT_subtexture = 1, + GL_EXT_texture = 1, + GL_EXT_texture3D = 1, + GL_EXT_texture_env_add = 1, + GL_EXT_texture_env_combine = 1, + GL_EXT_texture_env_dot3 = 1, + GL_EXT_texture_filter_anisotropic = 1, + GL_EXT_texture_lod_bias = 1, + GL_EXT_texture_object = 1, + GL_EXT_texture_perturb_normal = 1, + GL_EXT_vertex_array = 1, + GL_EXT_vertex_shader = 1, + GL_EXT_vertex_weighting = 1, + GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2, + GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0, + GL_EYE_LINEAR = 0x2400, + GL_EYE_LINE_SGIS = 0x81F6, + GL_EYE_PLANE = 0x2502, + GL_EYE_PLANE_ABSOLUTE_NV = 0x855C, + GL_EYE_POINT_SGIS = 0x81F4, + GL_EYE_RADIAL_NV = 0x855B, + GL_E_TIMES_F_NV = 0x8531, + GL_FASTEST = 0x1101, + GL_FEEDBACK = 0x1C01, + GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, + GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, + GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, + GL_FENCE_CONDITION_NV = 0x84F4, + GL_FENCE_STATUS_NV = 0x84F3, + GL_FILL = 0x1B02, + GL_FILTER4_SGIS = 0x8146, + GL_FLAT = 0x1D00, + GL_FLOAT = 0x1406, + GL_FOG = 0x0B60, + GL_FOG_BIT = 0x00000080, + GL_FOG_COLOR = 0x0B66, + GL_FOG_COORDINATE_ARRAY_EXT = 0x8457, + GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076, + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086, + GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456, + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455, + GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454, + GL_FOG_COORDINATE_EXT = 0x8451, + GL_FOG_COORDINATE_SOURCE_EXT = 0x8450, + GL_FOG_DENSITY = 0x0B62, + GL_FOG_DISTANCE_MODE_NV = 0x855A, + GL_FOG_END = 0x0B64, + GL_FOG_FUNC_POINTS_SGIS = 0x812B, + GL_FOG_FUNC_SGIS = 0x812A, + GL_FOG_HINT = 0x0C54, + GL_FOG_INDEX = 0x0B61, + GL_FOG_MODE = 0x0B65, + GL_FOG_OFFSET_SGIX = 0x8198, + GL_FOG_OFFSET_VALUE_SGIX = 0x8199, + GL_FOG_SCALE_SGIX = 0x81FC, + GL_FOG_SCALE_VALUE_SGIX = 0x81FD, + GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC, + GL_FOG_START = 0x0B63, + GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983, + GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982, + GL_FRAGMENT_COLOR_EXT = 0x834C, + GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402, + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403, + GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, + GL_FRAGMENT_DEPTH_EXT = 0x8452, + GL_FRAGMENT_LIGHT0_SGIX = 0x840C, + GL_FRAGMENT_LIGHT1_SGIX = 0x840D, + GL_FRAGMENT_LIGHT2_SGIX = 0x840E, + GL_FRAGMENT_LIGHT3_SGIX = 0x840F, + GL_FRAGMENT_LIGHT4_SGIX = 0x8410, + GL_FRAGMENT_LIGHT5_SGIX = 0x8411, + GL_FRAGMENT_LIGHT6_SGIX = 0x8412, + GL_FRAGMENT_LIGHT7_SGIX = 0x8413, + GL_FRAGMENT_LIGHTING_SGIX = 0x8400, + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, + GL_FRAGMENT_MATERIAL_EXT = 0x8349, + GL_FRAGMENT_NORMAL_EXT = 0x834A, + GL_FRAGMENT_SHADER_ATI = 0x8920, + GL_FRAMEZOOM_FACTOR_SGIX = 0x818C, + GL_FRAMEZOOM_SGIX = 0x818B, + GL_FRONT = 0x0404, + GL_FRONT_AND_BACK = 0x0408, + GL_FRONT_FACE = 0x0B46, + GL_FRONT_LEFT = 0x0400, + GL_FRONT_RIGHT = 0x0401, + GL_FULL_RANGE_EXT = 0x87E1, + GL_FULL_STIPPLE_HINT_PGI = 0x1A219, + GL_FUNC_ADD = 0x8006, + GL_FUNC_ADD_EXT = 0x8006, + GL_FUNC_REVERSE_SUBTRACT = 0x800B, + GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, + GL_FUNC_SUBTRACT = 0x800A, + GL_FUNC_SUBTRACT_EXT = 0x800A, + GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192, + GL_GENERATE_MIPMAP_SGIS = 0x8191, + GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002, + GL_GEOMETRY_DEFORMATION_SGIX = 0x8194, + GL_GEQUAL = 0x0206, + GL_GLEXT_VERSION = 9, + GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA, + GL_GLOBAL_ALPHA_SUN = 0x81D9, + GL_GREATER = 0x0204, + GL_GREEN = 0x1904, + GL_GREEN_BIAS = 0x0D19, + GL_GREEN_BITS = 0x0D53, + GL_GREEN_BIT_ATI = 0x00000002, + GL_GREEN_MAX_CLAMP_INGR = 0x8565, + GL_GREEN_MIN_CLAMP_INGR = 0x8561, + GL_GREEN_SCALE = 0x0D18, + GL_HALF_BIAS_NEGATE_NV = 0x853B, + GL_HALF_BIAS_NORMAL_NV = 0x853A, + GL_HALF_BIT_ATI = 0x00000008, + GL_HILO16_NV = 0x86F8, + GL_HILO_NV = 0x86F4, + GL_HINT_BIT = 0x00008000, + GL_HISTOGRAM = 0x8024, + GL_HISTOGRAM_ALPHA_SIZE = 0x802B, + GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B, + GL_HISTOGRAM_BLUE_SIZE = 0x802A, + GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A, + GL_HISTOGRAM_EXT = 0x8024, + GL_HISTOGRAM_FORMAT = 0x8027, + GL_HISTOGRAM_FORMAT_EXT = 0x8027, + GL_HISTOGRAM_GREEN_SIZE = 0x8029, + GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029, + GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, + GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C, + GL_HISTOGRAM_RED_SIZE = 0x8028, + GL_HISTOGRAM_RED_SIZE_EXT = 0x8028, + GL_HISTOGRAM_SINK = 0x802D, + GL_HISTOGRAM_SINK_EXT = 0x802D, + GL_HISTOGRAM_WIDTH = 0x8026, + GL_HISTOGRAM_WIDTH_EXT = 0x8026, + GL_HI_BIAS_NV = 0x8714, + GL_HI_SCALE_NV = 0x870E, + GL_HP_convolution_border_modes = 1, + GL_HP_image_transform = 1, + GL_HP_occlusion_test = 1, + GL_HP_texture_lighting = 1, + GL_IBM_cull_vertex = 1, + GL_IBM_multimode_draw_arrays = 1, + GL_IBM_rasterpos_clip = 1, + GL_IBM_vertex_array_lists = 1, + GL_IDENTITY_NV = 0x862A, + GL_IGNORE_BORDER = 0x8150, + GL_IGNORE_BORDER_HP = 0x8150, + GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E, + GL_IMAGE_MAG_FILTER_HP = 0x815C, + GL_IMAGE_MIN_FILTER_HP = 0x815D, + GL_IMAGE_ROTATE_ANGLE_HP = 0x8159, + GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A, + GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B, + GL_IMAGE_SCALE_X_HP = 0x8155, + GL_IMAGE_SCALE_Y_HP = 0x8156, + GL_IMAGE_TRANSFORM_2D_HP = 0x8161, + GL_IMAGE_TRANSLATE_X_HP = 0x8157, + GL_IMAGE_TRANSLATE_Y_HP = 0x8158, + GL_INCR = 0x1E02, + GL_INCR_WRAP_EXT = 0x8507, + GL_INDEX_ARRAY = 0x8077, + GL_INDEX_ARRAY_COUNT_EXT = 0x8087, + GL_INDEX_ARRAY_EXT = 0x8077, + GL_INDEX_ARRAY_LIST_IBM = 103073, + GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083, + GL_INDEX_ARRAY_POINTER = 0x8091, + GL_INDEX_ARRAY_POINTER_EXT = 0x8091, + GL_INDEX_ARRAY_STRIDE = 0x8086, + GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, + GL_INDEX_ARRAY_TYPE = 0x8085, + GL_INDEX_ARRAY_TYPE_EXT = 0x8085, + GL_INDEX_BITS = 0x0D51, + GL_INDEX_BIT_PGI = 0x00080000, + GL_INDEX_CLEAR_VALUE = 0x0C20, + GL_INDEX_LOGIC_OP = 0x0BF1, + GL_INDEX_MATERIAL_EXT = 0x81B8, + GL_INDEX_MATERIAL_FACE_EXT = 0x81BA, + GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9, + GL_INDEX_MODE = 0x0C30, + GL_INDEX_OFFSET = 0x0D13, + GL_INDEX_SHIFT = 0x0D12, + GL_INDEX_TEST_EXT = 0x81B5, + GL_INDEX_TEST_FUNC_EXT = 0x81B6, + GL_INDEX_TEST_REF_EXT = 0x81B7, + GL_INDEX_WRITEMASK = 0x0C21, + GL_INGR_color_clamp = 1, + GL_INGR_interlace_read = 1, + GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180, + GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181, + GL_INT = 0x1404, + GL_INTEL_parallel_arrays = 1, + GL_INTENSITY = 0x8049, + GL_INTENSITY12 = 0x804C, + GL_INTENSITY12_EXT = 0x804C, + GL_INTENSITY16 = 0x804D, + GL_INTENSITY16_EXT = 0x804D, + GL_INTENSITY4 = 0x804A, + GL_INTENSITY4_EXT = 0x804A, + GL_INTENSITY8 = 0x804B, + GL_INTENSITY8_EXT = 0x804B, + GL_INTENSITY_EXT = 0x8049, + GL_INTERLACE_OML = 0x8980, + GL_INTERLACE_READ_INGR = 0x8568, + GL_INTERLACE_READ_OML = 0x8981, + GL_INTERLACE_SGIX = 0x8094, + GL_INTERPOLATE = 0x8575, + GL_INTERPOLATE_ARB = 0x8575, + GL_INTERPOLATE_EXT = 0x8575, + GL_INVALID_ENUM = 0x0500, + GL_INVALID_OPERATION = 0x0502, + GL_INVALID_VALUE = 0x0501, + GL_INVARIANT_DATATYPE_EXT = 0x87EB, + GL_INVARIANT_EXT = 0x87C2, + GL_INVARIANT_VALUE_EXT = 0x87EA, + GL_INVERSE_NV = 0x862B, + GL_INVERSE_TRANSPOSE_NV = 0x862D, + GL_INVERT = 0x150A, + GL_INVERTED_SCREEN_W_REND = 0x8491, + GL_IR_INSTRUMENT1_SGIX = 0x817F, + GL_IUI_N3F_V2F_EXT = 0x81AF, + GL_IUI_N3F_V3F_EXT = 0x81B0, + GL_IUI_V2F_EXT = 0x81AD, + GL_IUI_V3F_EXT = 0x81AE, + GL_KEEP = 0x1E00, + GL_LEFT = 0x0406, + GL_LEQUAL = 0x0203, + GL_LERP_ATI = 0x8969, + GL_LESS = 0x0201, + GL_LIGHT0 = 0x4000, + GL_LIGHT1 = 0x4001, + GL_LIGHT2 = 0x4002, + GL_LIGHT3 = 0x4003, + GL_LIGHT4 = 0x4004, + GL_LIGHT5 = 0x4005, + GL_LIGHT6 = 0x4006, + GL_LIGHT7 = 0x4007, + GL_LIGHTING = 0x0B50, + GL_LIGHTING_BIT = 0x00000040, + GL_LIGHT_ENV_MODE_SGIX = 0x8407, + GL_LIGHT_MODEL_AMBIENT = 0x0B53, + GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, + GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8, + GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0, + GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, + GL_LINE = 0x1B01, + GL_LINEAR = 0x2601, + GL_LINEAR_ATTENUATION = 0x1208, + GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170, + GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F, + GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098, + GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099, + GL_LINEAR_DETAIL_SGIS = 0x8097, + GL_LINEAR_MIPMAP_LINEAR = 0x2703, + GL_LINEAR_MIPMAP_NEAREST = 0x2701, + GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE, + GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF, + GL_LINEAR_SHARPEN_SGIS = 0x80AD, + GL_LINES = 0x0001, + GL_LINE_BIT = 0x00000004, + GL_LINE_LOOP = 0x0002, + GL_LINE_RESET_TOKEN = 0x0707, + GL_LINE_SMOOTH = 0x0B20, + GL_LINE_SMOOTH_HINT = 0x0C52, + GL_LINE_STIPPLE = 0x0B24, + GL_LINE_STIPPLE_PATTERN = 0x0B25, + GL_LINE_STIPPLE_REPEAT = 0x0B26, + GL_LINE_STRIP = 0x0003, + GL_LINE_TOKEN = 0x0702, + GL_LINE_WIDTH = 0x0B21, + GL_LINE_WIDTH_GRANULARITY = 0x0B23, + GL_LINE_WIDTH_RANGE = 0x0B22, + GL_LIST_BASE = 0x0B32, + GL_LIST_BIT = 0x00020000, + GL_LIST_INDEX = 0x0B33, + GL_LIST_MODE = 0x0B30, + GL_LIST_PRIORITY_SGIX = 0x8182, + GL_LOAD = 0x0101, + GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED, + GL_LOCAL_CONSTANT_EXT = 0x87C3, + GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC, + GL_LOCAL_EXT = 0x87C4, + GL_LOGIC_OP = 0x0BF1, + GL_LOGIC_OP_MODE = 0x0BF0, + GL_LO_BIAS_NV = 0x8715, + GL_LO_SCALE_NV = 0x870F, + GL_LUMINANCE = 0x1909, + GL_LUMINANCE12 = 0x8041, + GL_LUMINANCE12_ALPHA12 = 0x8047, + GL_LUMINANCE12_ALPHA12_EXT = 0x8047, + GL_LUMINANCE12_ALPHA4 = 0x8046, + GL_LUMINANCE12_ALPHA4_EXT = 0x8046, + GL_LUMINANCE12_EXT = 0x8041, + GL_LUMINANCE16 = 0x8042, + GL_LUMINANCE16_ALPHA16 = 0x8048, + GL_LUMINANCE16_ALPHA16_EXT = 0x8048, + GL_LUMINANCE16_EXT = 0x8042, + GL_LUMINANCE4 = 0x803F, + GL_LUMINANCE4_ALPHA4 = 0x8043, + GL_LUMINANCE4_ALPHA4_EXT = 0x8043, + GL_LUMINANCE4_EXT = 0x803F, + GL_LUMINANCE6_ALPHA2 = 0x8044, + GL_LUMINANCE6_ALPHA2_EXT = 0x8044, + GL_LUMINANCE8 = 0x8040, + GL_LUMINANCE8_ALPHA8 = 0x8045, + GL_LUMINANCE8_ALPHA8_EXT = 0x8045, + GL_LUMINANCE8_EXT = 0x8040, + GL_LUMINANCE_ALPHA = 0x190A, + GL_MAD_ATI = 0x8968, + GL_MAGNITUDE_BIAS_NV = 0x8718, + GL_MAGNITUDE_SCALE_NV = 0x8712, + GL_MAP1_BINORMAL_EXT = 0x8446, + GL_MAP1_COLOR_4 = 0x0D90, + GL_MAP1_GRID_DOMAIN = 0x0DD0, + GL_MAP1_GRID_SEGMENTS = 0x0DD1, + GL_MAP1_INDEX = 0x0D91, + GL_MAP1_NORMAL = 0x0D92, + GL_MAP1_TANGENT_EXT = 0x8444, + GL_MAP1_TEXTURE_COORD_1 = 0x0D93, + GL_MAP1_TEXTURE_COORD_2 = 0x0D94, + GL_MAP1_TEXTURE_COORD_3 = 0x0D95, + GL_MAP1_TEXTURE_COORD_4 = 0x0D96, + GL_MAP1_VERTEX_3 = 0x0D97, + GL_MAP1_VERTEX_4 = 0x0D98, + GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, + GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, + GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, + GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, + GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, + GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, + GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, + GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, + GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, + GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, + GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, + GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, + GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, + GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, + GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, + GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, + GL_MAP2_BINORMAL_EXT = 0x8447, + GL_MAP2_COLOR_4 = 0x0DB0, + GL_MAP2_GRID_DOMAIN = 0x0DD2, + GL_MAP2_GRID_SEGMENTS = 0x0DD3, + GL_MAP2_INDEX = 0x0DB1, + GL_MAP2_NORMAL = 0x0DB2, + GL_MAP2_TANGENT_EXT = 0x8445, + GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, + GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, + GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, + GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, + GL_MAP2_VERTEX_3 = 0x0DB7, + GL_MAP2_VERTEX_4 = 0x0DB8, + GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, + GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, + GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, + GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, + GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, + GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, + GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, + GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, + GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, + GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, + GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, + GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, + GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, + GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, + GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, + GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, + GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3, + GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4, + GL_MAP_COLOR = 0x0D10, + GL_MAP_STENCIL = 0x0D11, + GL_MAP_TESSELLATION_NV = 0x86C2, + GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C, + GL_MATRIX0_NV = 0x8630, + GL_MATRIX1_NV = 0x8631, + GL_MATRIX2_NV = 0x8632, + GL_MATRIX3_NV = 0x8633, + GL_MATRIX4_NV = 0x8634, + GL_MATRIX5_NV = 0x8635, + GL_MATRIX6_NV = 0x8636, + GL_MATRIX7_NV = 0x8637, + GL_MATRIX_EXT = 0x87C0, + GL_MATRIX_INDEX_ARRAY_ARB = 0x8844, + GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849, + GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846, + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848, + GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847, + GL_MATRIX_MODE = 0x0BA0, + GL_MATRIX_PALETTE_ARB = 0x8840, + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000, + GL_MAT_AMBIENT_BIT_PGI = 0x00100000, + GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000, + GL_MAT_DIFFUSE_BIT_PGI = 0x00400000, + GL_MAT_EMISSION_BIT_PGI = 0x00800000, + GL_MAT_SHININESS_BIT_PGI = 0x02000000, + GL_MAT_SPECULAR_BIT_PGI = 0x04000000, + GL_MAX = 0x8008, + GL_MAX_3D_TEXTURE_SIZE = 0x8073, + GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, + GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138, + GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405, + GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360, + GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D, + GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361, + GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F, + GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, + GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177, + GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178, + GL_MAX_CLIP_PLANES = 0x0D32, + GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3, + GL_MAX_CONVOLUTION_HEIGHT = 0x801B, + GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B, + GL_MAX_CONVOLUTION_WIDTH = 0x801A, + GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A, + GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C, + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C, + GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197, + GL_MAX_ELEMENTS_INDICES = 0x80E9, + GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9, + GL_MAX_ELEMENTS_VERTICES = 0x80E8, + GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8, + GL_MAX_EVAL_ORDER = 0x0D30, + GL_MAX_EXT = 0x8008, + GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C, + GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404, + GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D, + GL_MAX_GENERAL_COMBINERS_NV = 0x854D, + GL_MAX_LIGHTS = 0x0D31, + GL_MAX_LIST_NESTING = 0x0B31, + GL_MAX_MAP_TESSELLATION_NV = 0x86D6, + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841, + GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, + GL_MAX_NAME_STACK_DEPTH = 0x0D37, + GL_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS_EXT = 0x87CD, + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA, + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE, + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC, + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB, + GL_MAX_PALETTE_MATRICES_ARB = 0x8842, + GL_MAX_PIXEL_MAP_TABLE = 0x0D34, + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337, + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1, + GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, + GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, + GL_MAX_SHININESS_NV = 0x8504, + GL_MAX_SPOT_EXPONENT_NV = 0x8505, + GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD, + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, + GL_MAX_TEXTURE_RECTANGLE_SIZE_NV = 0x84F8, + GL_MAX_TEXTURE_SIZE = 0x0D33, + GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, + GL_MAX_TEXTURE_UNITS = 0x84E2, + GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, + GL_MAX_TRACK_MATRICES_NV = 0x862F, + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, + GL_MAX_VERTEX_HINT_PGI = 0x1A22D, + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5, + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7, + GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9, + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8, + GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6, + GL_MAX_VERTEX_STREAMS_ATI = 0x876B, + GL_MAX_VERTEX_UNITS_ARB = 0x86A4, + GL_MAX_VIEWPORT_DIMS = 0x0D3A, + GL_MESA_packed_depth_stencil = 1, + GL_MESA_resize_buffers = 1, + GL_MESA_sprite_point = 1, + GL_MESA_trace = 1, + GL_MESA_window_pos = 1, + GL_MIN = 0x8007, + GL_MINMAX = 0x802E, + GL_MINMAX_EXT = 0x802E, + GL_MINMAX_FORMAT = 0x802F, + GL_MINMAX_FORMAT_EXT = 0x802F, + GL_MINMAX_SINK = 0x8030, + GL_MINMAX_SINK_EXT = 0x8030, + GL_MIN_EXT = 0x8007, + GL_MIRRORED_REPEAT_IBM = 0x8370, + GL_MODELVIEW = 0x1700, + GL_MODELVIEW0_ARB = 0x1700, + GL_MODELVIEW0_EXT = GL_MODELVIEW, + GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX, + GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH, + GL_MODELVIEW10_ARB = 0x872A, + GL_MODELVIEW11_ARB = 0x872B, + GL_MODELVIEW12_ARB = 0x872C, + GL_MODELVIEW13_ARB = 0x872D, + GL_MODELVIEW14_ARB = 0x872E, + GL_MODELVIEW15_ARB = 0x872F, + GL_MODELVIEW16_ARB = 0x8730, + GL_MODELVIEW17_ARB = 0x8731, + GL_MODELVIEW18_ARB = 0x8732, + GL_MODELVIEW19_ARB = 0x8733, + GL_MODELVIEW1_ARB = 0x850A, + GL_MODELVIEW1_EXT = 0x850A, + GL_MODELVIEW1_MATRIX_EXT = 0x8506, + GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502, + GL_MODELVIEW20_ARB = 0x8734, + GL_MODELVIEW21_ARB = 0x8735, + GL_MODELVIEW22_ARB = 0x8736, + GL_MODELVIEW23_ARB = 0x8737, + GL_MODELVIEW24_ARB = 0x8738, + GL_MODELVIEW25_ARB = 0x8739, + GL_MODELVIEW26_ARB = 0x873A, + GL_MODELVIEW27_ARB = 0x873B, + GL_MODELVIEW28_ARB = 0x873C, + GL_MODELVIEW29_ARB = 0x873D, + GL_MODELVIEW2_ARB = 0x8722, + GL_MODELVIEW30_ARB = 0x873E, + GL_MODELVIEW31_ARB = 0x873F, + GL_MODELVIEW3_ARB = 0x8723, + GL_MODELVIEW4_ARB = 0x8724, + GL_MODELVIEW5_ARB = 0x8725, + GL_MODELVIEW6_ARB = 0x8726, + GL_MODELVIEW7_ARB = 0x8727, + GL_MODELVIEW8_ARB = 0x8728, + GL_MODELVIEW9_ARB = 0x8729, + GL_MODELVIEW_MATRIX = 0x0BA6, + GL_MODELVIEW_PROJECTION_NV = 0x8629, + GL_MODELVIEW_STACK_DEPTH = 0x0BA3, + GL_MODULATE = 0x2100, + GL_MOV_ATI = 0x8961, + GL_MULT = 0x0103, + GL_MULTISAMPLE = 0x809D, + GL_MULTISAMPLE_3DFX = 0x86B2, + GL_MULTISAMPLE_ARB = 0x809D, + GL_MULTISAMPLE_BIT = 0x20000000, + GL_MULTISAMPLE_BIT_3DFX = 0x20000000, + GL_MULTISAMPLE_BIT_ARB = 0x20000000, + GL_MULTISAMPLE_BIT_EXT = 0x20000000, + GL_MULTISAMPLE_EXT = 0x809D, + GL_MULTISAMPLE_SGIS = 0x809D, + GL_MUL_ATI = 0x8964, + GL_MVP_MATRIX_EXT = 0x87E3, + GL_N3F_V3F = 0x2A25, + GL_NAME_STACK_DEPTH = 0x0D70, + GL_NAND = 0x150E, + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203, + GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204, + GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202, + GL_NEAREST = 0x2600, + GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E, + GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D, + GL_NEAREST_MIPMAP_LINEAR = 0x2702, + GL_NEAREST_MIPMAP_NEAREST = 0x2700, + GL_NEGATE_BIT_ATI = 0x00000004, + GL_NEGEXTVE_ONE_EXT = 0x87DF, + GL_NEGEXTVE_W_EXT = 0x87DC, + GL_NEGEXTVE_X_EXT = 0x87D9, + GL_NEGEXTVE_Y_EXT = 0x87DA, + GL_NEGEXTVE_Z_EXT = 0x87DB, + GL_NEVER = 0x0200, + GL_NICEST = 0x1102, + GL_NONE = 0x0, + GL_NOOP = 0x1505, + GL_NOR = 0x1508, + GL_NORMALIZE = 0x0BA1, + GL_NORMALIZED_RANGE_EXT = 0x87E0, + GL_NORMAL_ARRAY = 0x8075, + GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, + GL_NORMAL_ARRAY_EXT = 0x8075, + GL_NORMAL_ARRAY_LIST_IBM = 103071, + GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081, + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6, + GL_NORMAL_ARRAY_POINTER = 0x808F, + GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, + GL_NORMAL_ARRAY_STRIDE = 0x807F, + GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, + GL_NORMAL_ARRAY_TYPE = 0x807E, + GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, + GL_NORMAL_BIT_PGI = 0x08000000, + GL_NORMAL_MAP = 0x8511, + GL_NORMAL_MAP_ARB = 0x8511, + GL_NORMAL_MAP_EXT = 0x8511, + GL_NORMAL_MAP_NV = 0x8511, + GL_NOTEQUAL = 0x0205, + GL_NO_ERROR = 0x0, + GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2, + GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F, + GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E, + GL_NUM_GENERAL_COMBINERS_NV = 0x854E, + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973, + GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971, + GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972, + GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974, + GL_NUM_PASSES_ATI = 0x8970, + GL_NV_blend_square = 1, + GL_NV_copy_depth_to_color = 1, + GL_NV_evaluators = 1, + GL_NV_fence = 1, + GL_NV_fog_distance = 1, + GL_NV_light_max_exponent = 1, + GL_NV_packed_depth_stencil = 1, + GL_NV_register_combiners = 1, + GL_NV_register_combiners2 = 1, + GL_NV_texgen_emboss = 1, + GL_NV_texgen_reflection = 1, + GL_NV_texture_compression_vtc = 1, + GL_NV_texture_env_combine4 = 1, + GL_NV_texture_rectangle = 1, + GL_NV_texture_shader = 1, + GL_NV_texture_shader2 = 1, + GL_NV_vertex_array_range = 1, + GL_NV_vertex_array_range2 = 1, + GL_NV_vertex_program = 1, + GL_OBJECT_BUFFER_SIZE_ATI = 0x8764, + GL_OBJECT_BUFFER_USAGE_ATI = 0x8765, + GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3, + GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1, + GL_OBJECT_LINEAR = 0x2401, + GL_OBJECT_LINE_SGIS = 0x81F7, + GL_OBJECT_PLANE = 0x2501, + GL_OBJECT_POINT_SGIS = 0x81F5, + GL_OCCLUSION_TEST_HP = 0x8165, + GL_OCCLUSION_TEST_RESULT_HP = 0x8166, + GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3, + GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1, + GL_OFFSET_TEXTURE_2D_NV = 0x86E8, + GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2, + GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3, + GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1, + GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, + GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2, + GL_OML_interlace = 1, + GL_OML_resample = 1, + GL_OML_subsample = 1, + GL_ONE = 0x1, + GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, + GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, + GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, + GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, + GL_ONE_MINUS_DST_ALPHA = 0x0305, + GL_ONE_MINUS_DST_COLOR = 0x0307, + GL_ONE_MINUS_SRC_ALPHA = 0x0303, + GL_ONE_MINUS_SRC_COLOR = 0x0301, + GL_OPERAND0_ALPHA = 0x8598, + GL_OPERAND0_ALPHA_ARB = 0x8598, + GL_OPERAND0_ALPHA_EXT = 0x8598, + GL_OPERAND0_RGB = 0x8590, + GL_OPERAND0_RGB_ARB = 0x8590, + GL_OPERAND0_RGB_EXT = 0x8590, + GL_OPERAND1_ALPHA = 0x8599, + GL_OPERAND1_ALPHA_ARB = 0x8599, + GL_OPERAND1_ALPHA_EXT = 0x8599, + GL_OPERAND1_RGB = 0x8591, + GL_OPERAND1_RGB_ARB = 0x8591, + GL_OPERAND1_RGB_EXT = 0x8591, + GL_OPERAND2_ALPHA = 0x859A, + GL_OPERAND2_ALPHA_ARB = 0x859A, + GL_OPERAND2_ALPHA_EXT = 0x859A, + GL_OPERAND2_RGB = 0x8592, + GL_OPERAND2_RGB_ARB = 0x8592, + GL_OPERAND2_RGB_EXT = 0x8592, + GL_OPERAND3_ALPHA_NV = 0x859B, + GL_OPERAND3_RGB_NV = 0x8593, + GL_OP_ADD_EXT = 0x8787, + GL_OP_CLAMP_EXT = 0x878E, + GL_OP_CROSS_PRODUCT_EXT = 0x8797, + GL_OP_DOT3_EXT = 0x8784, + GL_OP_DOT4_EXT = 0x8785, + GL_OP_EXP_BASE_2_EXT = 0x8791, + GL_OP_FLOOR_EXT = 0x878F, + GL_OP_FRAC_EXT = 0x8789, + GL_OP_INDEX_EXT = 0x8782, + GL_OP_LOG_BASE_2_EXT = 0x8792, + GL_OP_MADD_EXT = 0x8788, + GL_OP_MAX_EXT = 0x878A, + GL_OP_MIN_EXT = 0x878B, + GL_OP_MOV_EXT = 0x8799, + GL_OP_MULTIPLY_MATRIX_EXT = 0x8798, + GL_OP_MUL_EXT = 0x8786, + GL_OP_NEGATE_EXT = 0x8783, + GL_OP_POWER_EXT = 0x8793, + GL_OP_RECIP_EXT = 0x8794, + GL_OP_RECIP_SQRT_EXT = 0x8795, + GL_OP_ROUND_EXT = 0x8790, + GL_OP_SET_GE_EXT = 0x878C, + GL_OP_SET_LT_EXT = 0x878D, + GL_OP_SUB_EXT = 0x8796, + GL_OR = 0x1507, + GL_ORDER = 0x0A01, + GL_OR_INVERTED = 0x150D, + GL_OR_REVERSE = 0x150B, + GL_OUTPUT_COLOR0_EXT = 0x879B, + GL_OUTPUT_COLOR1_EXT = 0x879C, + GL_OUTPUT_FOG_EXT = 0x87BD, + GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D, + GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7, + GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8, + GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9, + GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA, + GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB, + GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC, + GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD, + GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE, + GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF, + GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0, + GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E, + GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1, + GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2, + GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3, + GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4, + GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5, + GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6, + GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7, + GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8, + GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9, + GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA, + GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F, + GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB, + GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC, + GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0, + GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1, + GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2, + GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3, + GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4, + GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5, + GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6, + GL_OUTPUT_VERTEX_EXT = 0x879A, + GL_OUT_OF_MEMORY = 0x0505, + GL_PACK_ALIGNMENT = 0x0D05, + GL_PACK_CMYK_HINT_EXT = 0x800E, + GL_PACK_IMAGE_DEPTH_SGIS = 0x8131, + GL_PACK_IMAGE_HEIGHT = 0x806C, + GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, + GL_PACK_LSB_FIRST = 0x0D01, + GL_PACK_RESAMPLE_OML = 0x8984, + GL_PACK_RESAMPLE_SGIX = 0x842C, + GL_PACK_ROW_LENGTH = 0x0D02, + GL_PACK_SKIP_IMAGES = 0x806B, + GL_PACK_SKIP_IMAGES_EXT = 0x806B, + GL_PACK_SKIP_PIXELS = 0x0D04, + GL_PACK_SKIP_ROWS = 0x0D03, + GL_PACK_SKIP_VOLUMES_SGIS = 0x8130, + GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, + GL_PACK_SWAP_BYTES = 0x0D00, + GL_PARALLEL_ARRAYS_INTEL = 0x83F4, + GL_PASS_THROUGH_NV = 0x86E6, + GL_PASS_THROUGH_TOKEN = 0x0700, + GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, + GL_PERTURB_EXT = 0x85AE, + GL_PER_STAGE_CONSTANTS_NV = 0x8535, + GL_PGI_misc_hints = 1, + GL_PGI_vertex_hints = 1, + GL_PHONG_HINT_WIN = 0x80EB, + GL_PHONG_WIN = 0x80EA, + GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333, + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355, + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354, + GL_PIXEL_GROUP_COLOR_SGIS = 0x8356, + GL_PIXEL_MAG_FILTER_EXT = 0x8331, + GL_PIXEL_MAP_A_TO_A = 0x0C79, + GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, + GL_PIXEL_MAP_B_TO_B = 0x0C78, + GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, + GL_PIXEL_MAP_G_TO_G = 0x0C77, + GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, + GL_PIXEL_MAP_I_TO_A = 0x0C75, + GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, + GL_PIXEL_MAP_I_TO_B = 0x0C74, + GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, + GL_PIXEL_MAP_I_TO_G = 0x0C73, + GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, + GL_PIXEL_MAP_I_TO_I = 0x0C70, + GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, + GL_PIXEL_MAP_I_TO_R = 0x0C72, + GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, + GL_PIXEL_MAP_R_TO_R = 0x0C76, + GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, + GL_PIXEL_MAP_S_TO_S = 0x0C71, + GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, + GL_PIXEL_MIN_FILTER_EXT = 0x8332, + GL_PIXEL_MODE_BIT = 0x00000020, + GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3, + GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4, + GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2, + GL_PIXEL_TEXTURE_SGIS = 0x8353, + GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189, + GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A, + GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188, + GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187, + GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B, + GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184, + GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186, + GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185, + GL_PIXEL_TEX_GEN_SGIX = 0x8139, + GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E, + GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F, + GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, + GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, + GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, + GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, + GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141, + GL_PIXEL_TILE_WIDTH_SGIX = 0x8140, + GL_PIXEL_TRANSFORM_2D_EXT = 0x8330, + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338, + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336, + GL_PN_TRIANGLES_ATI = 0x87F0, + GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3, + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7, + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8, + GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2, + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6, + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5, + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4, + GL_POINT = 0x1B00, + GL_POINTS = 0x0000, + GL_POINT_BIT = 0x00000002, + GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129, + GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, + GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, + GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, + GL_POINT_SIZE = 0x0B11, + GL_POINT_SIZE_GRANULARITY = 0x0B13, + GL_POINT_SIZE_MAX_ARB = 0x8127, + GL_POINT_SIZE_MAX_EXT = 0x8127, + GL_POINT_SIZE_MAX_SGIS = 0x8127, + GL_POINT_SIZE_MIN_ARB = 0x8126, + GL_POINT_SIZE_MIN_EXT = 0x8126, + GL_POINT_SIZE_MIN_SGIS = 0x8126, + GL_POINT_SIZE_RANGE = 0x0B12, + GL_POINT_SMOOTH = 0x0B10, + GL_POINT_SMOOTH_HINT = 0x0C51, + GL_POINT_TOKEN = 0x0701, + GL_POLYGON = 0x0009, + GL_POLYGON_BIT = 0x00000008, + GL_POLYGON_MODE = 0x0B40, + GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, + GL_POLYGON_OFFSET_EXT = 0x8037, + GL_POLYGON_OFFSET_FACTOR = 0x8038, + GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, + GL_POLYGON_OFFSET_FILL = 0x8037, + GL_POLYGON_OFFSET_LINE = 0x2A02, + GL_POLYGON_OFFSET_POINT = 0x2A01, + GL_POLYGON_OFFSET_UNITS = 0x2A00, + GL_POLYGON_SMOOTH = 0x0B41, + GL_POLYGON_SMOOTH_HINT = 0x0C53, + GL_POLYGON_STIPPLE = 0x0B42, + GL_POLYGON_STIPPLE_BIT = 0x00000010, + GL_POLYGON_TOKEN = 0x0703, + GL_POSITION = 0x1203, + GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, + GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, + GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, + GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, + GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, + GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, + GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, + GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, + GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, + GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, + GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, + GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, + GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, + GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, + GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, + GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, + GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, + GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, + GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, + GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, + GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, + GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, + GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, + GL_POST_CONVOLUTION_RED_BIAS = 0x8020, + GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, + GL_POST_CONVOLUTION_RED_SCALE = 0x801C, + GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, + GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162, + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B, + GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C, + GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, + GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8, + GL_PRESERVE_ATI = 0x8762, + GL_PREVIOUS = 0x8578, + GL_PREVIOUS_ARB = 0x8578, + GL_PREVIOUS_EXT = 0x8578, + GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, + GL_PRIMARY_COLOR = 0x8577, + GL_PRIMARY_COLOR_ARB = 0x8577, + GL_PRIMARY_COLOR_EXT = 0x8577, + GL_PRIMARY_COLOR_NV = 0x852C, + GL_PROGRAM_ERROR_POSITION_NV = 0x864B, + GL_PROGRAM_LENGTH_NV = 0x8627, + GL_PROGRAM_PARAMETER_NV = 0x8644, + GL_PROGRAM_RESIDENT_NV = 0x8647, + GL_PROGRAM_STRING_NV = 0x8628, + GL_PROGRAM_TARGET_NV = 0x8646, + GL_PROJECTION = 0x1701, + GL_PROJECTION_MATRIX = 0x0BA7, + GL_PROJECTION_STACK_DEPTH = 0x0BA4, + GL_PROXY_COLOR_TABLE = 0x80D3, + GL_PROXY_COLOR_TABLE_SGI = 0x80D3, + GL_PROXY_HISTOGRAM = 0x8025, + GL_PROXY_HISTOGRAM_EXT = 0x8025, + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5, + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4, + GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163, + GL_PROXY_TEXTURE_1D = 0x8063, + GL_PROXY_TEXTURE_1D_EXT = 0x8063, + GL_PROXY_TEXTURE_2D = 0x8064, + GL_PROXY_TEXTURE_2D_EXT = 0x8064, + GL_PROXY_TEXTURE_3D = 0x8070, + GL_PROXY_TEXTURE_3D_EXT = 0x8070, + GL_PROXY_TEXTURE_4D_SGIS = 0x8135, + GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD, + GL_PROXY_TEXTURE_CUBE_MAP = 0x851B, + GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B, + GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B, + GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, + GL_Q = 0x2003, + GL_QUADRATIC_ATTENUATION = 0x1209, + GL_QUADS = 0x0007, + GL_QUAD_ALPHA4_SGIS = 0x811E, + GL_QUAD_ALPHA8_SGIS = 0x811F, + GL_QUAD_INTENSITY4_SGIS = 0x8122, + GL_QUAD_INTENSITY8_SGIS = 0x8123, + GL_QUAD_LUMINANCE4_SGIS = 0x8120, + GL_QUAD_LUMINANCE8_SGIS = 0x8121, + GL_QUAD_STRIP = 0x0008, + GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125, + GL_QUARTER_BIT_ATI = 0x00000010, + GL_R = 0x2002, + GL_R1UI_C3F_V3F_SUN = 0x85C6, + GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8, + GL_R1UI_C4UB_V3F_SUN = 0x85C5, + GL_R1UI_N3F_V3F_SUN = 0x85C7, + GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB, + GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA, + GL_R1UI_T2F_V3F_SUN = 0x85C9, + GL_R1UI_V3F_SUN = 0x85C4, + GL_R3_G3_B2 = 0x2A10, + GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262, + GL_READ_BUFFER = 0x0C02, + GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE, + GL_RED = 0x1903, + GL_REDUCE = 0x8016, + GL_REDUCE_EXT = 0x8016, + GL_RED_BIAS = 0x0D15, + GL_RED_BITS = 0x0D52, + GL_RED_BIT_ATI = 0x00000001, + GL_RED_MAX_CLAMP_INGR = 0x8564, + GL_RED_MIN_CLAMP_INGR = 0x8560, + GL_RED_SCALE = 0x0D14, + GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E, + GL_REFERENCE_PLANE_SGIX = 0x817D, + GL_REFLECTION_MAP = 0x8512, + GL_REFLECTION_MAP_ARB = 0x8512, + GL_REFLECTION_MAP_EXT = 0x8512, + GL_REFLECTION_MAP_NV = 0x8512, + GL_REGISTER_COMBINERS_NV = 0x8522, + GL_REG_0_ATI = 0x8921, + GL_REG_10_ATI = 0x892B, + GL_REG_11_ATI = 0x892C, + GL_REG_12_ATI = 0x892D, + GL_REG_13_ATI = 0x892E, + GL_REG_14_ATI = 0x892F, + GL_REG_15_ATI = 0x8930, + GL_REG_16_ATI = 0x8931, + GL_REG_17_ATI = 0x8932, + GL_REG_18_ATI = 0x8933, + GL_REG_19_ATI = 0x8934, + GL_REG_1_ATI = 0x8922, + GL_REG_20_ATI = 0x8935, + GL_REG_21_ATI = 0x8936, + GL_REG_22_ATI = 0x8937, + GL_REG_23_ATI = 0x8938, + GL_REG_24_ATI = 0x8939, + GL_REG_25_ATI = 0x893A, + GL_REG_26_ATI = 0x893B, + GL_REG_27_ATI = 0x893C, + GL_REG_28_ATI = 0x893D, + GL_REG_29_ATI = 0x893E, + GL_REG_2_ATI = 0x8923, + GL_REG_30_ATI = 0x893F, + GL_REG_31_ATI = 0x8940, + GL_REG_3_ATI = 0x8924, + GL_REG_4_ATI = 0x8925, + GL_REG_5_ATI = 0x8926, + GL_REG_6_ATI = 0x8927, + GL_REG_7_ATI = 0x8928, + GL_REG_8_ATI = 0x8929, + GL_REG_9_ATI = 0x892A, + GL_RENDER = 0x1C00, + GL_RENDERER = 0x1F01, + GL_RENDER_MODE = 0x0C40, + GL_REND_screen_coordinates = 1, + GL_REPEAT = 0x2901, + GL_REPLACE = 0x1E01, + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3, + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2, + GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0, + GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1, + GL_REPLACEMENT_CODE_SUN = 0x81D8, + GL_REPLACE_EXT = 0x8062, + GL_REPLACE_MIDDLE_SUN = 0x0002, + GL_REPLACE_OLDEST_SUN = 0x0003, + GL_REPLICATE_BORDER = 0x8153, + GL_REPLICATE_BORDER_HP = 0x8153, + GL_RESAMPLE_AVERAGE_OML = 0x8988, + GL_RESAMPLE_DECIMATE_OML = 0x8989, + GL_RESAMPLE_DECIMATE_SGIX = 0x8430, + GL_RESAMPLE_REPLICATE_OML = 0x8986, + GL_RESAMPLE_REPLICATE_SGIX = 0x842E, + GL_RESAMPLE_ZERO_FILL_OML = 0x8987, + GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F, + GL_RESCALE_NORMAL = 0x803A, + GL_RESCALE_NORMAL_EXT = 0x803A, + GL_RESTART_SUN = 0x0001, + GL_RETURN = 0x0102, + GL_RGB = 0x1907, + GL_RGB10 = 0x8052, + GL_RGB10_A2 = 0x8059, + GL_RGB10_A2_EXT = 0x8059, + GL_RGB10_EXT = 0x8052, + GL_RGB12 = 0x8053, + GL_RGB12_EXT = 0x8053, + GL_RGB16 = 0x8054, + GL_RGB16_EXT = 0x8054, + GL_RGB2_EXT = 0x804E, + GL_RGB4 = 0x804F, + GL_RGB4_EXT = 0x804F, + GL_RGB5 = 0x8050, + GL_RGB5_A1 = 0x8057, + GL_RGB5_A1_EXT = 0x8057, + GL_RGB5_EXT = 0x8050, + GL_RGB8 = 0x8051, + GL_RGB8_EXT = 0x8051, + GL_RGBA = 0x1908, + GL_RGBA12 = 0x805A, + GL_RGBA12_EXT = 0x805A, + GL_RGBA16 = 0x805B, + GL_RGBA16_EXT = 0x805B, + GL_RGBA2 = 0x8055, + GL_RGBA2_EXT = 0x8055, + GL_RGBA4 = 0x8056, + GL_RGBA4_EXT = 0x8056, + GL_RGBA8 = 0x8058, + GL_RGBA8_EXT = 0x8058, + GL_RGBA_MODE = 0x0C31, + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, + GL_RGB_SCALE = 0x8573, + GL_RGB_SCALE_ARB = 0x8573, + GL_RGB_SCALE_EXT = 0x8573, + GL_RIGHT = 0x0407, + GL_S = 0x2000, + GL_SAMPLES = 0x80A9, + GL_SAMPLES_3DFX = 0x86B4, + GL_SAMPLES_ARB = 0x80A9, + GL_SAMPLES_EXT = 0x80A9, + GL_SAMPLES_SGIS = 0x80A9, + GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E, + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E, + GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E, + GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, + GL_SAMPLE_ALPHA_TO_ONE = 0x809F, + GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F, + GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F, + GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, + GL_SAMPLE_BUFFERS = 0x80A8, + GL_SAMPLE_BUFFERS_3DFX = 0x86B3, + GL_SAMPLE_BUFFERS_ARB = 0x80A8, + GL_SAMPLE_BUFFERS_EXT = 0x80A8, + GL_SAMPLE_BUFFERS_SGIS = 0x80A8, + GL_SAMPLE_COVERAGE = 0x80A0, + GL_SAMPLE_COVERAGE_ARB = 0x80A0, + GL_SAMPLE_COVERAGE_INVERT = 0x80AB, + GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB, + GL_SAMPLE_COVERAGE_VALUE = 0x80AA, + GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA, + GL_SAMPLE_MASK_EXT = 0x80A0, + GL_SAMPLE_MASK_INVERT_EXT = 0x80AB, + GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB, + GL_SAMPLE_MASK_SGIS = 0x80A0, + GL_SAMPLE_MASK_VALUE_EXT = 0x80AA, + GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA, + GL_SAMPLE_PATTERN_EXT = 0x80AC, + GL_SAMPLE_PATTERN_SGIS = 0x80AC, + GL_SATURATE_BIT_ATI = 0x00000040, + GL_SCALAR_EXT = 0x87BE, + GL_SCALEBIAS_HINT_SGIX = 0x8322, + GL_SCALE_BY_FOUR_NV = 0x853F, + GL_SCALE_BY_ONE_HALF_NV = 0x8540, + GL_SCALE_BY_TWO_NV = 0x853E, + GL_SCISSOR_BIT = 0x00080000, + GL_SCISSOR_BOX = 0x0C10, + GL_SCISSOR_TEST = 0x0C11, + GL_SCREEN_COORDINATES_REND = 0x8490, + GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E, + GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077, + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087, + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D, + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A, + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C, + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B, + GL_SECONDARY_COLOR_NV = 0x852D, + GL_SECONDARY_INTERPOLATOR_ATI = 0x896D, + GL_SELECT = 0x1C02, + GL_SELECTION_BUFFER_POINTER = 0x0DF3, + GL_SELECTION_BUFFER_SIZE = 0x0DF4, + GL_SEPARABLE_2D = 0x8012, + GL_SEPARABLE_2D_EXT = 0x8012, + GL_SEPARATE_SPECULAR_COLOR = 0x81FA, + GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA, + GL_SET = 0x150F, + GL_SGIS_detail_texture = 1, + GL_SGIS_fog_function = 1, + GL_SGIS_generate_mipmap = 1, + GL_SGIS_multisample = 1, + GL_SGIS_pixel_texture = 1, + GL_SGIS_point_line_texgen = 1, + GL_SGIS_sharpen_texture = 1, + GL_SGIS_texture4D = 1, + GL_SGIS_texture_border_clamp = 1, + GL_SGIS_texture_color_mask = 1, + GL_SGIS_texture_edge_clamp = 1, + GL_SGIS_texture_filter4 = 1, + GL_SGIS_texture_lod = 1, + GL_SGIX_async = 1, + GL_SGIX_async_histogram = 1, + GL_SGIX_async_pixel = 1, + GL_SGIX_blend_alpha_minmax = 1, + GL_SGIX_calligraphic_fragment = 1, + GL_SGIX_clipmap = 1, + GL_SGIX_convolution_accuracy = 1, + GL_SGIX_depth_pass_instrument = 1, + GL_SGIX_depth_texture = 1, + GL_SGIX_flush_raster = 1, + GL_SGIX_fog_offset = 1, + GL_SGIX_fog_scale = 1, + GL_SGIX_fragment_lighting = 1, + GL_SGIX_framezoom = 1, + GL_SGIX_igloo_interface = 1, + GL_SGIX_instruments = 1, + GL_SGIX_interlace = 1, + GL_SGIX_ir_instrument1 = 1, + GL_SGIX_list_priority = 1, + GL_SGIX_pixel_texture = 1, + GL_SGIX_pixel_tiles = 1, + GL_SGIX_polynomial_ffd = 1, + GL_SGIX_reference_plane = 1, + GL_SGIX_resample = 1, + GL_SGIX_scalebias_hint = 1, + GL_SGIX_shadow = 1, + GL_SGIX_shadow_ambient = 1, + GL_SGIX_sprite = 1, + GL_SGIX_subsample = 1, + GL_SGIX_tag_sample_buffer = 1, + GL_SGIX_texture_add_env = 1, + GL_SGIX_texture_coordinate_clamp = 1, + GL_SGIX_texture_lod_bias = 1, + GL_SGIX_texture_multi_buffer = 1, + GL_SGIX_texture_scale_bias = 1, + GL_SGIX_texture_select = 1, + GL_SGIX_vertex_preclip = 1, + GL_SGIX_ycrcb = 1, + GL_SGIX_ycrcb_subsample = 1, + GL_SGIX_ycrcba = 1, + GL_SGI_color_table = 1, + GL_SGI_texture_color_table = 1, + GL_SHADER_CONSISTENT_NV = 0x86DD, + GL_SHADER_OPERATION_NV = 0x86DF, + GL_SHADE_MODEL = 0x0B54, + GL_SHADOW_AMBIENT_SGIX = 0x80BF, + GL_SHADOW_ATTENUATION_EXT = 0x834E, + GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, + GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0, + GL_SHININESS = 0x1601, + GL_SHORT = 0x1402, + GL_SIGNED_ALPHA8_NV = 0x8706, + GL_SIGNED_ALPHA_NV = 0x8705, + GL_SIGNED_HILO16_NV = 0x86FA, + GL_SIGNED_HILO_NV = 0x86F9, + GL_SIGNED_IDENTITY_NV = 0x853C, + GL_SIGNED_INTENSITY8_NV = 0x8708, + GL_SIGNED_INTENSITY_NV = 0x8707, + GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, + GL_SIGNED_LUMINANCE8_NV = 0x8702, + GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703, + GL_SIGNED_LUMINANCE_NV = 0x8701, + GL_SIGNED_NEGATE_NV = 0x853D, + GL_SIGNED_RGB8_NV = 0x86FF, + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, + GL_SIGNED_RGBA8_NV = 0x86FC, + GL_SIGNED_RGBA_NV = 0x86FB, + GL_SIGNED_RGB_NV = 0x86FE, + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, + GL_SINGLE_COLOR = 0x81F9, + GL_SINGLE_COLOR_EXT = 0x81F9, + GL_SMOOTH = 0x1D01, + GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23, + GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22, + GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13, + GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12, + GL_SOURCE0_ALPHA = 0x8588, + GL_SOURCE0_ALPHA_ARB = 0x8588, + GL_SOURCE0_ALPHA_EXT = 0x8588, + GL_SOURCE0_RGB = 0x8580, + GL_SOURCE0_RGB_ARB = 0x8580, + GL_SOURCE0_RGB_EXT = 0x8580, + GL_SOURCE1_ALPHA = 0x8589, + GL_SOURCE1_ALPHA_ARB = 0x8589, + GL_SOURCE1_ALPHA_EXT = 0x8589, + GL_SOURCE1_RGB = 0x8581, + GL_SOURCE1_RGB_ARB = 0x8581, + GL_SOURCE1_RGB_EXT = 0x8581, + GL_SOURCE2_ALPHA = 0x858A, + GL_SOURCE2_ALPHA_ARB = 0x858A, + GL_SOURCE2_ALPHA_EXT = 0x858A, + GL_SOURCE2_RGB = 0x8582, + GL_SOURCE2_RGB_ARB = 0x8582, + GL_SOURCE2_RGB_EXT = 0x8582, + GL_SOURCE3_ALPHA_NV = 0x858B, + GL_SOURCE3_RGB_NV = 0x8583, + GL_SPARE0_NV = 0x852E, + GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, + GL_SPARE1_NV = 0x852F, + GL_SPECULAR = 0x1202, + GL_SPHERE_MAP = 0x2402, + GL_SPOT_CUTOFF = 0x1206, + GL_SPOT_DIRECTION = 0x1204, + GL_SPOT_EXPONENT = 0x1205, + GL_SPRITE_AXIAL_SGIX = 0x814C, + GL_SPRITE_AXIS_SGIX = 0x814A, + GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E, + GL_SPRITE_MODE_SGIX = 0x8149, + GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D, + GL_SPRITE_POINT_MESA = 0x8757, + GL_SPRITE_SGIX = 0x8148, + GL_SPRITE_TRANSLATION_SGIX = 0x814B, + GL_SRC_ALPHA = 0x0302, + GL_SRC_ALPHA_SATURATE = 0x0308, + GL_SRC_COLOR = 0x0300, + GL_STACK_OVERFLOW = 0x0503, + GL_STACK_UNDERFLOW = 0x0504, + GL_STATIC_ATI = 0x8760, + GL_STENCIL = 0x1802, + GL_STENCIL_BITS = 0x0D57, + GL_STENCIL_BUFFER_BIT = 0x00000400, + GL_STENCIL_CLEAR_VALUE = 0x0B91, + GL_STENCIL_FAIL = 0x0B94, + GL_STENCIL_FUNC = 0x0B92, + GL_STENCIL_INDEX = 0x1901, + GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, + GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, + GL_STENCIL_REF = 0x0B97, + GL_STENCIL_TEST = 0x0B90, + GL_STENCIL_VALUE_MASK = 0x0B93, + GL_STENCIL_WRITEMASK = 0x0B98, + GL_STEREO = 0x0C33, + GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216, + GL_STRICT_LIGHTING_HINT_PGI = 0x1A217, + GL_STRICT_SCISSOR_HINT_PGI = 0x1A218, + GL_SUBPIXEL_BITS = 0x0D50, + GL_SUBTRACT = 0x84E7, + GL_SUBTRACT_ARB = 0x84E7, + GL_SUB_ATI = 0x8965, + GL_SUNX_constant_data = 1, + GL_SUN_convolution_border_modes = 1, + GL_SUN_global_alpha = 1, + GL_SUN_triangle_list = 1, + GL_SUN_vertex = 1, + GL_SWIZZLE_STQ_ATI = 0x8977, + GL_SWIZZLE_STQ_DQ_ATI = 0x8979, + GL_SWIZZLE_STRQ_ATI = 0x897A, + GL_SWIZZLE_STRQ_DQ_ATI = 0x897B, + GL_SWIZZLE_STR_ATI = 0x8976, + GL_SWIZZLE_STR_DR_ATI = 0x8978, + GL_T = 0x2001, + GL_T2F_C3F_V3F = 0x2A2A, + GL_T2F_C4F_N3F_V3F = 0x2A2C, + GL_T2F_C4UB_V3F = 0x2A29, + GL_T2F_IUI_N3F_V2F_EXT = 0x81B3, + GL_T2F_IUI_N3F_V3F_EXT = 0x81B4, + GL_T2F_IUI_V2F_EXT = 0x81B1, + GL_T2F_IUI_V3F_EXT = 0x81B2, + GL_T2F_N3F_V3F = 0x2A2B, + GL_T2F_V3F = 0x2A27, + GL_T4F_C4F_N3F_V4F = 0x2A2D, + GL_T4F_V4F = 0x2A28, + GL_TABLE_TOO_LARGE = 0x8031, + GL_TABLE_TOO_LARGE_EXT = 0x8031, + GL_TANGENT_ARRAY_EXT = 0x8439, + GL_TANGENT_ARRAY_POINTER_EXT = 0x8442, + GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F, + GL_TANGENT_ARRAY_TYPE_EXT = 0x843E, + GL_TEXCOORD1_BIT_PGI = 0x10000000, + GL_TEXCOORD2_BIT_PGI = 0x20000000, + GL_TEXCOORD3_BIT_PGI = 0x40000000, + GL_TEXCOORD4_BIT_PGI = 0x80000000, + GL_TEXTURE = 0x1702, + GL_TEXTURE0 = 0x84C0, + GL_TEXTURE0_ARB = 0x84C0, + GL_TEXTURE1 = 0x84C1, + GL_TEXTURE10 = 0x84CA, + GL_TEXTURE10_ARB = 0x84CA, + GL_TEXTURE11 = 0x84CB, + GL_TEXTURE11_ARB = 0x84CB, + GL_TEXTURE12 = 0x84CC, + GL_TEXTURE12_ARB = 0x84CC, + GL_TEXTURE13 = 0x84CD, + GL_TEXTURE13_ARB = 0x84CD, + GL_TEXTURE14 = 0x84CE, + GL_TEXTURE14_ARB = 0x84CE, + GL_TEXTURE15 = 0x84CF, + GL_TEXTURE15_ARB = 0x84CF, + GL_TEXTURE16 = 0x84D0, + GL_TEXTURE16_ARB = 0x84D0, + GL_TEXTURE17 = 0x84D1, + GL_TEXTURE17_ARB = 0x84D1, + GL_TEXTURE18 = 0x84D2, + GL_TEXTURE18_ARB = 0x84D2, + GL_TEXTURE19 = 0x84D3, + GL_TEXTURE19_ARB = 0x84D3, + GL_TEXTURE1_ARB = 0x84C1, + GL_TEXTURE2 = 0x84C2, + GL_TEXTURE20 = 0x84D4, + GL_TEXTURE20_ARB = 0x84D4, + GL_TEXTURE21 = 0x84D5, + GL_TEXTURE21_ARB = 0x84D5, + GL_TEXTURE22 = 0x84D6, + GL_TEXTURE22_ARB = 0x84D6, + GL_TEXTURE23 = 0x84D7, + GL_TEXTURE23_ARB = 0x84D7, + GL_TEXTURE24 = 0x84D8, + GL_TEXTURE24_ARB = 0x84D8, + GL_TEXTURE25 = 0x84D9, + GL_TEXTURE25_ARB = 0x84D9, + GL_TEXTURE26 = 0x84DA, + GL_TEXTURE26_ARB = 0x84DA, + GL_TEXTURE27 = 0x84DB, + GL_TEXTURE27_ARB = 0x84DB, + GL_TEXTURE28 = 0x84DC, + GL_TEXTURE28_ARB = 0x84DC, + GL_TEXTURE29 = 0x84DD, + GL_TEXTURE29_ARB = 0x84DD, + GL_TEXTURE2_ARB = 0x84C2, + GL_TEXTURE3 = 0x84C3, + GL_TEXTURE30 = 0x84DE, + GL_TEXTURE30_ARB = 0x84DE, + GL_TEXTURE31 = 0x84DF, + GL_TEXTURE31_ARB = 0x84DF, + GL_TEXTURE3_ARB = 0x84C3, + GL_TEXTURE4 = 0x84C4, + GL_TEXTURE4_ARB = 0x84C4, + GL_TEXTURE5 = 0x84C5, + GL_TEXTURE5_ARB = 0x84C5, + GL_TEXTURE6 = 0x84C6, + GL_TEXTURE6_ARB = 0x84C6, + GL_TEXTURE7 = 0x84C7, + GL_TEXTURE7_ARB = 0x84C7, + GL_TEXTURE8 = 0x84C8, + GL_TEXTURE8_ARB = 0x84C8, + GL_TEXTURE9 = 0x84C9, + GL_TEXTURE9_ARB = 0x84C9, + GL_TEXTURE_1D = 0x0DE0, + GL_TEXTURE_1D_BINDING_EXT = 0x8068, + GL_TEXTURE_2D = 0x0DE1, + GL_TEXTURE_2D_BINDING_EXT = 0x8069, + GL_TEXTURE_3D = 0x806F, + GL_TEXTURE_3D_BINDING_EXT = 0x806A, + GL_TEXTURE_3D_EXT = 0x806F, + GL_TEXTURE_4DSIZE_SGIS = 0x8136, + GL_TEXTURE_4D_BINDING_SGIS = 0x814F, + GL_TEXTURE_4D_SGIS = 0x8134, + GL_TEXTURE_ALPHA_SIZE = 0x805F, + GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F, + GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F, + GL_TEXTURE_BASE_LEVEL = 0x813C, + GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C, + GL_TEXTURE_BINDING_1D = 0x8068, + GL_TEXTURE_BINDING_2D = 0x8069, + GL_TEXTURE_BINDING_3D = 0x806A, + GL_TEXTURE_BINDING_CUBE_MAP = 0x8514, + GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514, + GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514, + GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, + GL_TEXTURE_BIT = 0x00040000, + GL_TEXTURE_BLUE_SIZE = 0x805E, + GL_TEXTURE_BLUE_SIZE_EXT = 0x805E, + GL_TEXTURE_BORDER = 0x1005, + GL_TEXTURE_BORDER_COLOR = 0x1004, + GL_TEXTURE_BORDER_VALUES_NV = 0x871A, + GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, + GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, + GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, + GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, + GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, + GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, + GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, + GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF, + GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B, + GL_TEXTURE_COMPARE_SGIX = 0x819A, + GL_TEXTURE_COMPONENTS = 0x1003, + GL_TEXTURE_COMPRESSED = 0x86A1, + GL_TEXTURE_COMPRESSED_ARB = 0x86A1, + GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0, + GL_TEXTURE_COMPRESSION_HINT = 0x84EF, + GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF, + GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6, + GL_TEXTURE_COORD_ARRAY = 0x8078, + GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, + GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, + GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074, + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084, + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8, + GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, + GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, + GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, + GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, + GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, + GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, + GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, + GL_TEXTURE_CUBE_MAP = 0x8513, + GL_TEXTURE_CUBE_MAP_ARB = 0x8513, + GL_TEXTURE_CUBE_MAP_EXT = 0x8513, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A, + GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519, + GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001, + GL_TEXTURE_DEFORMATION_SGIX = 0x8195, + GL_TEXTURE_DEPTH = 0x8071, + GL_TEXTURE_DEPTH_EXT = 0x8071, + GL_TEXTURE_DS_SIZE_NV = 0x871D, + GL_TEXTURE_DT_SIZE_NV = 0x871E, + GL_TEXTURE_ENV = 0x2300, + GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE, + GL_TEXTURE_ENV_COLOR = 0x2201, + GL_TEXTURE_ENV_MODE = 0x2200, + GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147, + GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500, + GL_TEXTURE_GEN_MODE = 0x2500, + GL_TEXTURE_GEN_Q = 0x0C63, + GL_TEXTURE_GEN_R = 0x0C62, + GL_TEXTURE_GEN_S = 0x0C60, + GL_TEXTURE_GEN_T = 0x0C61, + GL_TEXTURE_GEQUAL_R_SGIX = 0x819D, + GL_TEXTURE_GREEN_SIZE = 0x805D, + GL_TEXTURE_GREEN_SIZE_EXT = 0x805D, + GL_TEXTURE_HEIGHT = 0x1001, + GL_TEXTURE_HI_SIZE_NV = 0x871B, + GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, + GL_TEXTURE_INTENSITY_SIZE = 0x8061, + GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061, + GL_TEXTURE_INTERNAL_FORMAT = 0x1003, + GL_TEXTURE_LEQUAL_R_SGIX = 0x819C, + GL_TEXTURE_LIGHTING_MODE_HP = 0x8167, + GL_TEXTURE_LIGHT_EXT = 0x8350, + GL_TEXTURE_LOD_BIAS_EXT = 0x8501, + GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190, + GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E, + GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F, + GL_TEXTURE_LO_SIZE_NV = 0x871C, + GL_TEXTURE_LUMINANCE_SIZE = 0x8060, + GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060, + GL_TEXTURE_MAG_FILTER = 0x2800, + GL_TEXTURE_MAG_SIZE_NV = 0x871F, + GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351, + GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352, + GL_TEXTURE_MATRIX = 0x0BA8, + GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, + GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, + GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, + GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, + GL_TEXTURE_MAX_LEVEL = 0x813D, + GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D, + GL_TEXTURE_MAX_LOD = 0x813B, + GL_TEXTURE_MAX_LOD_SGIS = 0x813B, + GL_TEXTURE_MIN_FILTER = 0x2801, + GL_TEXTURE_MIN_LOD = 0x813A, + GL_TEXTURE_MIN_LOD_SGIS = 0x813A, + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E, + GL_TEXTURE_NORMAL_EXT = 0x85AF, + GL_TEXTURE_POST_SPECULAR_HP = 0x8168, + GL_TEXTURE_PRE_SPECULAR_HP = 0x8169, + GL_TEXTURE_PRIORITY = 0x8066, + GL_TEXTURE_PRIORITY_EXT = 0x8066, + GL_TEXTURE_RECTANGLE_NV = 0x84F5, + GL_TEXTURE_RED_SIZE = 0x805C, + GL_TEXTURE_RED_SIZE_EXT = 0x805C, + GL_TEXTURE_RESIDENT = 0x8067, + GL_TEXTURE_RESIDENT_EXT = 0x8067, + GL_TEXTURE_SHADER_NV = 0x86DE, + GL_TEXTURE_STACK_DEPTH = 0x0BA5, + GL_TEXTURE_TOO_LARGE_EXT = 0x8065, + GL_TEXTURE_WIDTH = 0x1000, + GL_TEXTURE_WRAP_Q_SGIS = 0x8137, + GL_TEXTURE_WRAP_R = 0x8072, + GL_TEXTURE_WRAP_R_EXT = 0x8072, + GL_TEXTURE_WRAP_S = 0x2802, + GL_TEXTURE_WRAP_T = 0x2803, + GL_TRACE_ALL_BITS_MESA = 0xFFFF, + GL_TRACE_ARRAYS_BIT_MESA = 0x0004, + GL_TRACE_ERRORS_BIT_MESA = 0x0020, + GL_TRACE_MASK_MESA = 0x8755, + GL_TRACE_NAME_MESA = 0x8756, + GL_TRACE_OPERATIONS_BIT_MESA = 0x0001, + GL_TRACE_PIXELS_BIT_MESA = 0x0010, + GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002, + GL_TRACE_TEXTURES_BIT_MESA = 0x0008, + GL_TRACK_MATRIX_NV = 0x8648, + GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649, + GL_TRANSFORM_BIT = 0x00001000, + GL_TRANSFORM_HINT_APPLE = 0x85B1, + GL_TRANSPOSE_COLOR_MATRIX = 0x84E6, + GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6, + GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3, + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3, + GL_TRANSPOSE_NV = 0x862C, + GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4, + GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4, + GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5, + GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5, + GL_TRIANGLES = 0x0004, + GL_TRIANGLE_FAN = 0x0006, + GL_TRIANGLE_LIST_SUN = 0x81D7, + GL_TRIANGLE_STRIP = 0x0005, + GL_UNPACK_ALIGNMENT = 0x0CF5, + GL_UNPACK_CMYK_HINT_EXT = 0x800F, + GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5, + GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133, + GL_UNPACK_IMAGE_HEIGHT = 0x806E, + GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, + GL_UNPACK_LSB_FIRST = 0x0CF1, + GL_UNPACK_RESAMPLE_OML = 0x8985, + GL_UNPACK_RESAMPLE_SGIX = 0x842D, + GL_UNPACK_ROW_LENGTH = 0x0CF2, + GL_UNPACK_SKIP_IMAGES = 0x806D, + GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, + GL_UNPACK_SKIP_PIXELS = 0x0CF4, + GL_UNPACK_SKIP_ROWS = 0x0CF3, + GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132, + GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, + GL_UNPACK_SWAP_BYTES = 0x0CF0, + GL_UNSIGNED_BYTE = 0x1401, + GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, + GL_UNSIGNED_BYTE_3_3_2 = 0x8032, + GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032, + GL_UNSIGNED_IDENTITY_NV = 0x8536, + GL_UNSIGNED_INT = 0x1405, + GL_UNSIGNED_INT_10_10_10_2 = 0x8036, + GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036, + GL_UNSIGNED_INT_24_8_MESA = 0x8751, + GL_UNSIGNED_INT_24_8_NV = 0x84FA, + GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, + GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752, + GL_UNSIGNED_INT_8_8_8_8 = 0x8035, + GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035, + GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, + GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, + GL_UNSIGNED_INVERT_NV = 0x8537, + GL_UNSIGNED_SHORT = 0x1403, + GL_UNSIGNED_SHORT_15_1_MESA = 0x8753, + GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754, + GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, + GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, + GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033, + GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, + GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, + GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034, + GL_UNSIGNED_SHORT_5_6_5 = 0x8363, + GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, + GL_V2F = 0x2A20, + GL_V3F = 0x2A21, + GL_VARIABLE_A_NV = 0x8523, + GL_VARIABLE_B_NV = 0x8524, + GL_VARIABLE_C_NV = 0x8525, + GL_VARIABLE_D_NV = 0x8526, + GL_VARIABLE_E_NV = 0x8527, + GL_VARIABLE_F_NV = 0x8528, + GL_VARIABLE_G_NV = 0x8529, + GL_VARIANT_ARRAY_EXT = 0x87E8, + GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9, + GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6, + GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7, + GL_VARIANT_DATATYPE_EXT = 0x87E5, + GL_VARIANT_EXT = 0x87C1, + GL_VARIANT_VALUE_EXT = 0x87E4, + GL_VECTOR_EXT = 0x87BF, + GL_VENDOR = 0x1F00, + GL_VERSION = 0x1F02, + GL_VERSION_1_1 = 1, + GL_VERSION_1_2 = 1, + GL_VERSION_1_3 = 1, + GL_VERTEX23_BIT_PGI = 0x00000004, + GL_VERTEX4_BIT_PGI = 0x00000008, + GL_VERTEX_ARRAY = 0x8074, + GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, + GL_VERTEX_ARRAY_EXT = 0x8074, + GL_VERTEX_ARRAY_LIST_IBM = 103070, + GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080, + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5, + GL_VERTEX_ARRAY_POINTER = 0x808E, + GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, + GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, + GL_VERTEX_ARRAY_RANGE_NV = 0x851D, + GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, + GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, + GL_VERTEX_ARRAY_SIZE = 0x807A, + GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, + GL_VERTEX_ARRAY_STRIDE = 0x807C, + GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, + GL_VERTEX_ARRAY_TYPE = 0x807B, + GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, + GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650, + GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A, + GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B, + GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C, + GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D, + GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E, + GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F, + GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651, + GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652, + GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653, + GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654, + GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655, + GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656, + GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657, + GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658, + GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659, + GL_VERTEX_BLEND_ARB = 0x86A7, + GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B, + GL_VERTEX_DATA_HINT_PGI = 0x1A22A, + GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF, + GL_VERTEX_PRECLIP_SGIX = 0x83EE, + GL_VERTEX_PROGRAM_BINDING_NV = 0x864A, + GL_VERTEX_PROGRAM_NV = 0x8620, + GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, + GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, + GL_VERTEX_SHADER_BINDING_EXT = 0x8781, + GL_VERTEX_SHADER_EXT = 0x8780, + GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF, + GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1, + GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3, + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2, + GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4, + GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0, + GL_VERTEX_SOURCE_ATI = 0x8774, + GL_VERTEX_STATE_PROGRAM_NV = 0x8621, + GL_VERTEX_STREAM0_ATI = 0x876C, + GL_VERTEX_STREAM1_ATI = 0x876D, + GL_VERTEX_STREAM2_ATI = 0x876E, + GL_VERTEX_STREAM3_ATI = 0x876F, + GL_VERTEX_STREAM4_ATI = 0x8770, + GL_VERTEX_STREAM5_ATI = 0x8771, + GL_VERTEX_STREAM6_ATI = 0x8772, + GL_VERTEX_STREAM7_ATI = 0x8773, + GL_VERTEX_WEIGHTING_EXT = 0x8509, + GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C, + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510, + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D, + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F, + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E, + GL_VIBRANCE_BIAS_NV = 0x8719, + GL_VIBRANCE_SCALE_NV = 0x8713, + GL_VIEWPORT = 0x0BA2, + GL_VIEWPORT_BIT = 0x00000800, + GL_WEIGHT_ARRAY_ARB = 0x86AD, + GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC, + GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB, + GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA, + GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9, + GL_WEIGHT_SUM_UNITY_ARB = 0x86A6, + GL_WIDE_LINE_HINT_PGI = 0x1A222, + GL_WIN_phong_shading = 1, + GL_WIN_specular_fog = 1, + GL_WRAP_BORDER = 0x8152, + GL_WRAP_BORDER_SUN = 0x81D4, + GL_W_EXT = 0x87D8, + GL_XOR = 0x1506, + GL_X_EXT = 0x87D5, + GL_YCRCBA_SGIX = 0x8319, + GL_YCRCB_422_SGIX = 0x81BB, + GL_YCRCB_444_SGIX = 0x81BC, + GL_YCRCB_SGIX = 0x8318, + GL_Y_EXT = 0x87D6, + GL_ZERO = 0x0, + GL_ZOOM_X = 0x0D16, + GL_ZOOM_Y = 0x0D17, + GL_Z_EXT = 0x87D7 +}; diff --git a/C2J/mesa40-header/gl-proto-auto.orig.h b/C2J/mesa40-header/gl-proto-auto.orig.h new file mode 100644 index 0000000..5ca3924 --- /dev/null +++ b/C2J/mesa40-header/gl-proto-auto.orig.h @@ -0,0 +1,1277 @@ +extern void glClearIndex( GLfloat c ); +extern void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +extern void glClear( GLbitfield mask ); +extern void glIndexMask( GLuint mask ); +extern void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +extern void glAlphaFunc( GLenum func, GLclampf ref ); +extern void glBlendFunc( GLenum sfactor, GLenum dfactor ); +extern void glLogicOp( GLenum opcode ); +extern void glCullFace( GLenum mode ); +extern void glFrontFace( GLenum mode ); +extern void glPointSize( GLfloat size ); +extern void glLineWidth( GLfloat width ); +extern void glLineStipple( GLint factor, GLushort pattern ); +extern void glPolygonMode( GLenum face, GLenum mode ); +extern void glPolygonOffset( GLfloat factor, GLfloat units ); +extern void glPolygonStipple( const GLubyte *mask ); +extern void glGetPolygonStipple( GLubyte *mask ); +extern void glEdgeFlag( GLboolean flag ); +extern void glEdgeFlagv( const GLboolean *flag ); +extern void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +extern void glClipPlane( GLenum plane, const GLdouble *equation ); +extern void glGetClipPlane( GLenum plane, GLdouble *equation ); +extern void glDrawBuffer( GLenum mode ); +extern void glReadBuffer( GLenum mode ); +extern void glEnable( GLenum cap ); +extern void glDisable( GLenum cap ); +extern GLboolean glIsEnabled( GLenum cap ); +extern void glEnableClientState( GLenum cap ); /* 1.1 */ +extern void glDisableClientState( GLenum cap ); /* 1.1 */ +extern void glGetBooleanv( GLenum pname, GLboolean *params ); +extern void glGetDoublev( GLenum pname, GLdouble *params ); +extern void glGetFloatv( GLenum pname, GLfloat *params ); +extern void glGetIntegerv( GLenum pname, GLint *params ); +extern void glPushAttrib( GLbitfield mask ); +extern void glPopAttrib( void ); +extern void glPushClientAttrib( GLbitfield mask ); /* 1.1 */ +extern void glPopClientAttrib( void ); /* 1.1 */ +extern GLint glRenderMode( GLenum mode ); +extern GLenum glGetError( void ); +extern void glFinish( void ); +extern void glFlush( void ); +extern void glHint( GLenum target, GLenum mode ); +extern void glClearDepth( GLclampd depth ); +extern void glDepthFunc( GLenum func ); +extern void glDepthMask( GLboolean flag ); +extern void glDepthRange( GLclampd near_val, GLclampd far_val ); +extern void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +extern void glAccum( GLenum op, GLfloat value ); +extern void glMatrixMode( GLenum mode ); +extern void glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); +extern void glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); +extern void glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); +extern void glPushMatrix( void ); +extern void glPopMatrix( void ); +extern void glLoadIdentity( void ); +extern void glLoadMatrixd( const GLdouble *m ); +extern void glLoadMatrixf( const GLfloat *m ); +extern void glMultMatrixd( const GLdouble *m ); +extern void glMultMatrixf( const GLfloat *m ); +extern void glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +extern void glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); +extern void glScaled( GLdouble x, GLdouble y, GLdouble z ); +extern void glScalef( GLfloat x, GLfloat y, GLfloat z ); +extern void glTranslated( GLdouble x, GLdouble y, GLdouble z ); +extern void glTranslatef( GLfloat x, GLfloat y, GLfloat z ); +extern GLboolean glIsList( GLuint list ); +extern void glDeleteLists( GLuint list, GLsizei range ); +extern GLuint glGenLists( GLsizei range ); +extern void glNewList( GLuint list, GLenum mode ); +extern void glEndList( void ); +extern void glCallList( GLuint list ); +extern void glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); +extern void glListBase( GLuint base ); +extern void glBegin( GLenum mode ); +extern void glEnd( void ); +extern void glVertex2d( GLdouble x, GLdouble y ); +extern void glVertex2f( GLfloat x, GLfloat y ); +extern void glVertex2i( GLint x, GLint y ); +extern void glVertex2s( GLshort x, GLshort y ); +extern void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +extern void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +extern void glVertex3i( GLint x, GLint y, GLint z ); +extern void glVertex3s( GLshort x, GLshort y, GLshort z ); +extern void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +extern void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +extern void glVertex4i( GLint x, GLint y, GLint z, GLint w ); +extern void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +extern void glVertex2dv( const GLdouble *v ); +extern void glVertex2fv( const GLfloat *v ); +extern void glVertex2iv( const GLint *v ); +extern void glVertex2sv( const GLshort *v ); +extern void glVertex3dv( const GLdouble *v ); +extern void glVertex3fv( const GLfloat *v ); +extern void glVertex3iv( const GLint *v ); +extern void glVertex3sv( const GLshort *v ); +extern void glVertex4dv( const GLdouble *v ); +extern void glVertex4fv( const GLfloat *v ); +extern void glVertex4iv( const GLint *v ); +extern void glVertex4sv( const GLshort *v ); +extern void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +extern void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +extern void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +extern void glNormal3i( GLint nx, GLint ny, GLint nz ); +extern void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); +extern void glNormal3bv( const GLbyte *v ); +extern void glNormal3dv( const GLdouble *v ); +extern void glNormal3fv( const GLfloat *v ); +extern void glNormal3iv( const GLint *v ); +extern void glNormal3sv( const GLshort *v ); +extern void glIndexd( GLdouble c ); +extern void glIndexf( GLfloat c ); +extern void glIndexi( GLint c ); +extern void glIndexs( GLshort c ); +extern void glIndexub( GLubyte c ); /* 1.1 */ +extern void glIndexdv( const GLdouble *c ); +extern void glIndexfv( const GLfloat *c ); +extern void glIndexiv( const GLint *c ); +extern void glIndexsv( const GLshort *c ); +extern void glIndexubv( const GLubyte *c ); /* 1.1 */ +extern void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +extern void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +extern void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +extern void glColor3i( GLint red, GLint green, GLint blue ); +extern void glColor3s( GLshort red, GLshort green, GLshort blue ); +extern void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +extern void glColor3ui( GLuint red, GLuint green, GLuint blue ); +extern void glColor3us( GLushort red, GLushort green, GLushort blue ); +extern void glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +extern void glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +extern void glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +extern void glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +extern void glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +extern void glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +extern void glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +extern void glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); +extern void glColor3bv( const GLbyte *v ); +extern void glColor3dv( const GLdouble *v ); +extern void glColor3fv( const GLfloat *v ); +extern void glColor3iv( const GLint *v ); +extern void glColor3sv( const GLshort *v ); +extern void glColor3ubv( const GLubyte *v ); +extern void glColor3uiv( const GLuint *v ); +extern void glColor3usv( const GLushort *v ); +extern void glColor4bv( const GLbyte *v ); +extern void glColor4dv( const GLdouble *v ); +extern void glColor4fv( const GLfloat *v ); +extern void glColor4iv( const GLint *v ); +extern void glColor4sv( const GLshort *v ); +extern void glColor4ubv( const GLubyte *v ); +extern void glColor4uiv( const GLuint *v ); +extern void glColor4usv( const GLushort *v ); +extern void glTexCoord1d( GLdouble s ); +extern void glTexCoord1f( GLfloat s ); +extern void glTexCoord1i( GLint s ); +extern void glTexCoord1s( GLshort s ); +extern void glTexCoord2d( GLdouble s, GLdouble t ); +extern void glTexCoord2f( GLfloat s, GLfloat t ); +extern void glTexCoord2i( GLint s, GLint t ); +extern void glTexCoord2s( GLshort s, GLshort t ); +extern void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +extern void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +extern void glTexCoord3i( GLint s, GLint t, GLint r ); +extern void glTexCoord3s( GLshort s, GLshort t, GLshort r ); +extern void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +extern void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +extern void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +extern void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +extern void glTexCoord1dv( const GLdouble *v ); +extern void glTexCoord1fv( const GLfloat *v ); +extern void glTexCoord1iv( const GLint *v ); +extern void glTexCoord1sv( const GLshort *v ); +extern void glTexCoord2dv( const GLdouble *v ); +extern void glTexCoord2fv( const GLfloat *v ); +extern void glTexCoord2iv( const GLint *v ); +extern void glTexCoord2sv( const GLshort *v ); +extern void glTexCoord3dv( const GLdouble *v ); +extern void glTexCoord3fv( const GLfloat *v ); +extern void glTexCoord3iv( const GLint *v ); +extern void glTexCoord3sv( const GLshort *v ); +extern void glTexCoord4dv( const GLdouble *v ); +extern void glTexCoord4fv( const GLfloat *v ); +extern void glTexCoord4iv( const GLint *v ); +extern void glTexCoord4sv( const GLshort *v ); +extern void glRasterPos2d( GLdouble x, GLdouble y ); +extern void glRasterPos2f( GLfloat x, GLfloat y ); +extern void glRasterPos2i( GLint x, GLint y ); +extern void glRasterPos2s( GLshort x, GLshort y ); +extern void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +extern void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +extern void glRasterPos3i( GLint x, GLint y, GLint z ); +extern void glRasterPos3s( GLshort x, GLshort y, GLshort z ); +extern void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +extern void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +extern void glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +extern void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); +extern void glRasterPos2dv( const GLdouble *v ); +extern void glRasterPos2fv( const GLfloat *v ); +extern void glRasterPos2iv( const GLint *v ); +extern void glRasterPos2sv( const GLshort *v ); +extern void glRasterPos3dv( const GLdouble *v ); +extern void glRasterPos3fv( const GLfloat *v ); +extern void glRasterPos3iv( const GLint *v ); +extern void glRasterPos3sv( const GLshort *v ); +extern void glRasterPos4dv( const GLdouble *v ); +extern void glRasterPos4fv( const GLfloat *v ); +extern void glRasterPos4iv( const GLint *v ); +extern void glRasterPos4sv( const GLshort *v ); +extern void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +extern void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +extern void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +extern void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); +extern void glRectdv( const GLdouble *v1, const GLdouble *v2 ); +extern void glRectfv( const GLfloat *v1, const GLfloat *v2 ); +extern void glRectiv( const GLint *v1, const GLint *v2 ); +extern void glRectsv( const GLshort *v1, const GLshort *v2 ); +extern void glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); +extern void glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); +extern void glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); +extern void glGetPointerv( GLenum pname, GLvoid **params ); +extern void glArrayElement( GLint i ); +extern void glDrawArrays( GLenum mode, GLint first, GLsizei count ); +extern void glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); +extern void glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); +extern void glShadeModel( GLenum mode ); +extern void glLightf( GLenum light, GLenum pname, GLfloat param ); +extern void glLighti( GLenum light, GLenum pname, GLint param ); +extern void glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +extern void glLightiv( GLenum light, GLenum pname, + const GLint *params ); +extern void glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +extern void glGetLightiv( GLenum light, GLenum pname, + GLint *params ); +extern void glLightModelf( GLenum pname, GLfloat param ); +extern void glLightModeli( GLenum pname, GLint param ); +extern void glLightModelfv( GLenum pname, const GLfloat *params ); +extern void glLightModeliv( GLenum pname, const GLint *params ); +extern void glMaterialf( GLenum face, GLenum pname, GLfloat param ); +extern void glMateriali( GLenum face, GLenum pname, GLint param ); +extern void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +extern void glMaterialiv( GLenum face, GLenum pname, const GLint *params ); +extern void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +extern void glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); +extern void glColorMaterial( GLenum face, GLenum mode ); +extern void glPixelZoom( GLfloat xfactor, GLfloat yfactor ); +extern void glPixelStoref( GLenum pname, GLfloat param ); +extern void glPixelStorei( GLenum pname, GLint param ); +extern void glPixelTransferf( GLenum pname, GLfloat param ); +extern void glPixelTransferi( GLenum pname, GLint param ); +extern void glPixelMapfv( GLenum map, GLint mapsize, + const GLfloat *values ); +extern void glPixelMapuiv( GLenum map, GLint mapsize, + const GLuint *values ); +extern void glPixelMapusv( GLenum map, GLint mapsize, + const GLushort *values ); +extern void glGetPixelMapfv( GLenum map, GLfloat *values ); +extern void glGetPixelMapuiv( GLenum map, GLuint *values ); +extern void glGetPixelMapusv( GLenum map, GLushort *values ); +extern void glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); +extern void glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); +extern void glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); +extern void glStencilFunc( GLenum func, GLint ref, GLuint mask ); +extern void glStencilMask( GLuint mask ); +extern void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); +extern void glClearStencil( GLint s ); +extern void glTexGend( GLenum coord, GLenum pname, GLdouble param ); +extern void glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +extern void glTexGeni( GLenum coord, GLenum pname, GLint param ); +extern void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +extern void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +extern void glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); +extern void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +extern void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +extern void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); +extern void glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +extern void glTexEnvi( GLenum target, GLenum pname, GLint param ); +extern void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +extern void glTexEnviv( GLenum target, GLenum pname, const GLint *params ); +extern void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +extern void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); +extern void glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +extern void glTexParameteri( GLenum target, GLenum pname, GLint param ); +extern void glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +extern void glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); +extern void glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +extern void glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); +extern void glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +extern void glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); +extern void glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); +extern void glGenTextures( GLsizei n, GLuint *textures ); +extern void glDeleteTextures( GLsizei n, const GLuint *textures); +extern void glBindTexture( GLenum target, GLuint texture ); +extern void glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); +extern GLboolean glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); +extern GLboolean glIsTexture( GLuint texture ); +extern void glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); +extern void glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); +extern void glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); +extern void glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); +extern void glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); +extern void glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +extern void glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); +extern void glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +extern void glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); +extern void glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +extern void glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +extern void glGetMapiv( GLenum target, GLenum query, GLint *v ); +extern void glEvalCoord1d( GLdouble u ); +extern void glEvalCoord1f( GLfloat u ); +extern void glEvalCoord1dv( const GLdouble *u ); +extern void glEvalCoord1fv( const GLfloat *u ); +extern void glEvalCoord2d( GLdouble u, GLdouble v ); +extern void glEvalCoord2f( GLfloat u, GLfloat v ); +extern void glEvalCoord2dv( const GLdouble *u ); +extern void glEvalCoord2fv( const GLfloat *u ); +extern void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +extern void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); +extern void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +extern void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); +extern void glEvalPoint1( GLint i ); +extern void glEvalPoint2( GLint i, GLint j ); +extern void glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); +extern void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); +extern void glFogf( GLenum pname, GLfloat param ); +extern void glFogi( GLenum pname, GLint param ); +extern void glFogfv( GLenum pname, const GLfloat *params ); +extern void glFogiv( GLenum pname, const GLint *params ); +extern void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); +extern void glPassThrough( GLfloat token ); +extern void glSelectBuffer( GLsizei size, GLuint *buffer ); +extern void glInitNames( void ); +extern void glLoadName( GLuint name ); +extern void glPushName( GLuint name ); +extern void glPopName( void ); +extern void glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); +extern void glTexImage3D( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); +extern void glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); +extern void glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); +extern void glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); +extern void glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); +extern void glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); +extern void glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); +extern void glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); +extern void glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); +extern void glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glBlendEquation( GLenum mode ); +extern void glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); +extern void glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); +extern void glResetHistogram( GLenum target ); +extern void glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); +extern void glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); +extern void glResetMinmax( GLenum target ); +extern void glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); +extern void glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); +extern void glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); +extern void glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); +extern void glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +extern void glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); +extern void glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); +extern void glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); +extern void glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); +extern void glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); +extern void glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); +extern void glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); +extern void glActiveTexture( GLenum texture ); +extern void glClientActiveTexture( GLenum texture ); +extern void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); +extern void glMultiTexCoord1d( GLenum target, GLdouble s ); +extern void glMultiTexCoord1dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord1f( GLenum target, GLfloat s ); +extern void glMultiTexCoord1fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord1i( GLenum target, GLint s ); +extern void glMultiTexCoord1iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord1s( GLenum target, GLshort s ); +extern void glMultiTexCoord1sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); +extern void glMultiTexCoord2dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); +extern void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord2i( GLenum target, GLint s, GLint t ); +extern void glMultiTexCoord2iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); +extern void glMultiTexCoord2sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); +extern void glMultiTexCoord3dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); +extern void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); +extern void glMultiTexCoord3iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); +extern void glMultiTexCoord3sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +extern void glMultiTexCoord4dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +extern void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); +extern void glMultiTexCoord4iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); +extern void glMultiTexCoord4sv( GLenum target, const GLshort *v ); +extern void glLoadTransposeMatrixd( const GLdouble m[16] ); +extern void glLoadTransposeMatrixf( const GLfloat m[16] ); +extern void glMultTransposeMatrixd( const GLdouble m[16] ); +extern void glMultTransposeMatrixf( const GLfloat m[16] ); +extern void glSampleCoverage( GLclampf value, GLboolean invert ); +extern void glSamplePass( GLenum pass ); +extern void glActiveTextureARB(GLenum texture); +extern void glClientActiveTextureARB(GLenum texture); +extern void glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord1iARB(GLenum target, GLint s); +extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord1sARB(GLenum target, GLshort s); +extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v); +extern void glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +extern void glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); +extern void glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void glGenTexturesEXT( GLsizei n, GLuint *textures ); +extern void glDeleteTexturesEXT( GLsizei n, const GLuint *textures); +extern void glBindTextureEXT( GLenum target, GLuint texture ); +extern void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); +extern GLboolean glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); +extern GLboolean glIsTextureEXT( GLuint texture ); +extern void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); +extern void glGetPointervEXT( GLenum pname, GLvoid **params ); +extern void glArrayElementEXT( GLint i ); +extern void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); +extern void glBlendEquationEXT( GLenum mode ); +extern void glPointParameterfEXT( GLenum pname, GLfloat param ); +extern void glPointParameterfvEXT( GLenum pname, const GLfloat *params ); +extern void glPointParameterfSGIS(GLenum pname, GLfloat param); +extern void glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +extern void glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); +extern void glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); +extern void glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); +extern void glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); +extern void glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); +extern void glLockArraysEXT( GLint first, GLsizei count ); +extern void glUnlockArraysEXT( void ); +extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +extern void glBlendEquation (GLenum); +extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +extern void glColorTableParameteriv (GLenum, GLenum, const GLint *); +extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *); +extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionParameterf (GLenum, GLenum, GLfloat); +extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +extern void glConvolutionParameteri (GLenum, GLenum, GLint); +extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *); +extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *); +extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean); +extern void glMinmax (GLenum, GLenum, GLboolean); +extern void glResetHistogram (GLenum); +extern void glResetMinmax (GLenum); +extern void glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glActiveTexture (GLenum); +extern void glClientActiveTexture (GLenum); +extern void glMultiTexCoord1d (GLenum, GLdouble); +extern void glMultiTexCoord1dv (GLenum, const GLdouble *); +extern void glMultiTexCoord1f (GLenum, GLfloat); +extern void glMultiTexCoord1fv (GLenum, const GLfloat *); +extern void glMultiTexCoord1i (GLenum, GLint); +extern void glMultiTexCoord1iv (GLenum, const GLint *); +extern void glMultiTexCoord1s (GLenum, GLshort); +extern void glMultiTexCoord1sv (GLenum, const GLshort *); +extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +extern void glMultiTexCoord2dv (GLenum, const GLdouble *); +extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +extern void glMultiTexCoord2fv (GLenum, const GLfloat *); +extern void glMultiTexCoord2i (GLenum, GLint, GLint); +extern void glMultiTexCoord2iv (GLenum, const GLint *); +extern void glMultiTexCoord2s (GLenum, GLshort, GLshort); +extern void glMultiTexCoord2sv (GLenum, const GLshort *); +extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord3dv (GLenum, const GLdouble *); +extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord3fv (GLenum, const GLfloat *); +extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +extern void glMultiTexCoord3iv (GLenum, const GLint *); +extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +extern void glMultiTexCoord3sv (GLenum, const GLshort *); +extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord4dv (GLenum, const GLdouble *); +extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord4fv (GLenum, const GLfloat *); +extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +extern void glMultiTexCoord4iv (GLenum, const GLint *); +extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glMultiTexCoord4sv (GLenum, const GLshort *); +extern void glLoadTransposeMatrixf (const GLfloat *); +extern void glLoadTransposeMatrixd (const GLdouble *); +extern void glMultTransposeMatrixf (const GLfloat *); +extern void glMultTransposeMatrixd (const GLdouble *); +extern void glSampleCoverage (GLclampf, GLboolean); +extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glGetCompressedTexImage (GLenum, GLint, void *); +extern void glActiveTextureARB (GLenum); +extern void glClientActiveTextureARB (GLenum); +extern void glMultiTexCoord1dARB (GLenum, GLdouble); +extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord1fARB (GLenum, GLfloat); +extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord1iARB (GLenum, GLint); +extern void glMultiTexCoord1ivARB (GLenum, const GLint *); +extern void glMultiTexCoord1sARB (GLenum, GLshort); +extern void glMultiTexCoord1svARB (GLenum, const GLshort *); +extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord2iARB (GLenum, GLint, GLint); +extern void glMultiTexCoord2ivARB (GLenum, const GLint *); +extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +extern void glMultiTexCoord2svARB (GLenum, const GLshort *); +extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +extern void glMultiTexCoord3ivARB (GLenum, const GLint *); +extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +extern void glMultiTexCoord3svARB (GLenum, const GLshort *); +extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +extern void glMultiTexCoord4ivARB (GLenum, const GLint *); +extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glMultiTexCoord4svARB (GLenum, const GLshort *); +extern void glLoadTransposeMatrixfARB (const GLfloat *); +extern void glLoadTransposeMatrixdARB (const GLdouble *); +extern void glMultTransposeMatrixfARB (const GLfloat *); +extern void glMultTransposeMatrixdARB (const GLdouble *); +extern void glSampleCoverageARB (GLclampf, GLboolean); +extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glGetCompressedTexImageARB (GLenum, GLint, void *); +extern void glWeightbvARB (GLint, const GLbyte *); +extern void glWeightsvARB (GLint, const GLshort *); +extern void glWeightivARB (GLint, const GLint *); +extern void glWeightfvARB (GLint, const GLfloat *); +extern void glWeightdvARB (GLint, const GLdouble *); +extern void glWeightubvARB (GLint, const GLubyte *); +extern void glWeightusvARB (GLint, const GLushort *); +extern void glWeightuivARB (GLint, const GLuint *); +extern void glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +extern void glVertexBlendARB (GLint); +extern void glCurrentPaletteMatrixARB (GLint); +extern void glMatrixIndexubvARB (GLint, const GLubyte *); +extern void glMatrixIndexusvARB (GLint, const GLushort *); +extern void glMatrixIndexuivARB (GLint, const GLuint *); +extern void glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +extern void glPolygonOffsetEXT (GLfloat, GLfloat); +extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +extern void glMinmaxEXT (GLenum, GLenum, GLboolean); +extern void glResetHistogramEXT (GLenum); +extern void glResetMinmaxEXT (GLenum); +extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint); +extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +extern void glPixelTexGenSGIX (GLenum); +extern void glPixelTexGenParameteriSGIS (GLenum, GLint); +extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *); +extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat); +extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +extern void glBindTextureEXT (GLenum, GLuint); +extern void glDeleteTexturesEXT (GLsizei, const GLuint *); +extern void glGenTexturesEXT (GLsizei, GLuint *); +extern GLboolean glIsTextureEXT (GLuint); +extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *); +extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +extern void glSampleMaskSGIS (GLclampf, GLboolean); +extern void glSamplePatternSGIS (GLenum); +extern void glArrayElementEXT (GLint); +extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glDrawArraysEXT (GLenum, GLint, GLsizei); +extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +extern void glGetPointervEXT (GLenum, GLvoid* *); +extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glBlendEquationEXT (GLenum); +extern void glSpriteParameterfSGIX (GLenum, GLfloat); +extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *); +extern void glSpriteParameteriSGIX (GLenum, GLint); +extern void glSpriteParameterivSGIX (GLenum, const GLint *); +extern void glPointParameterfARB (GLenum, GLfloat); +extern void glPointParameterfvARB (GLenum, const GLfloat *); +extern void glPointParameterfEXT (GLenum, GLfloat); +extern void glPointParameterfvEXT (GLenum, const GLfloat *); +extern void glPointParameterfSGIS (GLenum, GLfloat); +extern void glPointParameterfvSGIS (GLenum, const GLfloat *); +extern GLint glGetInstrumentsSGIX (void); +extern void glInstrumentsBufferSGIX (GLsizei, GLint *); +extern GLint glPollInstrumentsSGIX (GLint *); +extern void glReadInstrumentsSGIX (GLint); +extern void glStartInstrumentsSGIX (void); +extern void glStopInstrumentsSGIX (GLint); +extern void glFrameZoomSGIX (GLint); +extern void glTagSampleBufferSGIX (void); +extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +extern void glDeformSGIX (GLbitfield); +extern void glLoadIdentityDeformationMapSGIX (GLbitfield); +extern void glReferencePlaneSGIX (const GLdouble *); +extern void glFlushRasterSGIX (void); +extern void glFogFuncSGIS (GLsizei, const GLfloat *); +extern void glGetFogFuncSGIS (GLfloat *); +extern void glImageTransformParameteriHP (GLenum, GLenum, GLint); +extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +extern void glHintPGI (GLenum, GLint); +extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *); +extern void glListParameterfSGIX (GLuint, GLenum, GLfloat); +extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +extern void glListParameteriSGIX (GLuint, GLenum, GLint); +extern void glListParameterivSGIX (GLuint, GLenum, const GLint *); +extern void glIndexMaterialEXT (GLenum, GLenum); +extern void glIndexFuncEXT (GLenum, GLclampf); +extern void glLockArraysEXT (GLint, GLsizei); +extern void glUnlockArraysEXT (void); +extern void glCullParameterdvEXT (GLenum, GLdouble *); +extern void glCullParameterfvEXT (GLenum, GLfloat *); +extern void glFragmentColorMaterialSGIX (GLenum, GLenum); +extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +extern void glFragmentLightiSGIX (GLenum, GLenum, GLint); +extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +extern void glFragmentLightModelfSGIX (GLenum, GLfloat); +extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +extern void glFragmentLightModeliSGIX (GLenum, GLint); +extern void glFragmentLightModelivSGIX (GLenum, const GLint *); +extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +extern void glLightEnviSGIX (GLenum, GLint); +extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +extern void glApplyTextureEXT (GLenum); +extern void glTextureLightEXT (GLenum); +extern void glTextureMaterialEXT (GLenum, GLenum); +extern void glAsyncMarkerSGIX (GLuint); +extern GLint glFinishAsyncSGIX (GLuint *); +extern GLint glPollAsyncSGIX (GLuint *); +extern GLuint glGenAsyncMarkersSGIX (GLsizei); +extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +extern GLboolean glIsAsyncMarkerSGIX (GLuint); +extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glNormalPointervINTEL (GLenum, const GLvoid* *); +extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +extern void glSecondaryColor3bvEXT (const GLbyte *); +extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +extern void glSecondaryColor3dvEXT (const GLdouble *); +extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +extern void glSecondaryColor3fvEXT (const GLfloat *); +extern void glSecondaryColor3iEXT (GLint, GLint, GLint); +extern void glSecondaryColor3ivEXT (const GLint *); +extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +extern void glSecondaryColor3svEXT (const GLshort *); +extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +extern void glSecondaryColor3ubvEXT (const GLubyte *); +extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +extern void glSecondaryColor3uivEXT (const GLuint *); +extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +extern void glSecondaryColor3usvEXT (const GLushort *); +extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +extern void glTextureNormalEXT (GLenum); +extern void glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +extern void glFogCoordfEXT (GLfloat); +extern void glFogCoordfvEXT (const GLfloat *); +extern void glFogCoorddEXT (GLdouble); +extern void glFogCoorddvEXT (const GLdouble *); +extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte); +extern void glTangent3bvEXT (const GLbyte *); +extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble); +extern void glTangent3dvEXT (const GLdouble *); +extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat); +extern void glTangent3fvEXT (const GLfloat *); +extern void glTangent3iEXT (GLint, GLint, GLint); +extern void glTangent3ivEXT (const GLint *); +extern void glTangent3sEXT (GLshort, GLshort, GLshort); +extern void glTangent3svEXT (const GLshort *); +extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +extern void glBinormal3bvEXT (const GLbyte *); +extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +extern void glBinormal3dvEXT (const GLdouble *); +extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +extern void glBinormal3fvEXT (const GLfloat *); +extern void glBinormal3iEXT (GLint, GLint, GLint); +extern void glBinormal3ivEXT (const GLint *); +extern void glBinormal3sEXT (GLshort, GLshort, GLshort); +extern void glBinormal3svEXT (const GLshort *); +extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glFinishTextureSUNX (void); +extern void glGlobalAlphaFactorbSUN (GLbyte); +extern void glGlobalAlphaFactorsSUN (GLshort); +extern void glGlobalAlphaFactoriSUN (GLint); +extern void glGlobalAlphaFactorfSUN (GLfloat); +extern void glGlobalAlphaFactordSUN (GLdouble); +extern void glGlobalAlphaFactorubSUN (GLubyte); +extern void glGlobalAlphaFactorusSUN (GLushort); +extern void glGlobalAlphaFactoruiSUN (GLuint); +extern void glReplacementCodeuiSUN (GLuint); +extern void glReplacementCodeusSUN (GLushort); +extern void glReplacementCodeubSUN (GLubyte); +extern void glReplacementCodeuivSUN (const GLuint *); +extern void glReplacementCodeusvSUN (const GLushort *); +extern void glReplacementCodeubvSUN (const GLubyte *); +extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); +extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); +extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +extern void glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +extern void glVertexWeightfEXT (GLfloat); +extern void glVertexWeightfvEXT (const GLfloat *); +extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glFlushVertexArrayRangeNV (void); +extern void glVertexArrayRangeNV (GLsizei, const GLvoid *); +extern void glCombinerParameterfvNV (GLenum, const GLfloat *); +extern void glCombinerParameterfNV (GLenum, GLfloat); +extern void glCombinerParameterivNV (GLenum, const GLint *); +extern void glCombinerParameteriNV (GLenum, GLint); +extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); +extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); +extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glTbufferMask3DFX (GLuint); +extern void glSampleMaskEXT (GLclampf, GLboolean); +extern void glSamplePatternEXT (GLenum); +extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +extern void glIglooInterfaceSGIX (GLenum, const GLvoid *); +extern void glGenFencesNV (GLsizei, GLuint *); +extern void glDeleteFencesNV (GLsizei, const GLuint *); +extern void glSetFenceNV (GLuint, GLenum); +extern GLboolean glTestFenceNV (GLuint); +extern void glFinishFenceNV (GLuint); +extern GLboolean glIsFenceNV (GLuint); +extern void glGetFenceivNV (GLuint, GLenum, GLint *); +extern void glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +extern void glMapParameterivNV (GLenum, GLenum, const GLint *); +extern void glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +extern void glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +extern void glGetMapParameterivNV (GLenum, GLenum, GLint *); +extern void glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +extern void glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +extern void glEvalMapsNV (GLenum, GLenum); +extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glBindProgramNV (GLenum, GLuint); +extern void glDeleteProgramsNV (GLsizei, const GLuint *); +extern void glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +extern void glGenProgramsNV (GLsizei, GLuint *); +extern GLboolean glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +extern void glRequestResidentProgramsNV (GLsizei, const GLuint *); +extern void glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +extern void glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +extern void glGetProgramivNV (GLuint, GLenum, GLint *); +extern void glGetProgramStringNV (GLuint, GLenum, GLubyte *); +extern void glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +extern void glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +extern void glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +extern void glGetVertexAttribivNV (GLuint, GLenum, GLint *); +extern void glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +extern GLboolean glIsProgramNV (GLuint); +extern void glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +extern void glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +extern void glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +extern void glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +extern void glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +extern void glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +extern void glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +extern void glVertexAttrib1sNV (GLuint, GLshort); +extern void glVertexAttrib1fNV (GLuint, GLfloat); +extern void glVertexAttrib1dNV (GLuint, GLdouble); +extern void glVertexAttrib2sNV (GLuint, GLshort, GLshort); +extern void glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +extern void glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +extern void glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +extern void glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +extern void glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +extern void glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +extern void glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +extern void glVertexAttrib1svNV (GLuint, const GLshort *); +extern void glVertexAttrib1fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib1dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib2svNV (GLuint, const GLshort *); +extern void glVertexAttrib2fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib2dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib3svNV (GLuint, const GLshort *); +extern void glVertexAttrib3fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib3dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib4svNV (GLuint, const GLshort *); +extern void glVertexAttrib4fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib4dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib4ubvNV (GLuint, const GLubyte *); +extern void glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +extern void glTexBumpParameterivATI (GLenum, const GLint *); +extern void glTexBumpParameterfvATI (GLenum, const GLfloat *); +extern void glGetTexBumpParameterivATI (GLenum, GLint *); +extern void glGetTexBumpParameterfvATI (GLenum, GLfloat *); +extern GLuint glGenFragmentShadersATI (GLuint); +extern void glBindFragmentShaderATI (GLuint); +extern void glDeleteFragmentShaderATI (GLuint); +extern void glBeginFragmentShaderATI (void); +extern void glEndFragmentShaderATI (void); +extern void glPassTexCoordATI (GLuint, GLuint, GLenum); +extern void glSampleMapATI (GLuint, GLuint, GLenum); +extern void glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +extern void glPNTrianglesiATI (GLenum, GLint); +extern void glPNTrianglesfATI (GLenum, GLfloat); +extern GLuint glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +extern GLboolean glIsObjectBufferATI (GLuint); +extern void glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +extern void glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +extern void glGetObjectBufferivATI (GLuint, GLenum, GLint *); +extern void glDeleteObjectBufferATI (GLuint); +extern void glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +extern void glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +extern void glGetArrayObjectivATI (GLenum, GLenum, GLint *); +extern void glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +extern void glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +extern void glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +extern void glBeginVertexShaderEXT (void); +extern void glEndVertexShaderEXT (void); +extern void glBindVertexShaderEXT (GLuint); +extern GLuint glGenVertexShadersEXT (GLuint); +extern void glDeleteVertexShaderEXT (GLuint); +extern void glShaderOp1EXT (GLenum, GLuint, GLuint); +extern void glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +extern void glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +extern void glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +extern void glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +extern void glInsertComponentEXT (GLuint, GLuint, GLuint); +extern void glExtractComponentEXT (GLuint, GLuint, GLuint); +extern GLuint glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +extern void glSetInvariantEXT (GLuint, GLenum, const void *); +extern void glSetLocalConstantEXT (GLuint, GLenum, const void *); +extern void glVariantbvEXT (GLuint, const GLbyte *); +extern void glVariantsvEXT (GLuint, const GLshort *); +extern void glVariantivEXT (GLuint, const GLint *); +extern void glVariantfvEXT (GLuint, const GLfloat *); +extern void glVariantdvEXT (GLuint, const GLdouble *); +extern void glVariantubvEXT (GLuint, const GLubyte *); +extern void glVariantusvEXT (GLuint, const GLushort *); +extern void glVariantuivEXT (GLuint, const GLuint *); +extern void glVariantPointerEXT (GLuint, GLenum, GLuint, const void *); +extern void glEnableVariantClientStateEXT (GLuint); +extern void glDisableVariantClientStateEXT (GLuint); +extern GLuint glBindLightParameterEXT (GLenum, GLenum); +extern GLuint glBindMaterialParameterEXT (GLenum, GLenum); +extern GLuint glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +extern GLuint glBindTextureUnitParameterEXT (GLenum, GLenum); +extern GLuint glBindParameterEXT (GLenum); +extern GLboolean glIsVariantEnabledEXT (GLuint, GLenum); +extern void glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +extern void glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glVertexStream1s (GLenum, GLshort); +extern void glVertexStream1sv (GLenum, const GLshort *); +extern void glVertexStream1i (GLenum, GLint); +extern void glVertexStream1iv (GLenum, const GLint *); +extern void glVertexStream1f (GLenum, GLfloat); +extern void glVertexStream1fv (GLenum, const GLfloat *); +extern void glVertexStream1d (GLenum, GLdouble); +extern void glVertexStream1dv (GLenum, const GLdouble *); +extern void glVertexStream2s (GLenum, GLshort, GLshort); +extern void glVertexStream2sv (GLenum, const GLshort *); +extern void glVertexStream2i (GLenum, GLint, GLint); +extern void glVertexStream2iv (GLenum, const GLint *); +extern void glVertexStream2f (GLenum, GLfloat, GLfloat); +extern void glVertexStream2fv (GLenum, const GLfloat *); +extern void glVertexStream2d (GLenum, GLdouble, GLdouble); +extern void glVertexStream2dv (GLenum, const GLdouble *); +extern void glVertexStream3s (GLenum, GLshort, GLshort, GLshort); +extern void glVertexStream3sv (GLenum, const GLshort *); +extern void glVertexStream3i (GLenum, GLint, GLint, GLint); +extern void glVertexStream3iv (GLenum, const GLint *); +extern void glVertexStream3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glVertexStream3fv (GLenum, const GLfloat *); +extern void glVertexStream3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glVertexStream3dv (GLenum, const GLdouble *); +extern void glVertexStream4s (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glVertexStream4sv (GLenum, const GLshort *); +extern void glVertexStream4i (GLenum, GLint, GLint, GLint, GLint); +extern void glVertexStream4iv (GLenum, const GLint *); +extern void glVertexStream4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glVertexStream4fv (GLenum, const GLfloat *); +extern void glVertexStream4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glVertexStream4dv (GLenum, const GLdouble *); +extern void glNormalStream3b (GLenum, GLbyte, GLbyte, GLbyte); +extern void glNormalStream3bv (GLenum, const GLbyte *); +extern void glNormalStream3s (GLenum, GLshort, GLshort, GLshort); +extern void glNormalStream3sv (GLenum, const GLshort *); +extern void glNormalStream3i (GLenum, GLint, GLint, GLint); +extern void glNormalStream3iv (GLenum, const GLint *); +extern void glNormalStream3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glNormalStream3fv (GLenum, const GLfloat *); +extern void glNormalStream3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glNormalStream3dv (GLenum, const GLdouble *); +extern void glClientActiveVertexStream (GLenum); +extern void glVertexBlendEnvi (GLenum, GLint); +extern void glVertexBlendEnvf (GLenum, GLfloat); diff --git a/C2J/mesa40-header/gl.h b/C2J/mesa40-header/gl.h new file mode 100644 index 0000000..05bd466 --- /dev/null +++ b/C2J/mesa40-header/gl.h @@ -0,0 +1,2521 @@ +/* $Id$ */ + +/* + * Mesa 3-D graphics library + * Version: 4.0 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ +#if defined(__BEOS__) +#include <stdlib.h> /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# define GLAPIENTRY __stdcall +#else +/* non-Windows compilation */ +# define GLAPI extern +# define GLAPIENTRY +#endif /* WIN32 / CYGWIN bracket */ + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__) +#include <gl/mesa_wgl.h> +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +/*#define GL_VERSION_1_3 1 not yet */ +#define GL_ARB_imaging 1 + + +/* + * + * Datatypes + * + */ +#ifdef CENTERLINE_CLPP +#define signed +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * + * Constants + * + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_COEFF 0x0A00 +#define GL_DOMAIN 0x0A02 +#define GL_ORDER 0x0A01 + +/* Hints */ +#define GL_FOG_HINT 0x0C54 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + +/* OpenGL 1.2 */ +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + + +/* + * OpenGL 1.2 imaging subset + */ +/* GL_EXT_color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +/* GL_EXT_convolution and GL_HP_convolution_border_modes */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +/* GL_SGI_color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +/* GL_EXT_histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +/* GL_EXT_blend_color, GL_EXT_blend_minmax */ +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +/* OpenGL 1.3 */ +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export on +#endif + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + + + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* 1.2 functions */ +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + + +/* 1.2 imaging extension functions */ + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + +/* 1.3 functions */ + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +GLAPI void GLAPIENTRY glSamplePass( GLenum pass ); + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + + +#if defined(GL_GLEXT_LEGACY) + + +/* + * 1. GL_EXT_abgr + */ +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#endif /* GL_EXT_abgr */ + + + +/* + * 2. GL_EXT_blend_color + */ +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +#endif /* GL_EXT_blend_color */ + + + +/* + * 3. GL_EXT_polygon_offset + */ +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); + +#endif /* GL_EXT_polygon_offset */ + + + +/* + * 6. GL_EXT_texture3D + */ +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + +#endif /* GL_EXT_texture3D */ + + + +/* + * 20. GL_EXT_texture_object + */ +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 + +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); + +#endif /* GL_EXT_texture_object */ + + + +/* + * 27. GL_EXT_rescale_normal + */ +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#endif /* GL_EXT_rescale_normal */ + + + +/* + * 30. GL_EXT_vertex_array + */ +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); + +GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); + +GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); + +#endif /* GL_EXT_vertex_array */ + + + +/* + * 35. GL_SGIS_texture_edge_clamp + */ +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#endif /* GL_SGIS_texture_edge_clamp */ + + + +/* + * 37. GL_EXT_blend_minmax + */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); + +#endif /* GL_EXT_blend_minmax */ + + + +/* + * 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max ) + */ +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#endif /* GL_EXT_blend_subtract */ + + + +/* + * 39. GL_EXT_blend_logic_op + */ +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +/* No new tokens or functions */ + +#endif /* GL_EXT_blend_logic_op */ + + + +/* + * 54. GL_EXT_point_parameters + */ +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPointParameterfvSGIS(GLenum pname, const GLfloat *params); + +#endif /* GL_EXT_point_parameters */ + + + +/* + * 78. GL_EXT_paletted_texture + */ +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); + +#endif /* GL_EXT_paletted_texture */ + + + +/* + * 79. GL_EXT_clip_volume_hint + */ +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#endif /* GL_EXT_clip_volume_hint */ + + + +/* + * 97. GL_EXT_compiled_vertex_array + */ +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); +GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); + +#endif /* GL_EXT_compiled_vertex_array */ + +/* + * 137. GL_HP_occlusion_test + */ +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#endif /* GL_HP_occlusion_test */ + + +/* + * 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture) + */ +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#endif /* GL_EXT_shared_texture_palette */ + + + +/* + * 176. GL_EXT_stencil_wrap + */ +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#endif /* GL_EXT_stencil_wrap */ + + + +/* + * 179. GL_NV_texgen_reflection + */ +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#endif /* GL_NV_texgen_reflection */ + + + +/* + * 185. GL_EXT_texture_env_add + */ +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +/* No new tokens or functions */ + +#endif /* GL_EXT_texture_env_add */ + + + + + +/* + * 197. GL_MESA_window_pos + */ +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); +GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); +GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); +GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); +GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); +GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); +GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); + +#endif /* GL_MESA_window_pos */ + + + +/* + * 196. GL_MESA_resize_bufffers + */ +#ifndef GL_MESA_resize_bufffers +#define GL_MESA_resize_buffers 1 + +GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); + +#endif /* GL_MESA_resize_bufffers */ + + + +/* + * 220. GL_EXT_texture_env_dot3 + */ +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#endif /* GL_EXT_texture_env_dot3 */ + + +#else /* GL_GLEXT_LEGACY */ + +#include <GL/glext.h> + +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_trace + * XXX this should go into glext.h at some point + */ +#ifndef GL_MESA_trace +#define GL_MESA_trace 1 + +#define GL_TRACE_ALL_BITS_MESA 0xFFFF +#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001 +#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 +#define GL_TRACE_ARRAYS_BIT_MESA 0x0004 +#define GL_TRACE_TEXTURES_BIT_MESA 0x0008 +#define GL_TRACE_PIXELS_BIT_MESA 0x0010 +#define GL_TRACE_ERRORS_BIT_MESA 0x0020 +#define GL_TRACE_MASK_MESA 0x8755 +#define GL_TRACE_NAME_MESA 0x8756 + +GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask ); +GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask ); +GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName ); +GLAPI void GLAPIENTRY glEndTraceMESA( void ); +GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask ); +GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment ); +GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment ); +GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment ); + +#endif /* GL_MESA_trace */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX this will be in glext.h someday + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +/* + * ??. GL_MESA_sprite_point + */ +#ifndef GL_MESA_sprite_point +#define GL_MESA_sprite_point 1 + +#define GL_SPRITE_POINT_MESA 0x8757 /* XXX not finalized! */ + +#endif + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/C2J/mesa40-header/gl_mangle.h b/C2J/mesa40-header/gl_mangle.h new file mode 100644 index 0000000..5759f9e --- /dev/null +++ b/C2J/mesa40-header/gl_mangle.h @@ -0,0 +1,685 @@ +/* $Id$ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link + * your application both with OpenGL and Mesa. The Mesa functions will + * be redefined so they are prefixed with "mgl" instead of "gl". + * Contributed by Randy Frank ([email protected]) + */ + +#ifndef GL_MANGLE_H +#define GL_MANGLE_H + +#define glClearIndex mglClearIndex +#define glClearColor mglClearColor +#define glClear mglClear +#define glIndexMask mglIndexMask +#define glColorMask mglColorMask +#define glAlphaFunc mglAlphaFunc +#define glBlendFunc mglBlendFunc +#define glLogicOp mglLogicOp +#define glCullFace mglCullFace +#define glFrontFace mglFrontFace +#define glPointSize mglPointSize +#define glLineWidth mglLineWidth +#define glLineStipple mglLineStipple +#define glPolygonMode mglPolygonMode +#define glPolygonOffset mglPolygonOffset +#define glPolygonStipple mglPolygonStipple +#define glGetPolygonStipple mglGetPolygonStipple +#define glEdgeFlag mglEdgeFlag +#define glEdgeFlagv mglEdgeFlagv +#define glScissor mglScissor +#define glClipPlane mglClipPlane +#define glGetClipPlane mglGetClipPlane +#define glDrawBuffer mglDrawBuffer +#define glReadBuffer mglReadBuffer +#define glEnable mglEnable +#define glDisable mglDisable +#define glIsEnabled mglIsEnabled +#define glEnableClientState mglEnableClientState +#define glDisableClientState mglDisableClientState +#define glGetBooleanv mglGetBooleanv +#define glGetDoublev mglGetDoublev +#define glGetFloatv mglGetFloatv +#define glGetIntegerv mglGetIntegerv +#define glPushAttrib mglPushAttrib +#define glPopAttrib mglPopAttrib +#define glPushClientAttrib mglPushClientAttrib +#define glPopClientAttrib mglPopClientAttrib +#define glRenderMode mglRenderMode +#define glGetError mglGetError +#define glGetString mglGetString +#define glFinish mglFinish +#define glFlush mglFlush +#define glHint mglHint +#define glClearDepth mglClearDepth +#define glDepthFunc mglDepthFunc +#define glDepthMask mglDepthMask +#define glDepthRange mglDepthRange +#define glClearAccum mglClearAccum +#define glAccum mglAccum +#define glMatrixMode mglMatrixMode +#define glOrtho mglOrtho +#define glFrustum mglFrustum +#define glViewport mglViewport +#define glPushMatrix mglPushMatrix +#define glPopMatrix mglPopMatrix +#define glLoadIdentity mglLoadIdentity +#define glLoadMatrixd mglLoadMatrixd +#define glLoadMatrixf mglLoadMatrixf +#define glMultMatrixd mglMultMatrixd +#define glMultMatrixf mglMultMatrixf +#define glRotated mglRotated +#define glRotatef mglRotatef +#define glScaled mglScaled +#define glScalef mglScalef +#define glTranslated mglTranslated +#define glTranslatef mglTranslatef +#define glIsList mglIsList +#define glDeleteLists mglDeleteLists +#define glGenLists mglGenLists +#define glNewList mglNewList +#define glEndList mglEndList +#define glCallList mglCallList +#define glCallLists mglCallLists +#define glListBase mglListBase +#define glBegin mglBegin +#define glEnd mglEnd +#define glVertex2d mglVertex2d +#define glVertex2f mglVertex2f +#define glVertex2i mglVertex2i +#define glVertex2s mglVertex2s +#define glVertex3d mglVertex3d +#define glVertex3f mglVertex3f +#define glVertex3i mglVertex3i +#define glVertex3s mglVertex3s +#define glVertex4d mglVertex4d +#define glVertex4f mglVertex4f +#define glVertex4i mglVertex4i +#define glVertex4s mglVertex4s +#define glVertex2dv mglVertex2dv +#define glVertex2fv mglVertex2fv +#define glVertex2iv mglVertex2iv +#define glVertex2sv mglVertex2sv +#define glVertex3dv mglVertex3dv +#define glVertex3fv mglVertex3fv +#define glVertex3iv mglVertex3iv +#define glVertex3sv mglVertex3sv +#define glVertex4dv mglVertex4dv +#define glVertex4fv mglVertex4fv +#define glVertex4iv mglVertex4iv +#define glVertex4sv mglVertex4sv +#define glNormal3b mglNormal3b +#define glNormal3d mglNormal3d +#define glNormal3f mglNormal3f +#define glNormal3i mglNormal3i +#define glNormal3s mglNormal3s +#define glNormal3bv mglNormal3bv +#define glNormal3dv mglNormal3dv +#define glNormal3fv mglNormal3fv +#define glNormal3iv mglNormal3iv +#define glNormal3sv mglNormal3sv +#define glIndexd mglIndexd +#define glIndexf mglIndexf +#define glIndexi mglIndexi +#define glIndexs mglIndexs +#define glIndexub mglIndexub +#define glIndexdv mglIndexdv +#define glIndexfv mglIndexfv +#define glIndexiv mglIndexiv +#define glIndexsv mglIndexsv +#define glIndexubv mglIndexubv +#define glColor3b mglColor3b +#define glColor3d mglColor3d +#define glColor3f mglColor3f +#define glColor3i mglColor3i +#define glColor3s mglColor3s +#define glColor3ub mglColor3ub +#define glColor3ui mglColor3ui +#define glColor3us mglColor3us +#define glColor4b mglColor4b +#define glColor4d mglColor4d +#define glColor4f mglColor4f +#define glColor4i mglColor4i +#define glColor4s mglColor4s +#define glColor4ub mglColor4ub +#define glColor4ui mglColor4ui +#define glColor4us mglColor4us +#define glColor3bv mglColor3bv +#define glColor3dv mglColor3dv +#define glColor3fv mglColor3fv +#define glColor3iv mglColor3iv +#define glColor3sv mglColor3sv +#define glColor3ubv mglColor3ubv +#define glColor3uiv mglColor3uiv +#define glColor3usv mglColor3usv +#define glColor4bv mglColor4bv +#define glColor4dv mglColor4dv +#define glColor4fv mglColor4fv +#define glColor4iv mglColor4iv +#define glColor4sv mglColor4sv +#define glColor4ubv mglColor4ubv +#define glColor4uiv mglColor4uiv +#define glColor4usv mglColor4usv +#define glTexCoord1d mglTexCoord1d +#define glTexCoord1f mglTexCoord1f +#define glTexCoord1i mglTexCoord1i +#define glTexCoord1s mglTexCoord1s +#define glTexCoord2d mglTexCoord2d +#define glTexCoord2f mglTexCoord2f +#define glTexCoord2i mglTexCoord2i +#define glTexCoord2s mglTexCoord2s +#define glTexCoord3d mglTexCoord3d +#define glTexCoord3f mglTexCoord3f +#define glTexCoord3i mglTexCoord3i +#define glTexCoord3s mglTexCoord3s +#define glTexCoord4d mglTexCoord4d +#define glTexCoord4f mglTexCoord4f +#define glTexCoord4i mglTexCoord4i +#define glTexCoord4s mglTexCoord4s +#define glTexCoord1dv mglTexCoord1dv +#define glTexCoord1fv mglTexCoord1fv +#define glTexCoord1iv mglTexCoord1iv +#define glTexCoord1sv mglTexCoord1sv +#define glTexCoord2dv mglTexCoord2dv +#define glTexCoord2fv mglTexCoord2fv +#define glTexCoord2iv mglTexCoord2iv +#define glTexCoord2sv mglTexCoord2sv +#define glTexCoord3dv mglTexCoord3dv +#define glTexCoord3fv mglTexCoord3fv +#define glTexCoord3iv mglTexCoord3iv +#define glTexCoord3sv mglTexCoord3sv +#define glTexCoord4dv mglTexCoord4dv +#define glTexCoord4fv mglTexCoord4fv +#define glTexCoord4iv mglTexCoord4iv +#define glTexCoord4sv mglTexCoord4sv +#define glRasterPos2d mglRasterPos2d +#define glRasterPos2f mglRasterPos2f +#define glRasterPos2i mglRasterPos2i +#define glRasterPos2s mglRasterPos2s +#define glRasterPos3d mglRasterPos3d +#define glRasterPos3f mglRasterPos3f +#define glRasterPos3i mglRasterPos3i +#define glRasterPos3s mglRasterPos3s +#define glRasterPos4d mglRasterPos4d +#define glRasterPos4f mglRasterPos4f +#define glRasterPos4i mglRasterPos4i +#define glRasterPos4s mglRasterPos4s +#define glRasterPos2dv mglRasterPos2dv +#define glRasterPos2fv mglRasterPos2fv +#define glRasterPos2iv mglRasterPos2iv +#define glRasterPos2sv mglRasterPos2sv +#define glRasterPos3dv mglRasterPos3dv +#define glRasterPos3fv mglRasterPos3fv +#define glRasterPos3iv mglRasterPos3iv +#define glRasterPos3sv mglRasterPos3sv +#define glRasterPos4dv mglRasterPos4dv +#define glRasterPos4fv mglRasterPos4fv +#define glRasterPos4iv mglRasterPos4iv +#define glRasterPos4sv mglRasterPos4sv +#define glRectd mglRectd +#define glRectf mglRectf +#define glRecti mglRecti +#define glRects mglRects +#define glRectdv mglRectdv +#define glRectfv mglRectfv +#define glRectiv mglRectiv +#define glRectsv mglRectsv +#define glVertexPointer mglVertexPointer +#define glNormalPointer mglNormalPointer +#define glColorPointer mglColorPointer +#define glIndexPointer mglIndexPointer +#define glTexCoordPointer mglTexCoordPointer +#define glEdgeFlagPointer mglEdgeFlagPointer +#define glGetPointerv mglGetPointerv +#define glArrayElement mglArrayElement +#define glDrawArrays mglDrawArrays +#define glDrawElements mglDrawElements +#define glInterleavedArrays mglInterleavedArrays +#define glShadeModel mglShadeModel +#define glLightf mglLightf +#define glLighti mglLighti +#define glLightfv mglLightfv +#define glLightiv mglLightiv +#define glGetLightfv mglGetLightfv +#define glGetLightiv mglGetLightiv +#define glLightModelf mglLightModelf +#define glLightModeli mglLightModeli +#define glLightModelfv mglLightModelfv +#define glLightModeliv mglLightModeliv +#define glMaterialf mglMaterialf +#define glMateriali mglMateriali +#define glMaterialfv mglMaterialfv +#define glMaterialiv mglMaterialiv +#define glGetMaterialfv mglGetMaterialfv +#define glGetMaterialiv mglGetMaterialiv +#define glColorMaterial mglColorMaterial +#define glPixelZoom mglPixelZoom +#define glPixelStoref mglPixelStoref +#define glPixelStorei mglPixelStorei +#define glPixelTransferf mglPixelTransferf +#define glPixelTransferi mglPixelTransferi +#define glPixelMapfv mglPixelMapfv +#define glPixelMapuiv mglPixelMapuiv +#define glPixelMapusv mglPixelMapusv +#define glGetPixelMapfv mglGetPixelMapfv +#define glGetPixelMapuiv mglGetPixelMapuiv +#define glGetPixelMapusv mglGetPixelMapusv +#define glBitmap mglBitmap +#define glReadPixels mglReadPixels +#define glDrawPixels mglDrawPixels +#define glCopyPixels mglCopyPixels +#define glStencilFunc mglStencilFunc +#define glStencilMask mglStencilMask +#define glStencilOp mglStencilOp +#define glClearStencil mglClearStencil +#define glTexGend mglTexGend +#define glTexGenf mglTexGenf +#define glTexGeni mglTexGeni +#define glTexGendv mglTexGendv +#define glTexGenfv mglTexGenfv +#define glTexGeniv mglTexGeniv +#define glGetTexGendv mglGetTexGendv +#define glGetTexGenfv mglGetTexGenfv +#define glGetTexGeniv mglGetTexGeniv +#define glTexEnvf mglTexEnvf +#define glTexEnvi mglTexEnvi +#define glTexEnvfv mglTexEnvfv +#define glTexEnviv mglTexEnviv +#define glGetTexEnvfv mglGetTexEnvfv +#define glGetTexEnviv mglGetTexEnviv +#define glTexParameterf mglTexParameterf +#define glTexParameteri mglTexParameteri +#define glTexParameterfv mglTexParameterfv +#define glTexParameteriv mglTexParameteriv +#define glGetTexParameterfv mglGetTexParameterfv +#define glGetTexParameteriv mglGetTexParameteriv +#define glGetTexLevelParameterfv mglGetTexLevelParameterfv +#define glGetTexLevelParameteriv mglGetTexLevelParameteriv +#define glTexImage1D mglTexImage1D +#define glTexImage2D mglTexImage2D +#define glGetTexImage mglGetTexImage +#define glGenTextures mglGenTextures +#define glDeleteTextures mglDeleteTextures +#define glBindTexture mglBindTexture +#define glPrioritizeTextures mglPrioritizeTextures +#define glAreTexturesResident mglAreTexturesResident +#define glIsTexture mglIsTexture +#define glTexSubImage1D mglTexSubImage1D +#define glTexSubImage2D mglTexSubImage2D +#define glCopyTexImage1D mglCopyTexImage1D +#define glCopyTexImage2D mglCopyTexImage2D +#define glCopyTexSubImage1D mglCopyTexSubImage1D +#define glCopyTexSubImage2D mglCopyTexSubImage2D +#define glMap1d mglMap1d +#define glMap1f mglMap1f +#define glMap2d mglMap2d +#define glMap2f mglMap2f +#define glGetMapdv mglGetMapdv +#define glGetMapfv mglGetMapfv +#define glGetMapiv mglGetMapiv +#define glGetMinmax mglGetMinmax +#define glEvalCoord1d mglEvalCoord1d +#define glEvalCoord1f mglEvalCoord1f +#define glEvalCoord1dv mglEvalCoord1dv +#define glEvalCoord1fv mglEvalCoord1fv +#define glEvalCoord2d mglEvalCoord2d +#define glEvalCoord2f mglEvalCoord2f +#define glEvalCoord2dv mglEvalCoord2dv +#define glEvalCoord2fv mglEvalCoord2fv +#define glMapGrid1d mglMapGrid1d +#define glMapGrid1f mglMapGrid1f +#define glMapGrid2d mglMapGrid2d +#define glMapGrid2f mglMapGrid2f +#define glEvalPoint1 mglEvalPoint1 +#define glEvalPoint2 mglEvalPoint2 +#define glEvalMesh1 mglEvalMesh1 +#define glEvalMesh2 mglEvalMesh2 +#define glFogf mglFogf +#define glFogi mglFogi +#define glFogfv mglFogfv +#define glFogiv mglFogiv +#define glFeedbackBuffer mglFeedbackBuffer +#define glPassThrough mglPassThrough +#define glSelectBuffer mglSelectBuffer +#define glInitNames mglInitNames +#define glLoadName mglLoadName +#define glPushName mglPushName +#define glPopName mglPopName +#define glBlendEquation mglBlendEquation +#define glBlendEquationEXT mglBlendEquationEXT +#define glBlendColor mglBlendColor +#define glBlendColorEXT mglBlendColorEXT +#define glPolygonOffsetEXT mglPolygonOffsetEXT +#define glVertexPointerEXT mglVertexPointerEXT +#define glNormalPointerEXT mglNormalPointerEXT +#define glColorPointerEXT mglColorPointerEXT +#define glIndexPointerEXT mglIndexPointerEXT +#define glTexCoordPointerEXT mglTexCoordPointerEXT +#define glEdgeFlagPointerEXT mglEdgeFlagPointerEXT +#define glGetPointervEXT mglGetPointervEXT +#define glArrayElementEXT mglArrayElementEXT +#define glDrawArraysEXT mglDrawArraysEXT +#define glGenTexturesEXT mglGenTexturesEXT +#define glDeleteTexturesEXT mglDeleteTexturesEXT +#define glBindTextureEXT mglBindTextureEXT +#define glPrioritizeTexturesEXT mglPrioritizeTexturesEXT +#define glAreTexturesResidentEXT mglAreTexturesResidentEXT +#define glIsTextureEXT mglIsTextureEXT +#define glTexImage3DEXT mglTexImage3DEXT +#define glTexSubImage3DEXT mglTexSubImage3DEXT +#define glCopyTexSubImage3DEXT mglCopyTexSubImage3DEXT +#define glColorTable mglColorTable +#define glColorTableParameteriv mglColorTableParameteriv +#define glColorTableParameterfv mglColorTableParameterfv +#define glColorSubTable mglColorSubTable +#define glGetColorTable mglGetColorTable +#define glGetColorTableParameteriv mglGetColorTableParameteriv +#define glGetColorTableParameterfv mglGetColorTableParameterfv +#define glColorTableEXT mglColorTableEXT +#define glColorSubTableEXT mglColorSubTableEXT +#define glGetColorTableEXT mglGetColorTableEXT +#define glGetColorTableParameterfvEXT mglGetColorTableParameterfvEXT +#define glGetColorTableParameterivEXT mglGetColorTableParameterivEXT +#define glMultiTexCoord1dSGIS mglMultiTexCoord1dSGIS +#define glMultiTexCoord1dvSGIS mglMultiTexCoord1dvSGIS +#define glMultiTexCoord1fSGIS mglMultiTexCoord1fSGIS +#define glMultiTexCoord1fvSGIS mglMultiTexCoord1fvSGIS +#define glMultiTexCoord1iSGIS mglMultiTexCoord1iSGIS +#define glMultiTexCoord1ivSGIS mglMultiTexCoord1ivSGIS +#define glMultiTexCoord1sSGIS mglMultiTexCoord1sSGIS +#define glMultiTexCoord1svSGIS mglMultiTexCoord1svSGIS +#define glMultiTexCoord2dSGIS mglMultiTexCoord2dSGIS +#define glMultiTexCoord2dvSGIS mglMultiTexCoord2dvSGIS +#define glMultiTexCoord2fSGIS mglMultiTexCoord2fSGIS +#define glMultiTexCoord2fvSGIS mglMultiTexCoord2fvSGIS +#define glMultiTexCoord2iSGIS mglMultiTexCoord2iSGIS +#define glMultiTexCoord2ivSGIS mglMultiTexCoord2ivSGIS +#define glMultiTexCoord2sSGIS mglMultiTexCoord2sSGIS +#define glMultiTexCoord2svSGIS mglMultiTexCoord2svSGIS +#define glMultiTexCoord3dSGIS mglMultiTexCoord3dSGIS +#define glMultiTexCoord3dvSGIS mglMultiTexCoord3dvSGIS +#define glMultiTexCoord3fSGIS mglMultiTexCoord3fSGIS +#define glMultiTexCoord3fvSGIS mglMultiTexCoord3fvSGIS +#define glMultiTexCoord3iSGIS mglMultiTexCoord3iSGIS +#define glMultiTexCoord3ivSGIS mglMultiTexCoord3ivSGIS +#define glMultiTexCoord3sSGIS mglMultiTexCoord3sSGIS +#define glMultiTexCoord3svSGIS mglMultiTexCoord3svSGIS +#define glMultiTexCoord4dSGIS mglMultiTexCoord4dSGIS +#define glMultiTexCoord4dvSGIS mglMultiTexCoord4dvSGIS +#define glMultiTexCoord4fSGIS mglMultiTexCoord4fSGIS +#define glMultiTexCoord4fvSGIS mglMultiTexCoord4fvSGIS +#define glMultiTexCoord4iSGIS mglMultiTexCoord4iSGIS +#define glMultiTexCoord4ivSGIS mglMultiTexCoord4ivSGIS +#define glMultiTexCoord4sSGIS mglMultiTexCoord4sSGIS +#define glMultiTexCoord4svSGIS mglMultiTexCoord4svSGIS +#define glMultiTexCoordPointerSGIS mglMultiTexCoordPointerSGIS +#define glSelectTextureSGIS mglSelectTextureSGIS +#define glSelectTextureCoordSetSGIS mglSelectTextureCoordSetSGIS +#define glActiveTextureARB mglActiveTextureARB +#define glClientActiveTextureARB mglClientActiveTextureARB +#define glMultiTexCoord1dARB mglMultiTexCoord1dARB +#define glMultiTexCoord1dvARB mglMultiTexCoord1dvARB +#define glMultiTexCoord1fARB mglMultiTexCoord1fARB +#define glMultiTexCoord1fvARB mglMultiTexCoord1fvARB +#define glMultiTexCoord1iARB mglMultiTexCoord1iARB +#define glMultiTexCoord1ivARB mglMultiTexCoord1ivARB +#define glMultiTexCoord1sARB mglMultiTexCoord1sARB +#define glMultiTexCoord1svARB mglMultiTexCoord1svARB +#define glMultiTexCoord2dARB mglMultiTexCoord2dARB +#define glMultiTexCoord2dvARB mglMultiTexCoord2dvARB +#define glMultiTexCoord2fARB mglMultiTexCoord2fARB +#define glMultiTexCoord2fvARB mglMultiTexCoord2fvARB +#define glMultiTexCoord2iARB mglMultiTexCoord2iARB +#define glMultiTexCoord2ivARB mglMultiTexCoord2ivARB +#define glMultiTexCoord2sARB mglMultiTexCoord2sARB +#define glMultiTexCoord2svARB mglMultiTexCoord2svARB +#define glMultiTexCoord3dARB mglMultiTexCoord3dARB +#define glMultiTexCoord3dvARB mglMultiTexCoord3dvARB +#define glMultiTexCoord3fARB mglMultiTexCoord3fARB +#define glMultiTexCoord3fvARB mglMultiTexCoord3fvARB +#define glMultiTexCoord3iARB mglMultiTexCoord3iARB +#define glMultiTexCoord3ivARB mglMultiTexCoord3ivARB +#define glMultiTexCoord3sARB mglMultiTexCoord3sARB +#define glMultiTexCoord3svARB mglMultiTexCoord3svARB +#define glMultiTexCoord4dARB mglMultiTexCoord4dARB +#define glMultiTexCoord4dvARB mglMultiTexCoord4dvARB +#define glMultiTexCoord4fARB mglMultiTexCoord4fARB +#define glMultiTexCoord4fvARB mglMultiTexCoord4fvARB +#define glMultiTexCoord4iARB mglMultiTexCoord4iARB +#define glMultiTexCoord4ivARB mglMultiTexCoord4ivARB +#define glMultiTexCoord4sARB mglMultiTexCoord4sARB +#define glMultiTexCoord4svARB mglMultiTexCoord4svARB +#define glPointParameterfEXT mglPointParameterfEXT +#define glPointParameterfvEXT mglPointParameterfvEXT +#define glBlendFuncSeparateINGR mglBlendFuncSeparateINGR +#define glWindowPos2iMESA mglWindowPos2iMESA +#define glWindowPos2sMESA mglWindowPos2sMESA +#define glWindowPos2fMESA mglWindowPos2fMESA +#define glWindowPos2dMESA mglWindowPos2dMESA +#define glWindowPos2ivMESA mglWindowPos2ivMESA +#define glWindowPos2svMESA mglWindowPos2svMESA +#define glWindowPos2fvMESA mglWindowPos2fvMESA +#define glWindowPos2dvMESA mglWindowPos2dvMESA +#define glWindowPos3iMESA mglWindowPos3iMESA +#define glWindowPos3sMESA mglWindowPos3sMESA +#define glWindowPos3fMESA mglWindowPos3fMESA +#define glWindowPos3dMESA mglWindowPos3dMESA +#define glWindowPos3ivMESA mglWindowPos3ivMESA +#define glWindowPos3svMESA mglWindowPos3svMESA +#define glWindowPos3fvMESA mglWindowPos3fvMESA +#define glWindowPos3dvMESA mglWindowPos3dvMESA +#define glWindowPos4iMESA mglWindowPos4iMESA +#define glWindowPos4sMESA mglWindowPos4sMESA +#define glWindowPos4fMESA mglWindowPos4fMESA +#define glWindowPos4dMESA mglWindowPos4dMESA +#define glWindowPos4ivMESA mglWindowPos4ivMESA +#define glWindowPos4svMESA mglWindowPos4svMESA +#define glWindowPos4fvMESA mglWindowPos4fvMESA +#define glWindowPos4dvMESA mglWindowPos4dvMESA +#define glResizeBuffersMESA mglResizeBuffersMESA +#define glDrawRangeElements mglDrawRangeElements +#define glTexImage3D mglTexImage3D +#define glTexSubImage3D mglTexSubImage3D +#define glCopyTexSubImage3D mglCopyTexSubImage3D +#define glHistogram mglHistogram +#define glResetHistogram mglResetHistogram +#define glGetHistogram mglGetHistogram +#define glGetHistogramParameterfv mglGetHistogramParameterfv +#define glGetHistogramParameteriv mglGetHistogramParameteriv +#define glMinmax mglMinmax +#define glResetMinmax mglResetMinmax +#define glGetMinmax mglGetMinmax +#define glGetMinmaxParameterfv mglGetMinmaxParameterfv +#define glGetMinmaxParameteriv mglGetMinmaxParameteriv +#define glConvolutionFilter1D mglConvolutionFilter1D +#define glConvolutionFilter2D mglConvolutionFilter2D +#define glConvolutionParameterf mglConvolutionParameterf +#define glConvolutionParameterfv mglConvolutionParameterfv +#define glConvolutionParameteri mglConvolutionParameteri +#define glConvolutionParameteriv mglConvolutionParameteriv +#define glCopyConvolutionFilter1D mglCopyConvolutionFilter1D +#define glCopyConvolutionFilter2D mglCopyConvolutionFilter2D +#define glGetConvolutionFilter mglGetConvolutionFilter +#define glGetConvolutionParameterfv mglGetConvolutionParameterfv +#define glGetConvolutionParameteriv mglGetConvolutionParameteriv +#define glSeparableFilter2D mglSeparableFilter2D +#define glGetSeparableFilter mglGetSeparableFilter +#define glCopyColorSubTable mglCopyColorSubTable +#define glCopyColorTable mglCopyColorTable +#define glLockArraysEXT mglLockArraysEXT +#define glUnlockArraysEXT mglUnlockArraysEXT +#define glGetFinalCombinerInputParameterivNV mglGetFinalCombinerInputParameterivNV +#define glGetFinalCombinerInputParameterfvNV mglGetFinalCombinerInputParameterfvNV +#define glGetCombinerOutputParameterivNV mglGetCombinerOutputParameterivNV +#define glGetCombinerOutputParameterfvNV mglGetCombinerOutputParameterfvNV +#define glGetCombinerInputParameterivNV mglGetCombinerInputParameterivNV +#define glGetCombinerInputParameterfvNV mglGetCombinerInputParameterfvNV +#define glFinalCombinerInputNV mglFinalCombinerInputNV +#define glCombinerOutputNV mglCombinerOutputNV +#define glCombinerInputNV mglCombinerInputNV +#define glCombinerParameteriNV mglCombinerParameteriNV +#define glCombinerParameterivNV mglCombinerParameterivNV +#define glCombinerParameterfNV mglCombinerParameterfNV +#define glCombinerParameterfvNV mglCombinerParameterfvNV +#define glVertexArrayRangeNV mglVertexArrayRangeNV +#define glFlushVertexArrayRangeNV mglFlushVertexArrayRangeNV +#define glVertexWeightPointerEXT mglVertexWeightPointerEXT +#define glVertexWeightfvEXT mglVertexWeightfvEXT +#define glVertexWeightfEXT mglVertexWeightfEXT +#define glBlendFuncSeparateEXT mglBlendFuncSeparateEXT +#define glFogCoordPointerEXT mglFogCoordPointerEXT +#define glFogCoorddEXT mglFogCoorddEXT +#define glFogCoordfvEXT mglFogCoordfvEXT +#define glFogCoordfEXT mglFogCoordfEXT +#define glLightEnviSGIX mglLightEnviSGIX +#define glGetFragmentMaterialivSGIX mglGetFragmentMaterialivSGIX +#define glGetFragmentMaterialfvSGIX mglGetFragmentMaterialfvSGIX +#define glGetFragmentLightivSGIX mglGetFragmentLightivSGIX +#define glGetFragmentLightfvSGIX mglGetFragmentLightfvSGIX +#define glFragmentMaterialivSGIX mglFragmentMaterialivSGIX +#define glFragmentMaterialiSGIX mglFragmentMaterialiSGIX +#define glFragmentMaterialfvSGIX mglFragmentMaterialfvSGIX +#define glFragmentMaterialfSGIX mglFragmentMaterialfSGIX +#define glFragmentLightModelivSGIX mglFragmentLightModelivSGIX +#define glFragmentLightModeliSGIX mglFragmentLightModeliSGIX +#define glFragmentLightModelfvSGIX mglFragmentLightModelfvSGIX +#define glFragmentLightModelfSGIX mglFragmentLightModelfSGIX +#define glFragmentLightivSGIX mglFragmentLightivSGIX +#define glFragmentLightiSGIX mglFragmentLightiSGIX +#define glFragmentLightfvSGIX mglFragmentLightfvSGIX +#define glFragmentLightfSGIX mglFragmentLightfSGIX +#define glFragmentColorMaterialSGIX mglFragmentColorMaterialSGIX +#define glCullParameterdvEXT mglCullParameterdvEXT +#define glCullParameterfvEXT mglCullParameterfvEXT +#define glIndexFuncEXT mglIndexFuncEXT +#define glIndexMaterialEXT mglIndexMaterialEXT +#define glListParameterivSGIX mglListParameterivSGIX +#define glListParameteriSGIX mglListParameteriSGIX +#define glListParameterfvSGIX mglListParameterfvSGIX +#define glListParameterfSGIX mglListParameterfSGIX +#define glGetListParameterivSGIX mglGetListParameterivSGIX +#define glGetListParameterfvSGIX mglGetListParameterfvSGIX +#define glHintPGI mglHintPGI +#define glCopyColorSubTableEXT mglCopyColorSubTableEXT +#define glFlushRasterSGIX mglFlushRasterSGIX +#define glReferencePlaneSGIX mglReferencePlaneSGIX +#define glTagSampleBufferSGIX mglTagSampleBufferSGIX +#define glFrameZoomSGIX mglFrameZoomSGIX +#define glGetInstrumentsSGIX mglGetInstrumentsSGIX +#define glPollInstrumentsSGIX mglPollInstrumentsSGIX +#define glReadInstrumentsSGIX mglReadInstrumentsSGIX +#define glStopInstrumentsSGIX mglStopInstrumentsSGIX +#define glStartInstrumentsSGIX mglStartInstrumentsSGIX +#define glInstrumentsBufferSGIX mglInstrumentsBufferSGIX +#define glPointParameterfvSGIS mglPointParameterfvSGIS +#define glPointParameterfSGIS mglPointParameterfSGIS +#define glSpriteParameterivSGIX mglSpriteParameterivSGIX +#define glSpriteParameteriSGIX mglSpriteParameteriSGIX +#define glSpriteParameterfvSGIX mglSpriteParameterfvSGIX +#define glSpriteParameterfSGIX mglSpriteParameterfSGIX +#define glSamplePatternSGIS mglSamplePatternSGIS +#define glSampleMaskSGIS mglSampleMaskSGIS +#define glSharpenTexFuncSGIS mglSharpenTexFuncSGIS +#define glGetSharpenTexFuncSGIS mglGetSharpenTexFuncSGIS +#define glGetDetailTexFuncSGIS mglGetDetailTexFuncSGIS +#define glDetailTexFuncSGIS mglDetailTexFuncSGIS +#define glTexSubImage4DSGIS mglTexSubImage4DSGIS +#define glTexImage4DSGIS mglTexImage4DSGIS +#define glGetPixelTexGenParameterivSGIS mglGetPixelTexGenParameterivSGIS +#define glGetPixelTexGenParameterfvSGIS mglGetPixelTexGenParameterfvSGIS +#define glPixelTexGenParameteriSGIS mglPixelTexGenParameteriSGIS +#define glPixelTexGenParameterfSGIS mglPixelTexGenParameterfSGIS +#define glGetColorTableParameterivSGI mglGetColorTableParameterivSGI +#define glGetColorTableParameterfvSGI mglGetColorTableParameterfvSGI +#define glGetColorTableSGI mglGetColorTableSGI +#define glCopyColorTableSGI mglCopyColorTableSGI +#define glColorTableParameterivSGI mglColorTableParameterivSGI +#define glColorTableParameterfvSGI mglColorTableParameterfvSGI +#define glColorTableSGI mglColorTableSGI +#define glSeparableFilter2DEXT mglSeparableFilter2DEXT +#define glGetSeparableFilterEXT mglGetSeparableFilterEXT +#define glGetConvolutionParameterfvEXT mglGetConvolutionParameterfvEXT +#define glGetConvolutionParameterivEXT mglGetConvolutionParameterivEXT +#define glGetConvolutionFilterEXT mglGetConvolutionFilterEXT +#define glCopyConvolutionFilter2DEXT mglCopyConvolutionFilter2DEXT +#define glCopyConvolutionFilter1DEXT mglCopyConvolutionFilter1DEXT +#define glConvolutionParameterivEXT mglConvolutionParameterivEXT +#define glConvolutionParameteriEXT mglConvolutionParameteriEXT +#define glConvolutionParameterfvEXT mglConvolutionParameterfvEXT +#define glConvolutionParameterfEXT mglConvolutionParameterfEXT +#define glConvolutionFilter2DEXT mglConvolutionFilter2DEXT +#define glConvolutionFilter1DEXT mglConvolutionFilter1DEXT +#define glResetMinmaxEXT mglResetMinmaxEXT +#define glResetHistogramEXT mglResetHistogramEXT +#define glMinmaxEXT mglMinmaxEXT +#define glHistogramEXT mglHistogramEXT +#define glGetMinmaxParameterivEXT mglGetMinmaxParameterivEXT +#define glGetMinmaxParameterfvEXT mglGetMinmaxParameterfvEXT +#define glGetMinmaxEXT mglGetMinmaxEXT +#define glGetHistogramParameterivEXT mglGetHistogramParameterivEXT +#define glGetHistogramParameterfvEXT mglGetHistogramParameterfvEXT +#define glGetHistogramEXT mglGetHistogramEXT +#define glCopyTexSubImage2DEXT mglCopyTexSubImage2DEXT +#define glCopyTexSubImage1DEXT mglCopyTexSubImage1DEXT +#define glCopyTexImage2DEXT mglCopyTexImage2DEXT +#define glCopyTexImage1DEXT mglCopyTexImage1DEXT +#define glTexSubImage2DEXT mglTexSubImage2DEXT +#define glTexSubImage1DEXT mglTexSubImage1DEXT +#define glSampleCoverageARB mglSampleCoverageARB +#define glSamplePassARB mglSamplePassARB +#define glMultTransposeMatrixfARB mglMultTransposeMatrixfARB +#define glMultTransposeMatrixdARB mglMultTransposeMatrixdARB +#define glLoadTransposeMatrixfARB mglLoadTransposeMatrixfARB +#define glLoadTransposeMatrixdARB mglLoadTransposeMatrixdARB +#define glSecondaryColor3fEXT mglSecondaryColor3fEXT +#define glSecondaryColor3ubEXT mglSecondaryColor3ubEXT +#define glSecondaryColor3uivEXT mglSecondaryColor3uivEXT +#define glSecondaryColor3ubvEXT mglSecondaryColor3ubvEXT +#define glSecondaryColor3svEXT mglSecondaryColor3svEXT +#define glSecondaryColor3ivEXT mglSecondaryColor3ivEXT +#define glSecondaryColor3fvEXT mglSecondaryColor3fvEXT +#define glSecondaryColor3dvEXT mglSecondaryColor3dvEXT +#define glSecondaryColor3bvEXT mglSecondaryColor3bvEXT +#define glSecondaryColor3usvEXT mglSecondaryColor3usvEXT +#define glSecondaryColorPointerEXT mglSecondaryColorPointerEXT +#define glSecondaryColor3iEXT mglSecondaryColor3iEXT +#define glSecondaryColor3dEXT mglSecondaryColor3dEXT +#define glSecondaryColor3bEXT mglSecondaryColor3bEXT +#define glSecondaryColor3uiEXT mglSecondaryColor3uiEXT +#define glSecondaryColor3usEXT mglSecondaryColor3usEXT +#define glSecondaryColor3sEXT mglSecondaryColor3sEXT + + +/* Internal symbols which may collide with other OpenGL implementations. */ +#define __glCoreCreateContext __mglCoreCreateContext +#define __glCoreNopDispatch __mglCoreNopDispatch + + +#endif diff --git a/C2J/mesa40-header/glext.h b/C2J/mesa40-header/glext.h new file mode 100644 index 0000000..5dbdc1e --- /dev/null +++ b/C2J/mesa40-header/glext.h @@ -0,0 +1,4402 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2001/09/26 */ +#define GL_GLEXT_VERSION 9 + +#ifndef GL_VERSION_1_2 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGB_EXT 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#define GL_DOT3_RGBA_EXT 0x86AF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_TEXTURE_RECTANGLE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGEXTVE_X_EXT 0x87D9 +#define GL_NEGEXTVE_Y_EXT 0x87DA +#define GL_NEGEXTVE_Z_EXT 0x87DB +#define GL_NEGEXTVE_W_EXT 0x87DC +#define GL_NEGEXTVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, void *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences); +typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params); +typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params); +typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble *v); +typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glDeleteObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLDELETEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const void *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const void *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const void *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1s (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1i (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1iv (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1f (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1d (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2iv (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3iv (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4iv (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3b (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bv (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3iv (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStream (GLenum); +GLAPI void APIENTRY glVertexBlendEnvi (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvf (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLVERTEXSTREAM1SPROC) (GLenum stream, GLshort x); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1SVPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1IPROC) (GLenum stream, GLint x); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1IVPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1FPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1FVPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1DPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRY * PFNGLVERTEXSTREAM1DVPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2SPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2SVPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2IPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2IVPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2FPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2FVPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2DPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRY * PFNGLVERTEXSTREAM2DVPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3SPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3SVPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3IPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3IVPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3FPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3FVPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3DPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * PFNGLVERTEXSTREAM3DVPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4SPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4SVPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4IPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4IVPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4FPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4FVPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4DPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * PFNGLVERTEXSTREAM4DVPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRY * PFNGLNORMALSTREAM3BPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRY * PFNGLNORMALSTREAM3BVPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRY * PFNGLNORMALSTREAM3SPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRY * PFNGLNORMALSTREAM3SVPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRY * PFNGLNORMALSTREAM3IPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRY * PFNGLNORMALSTREAM3IVPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRY * PFNGLNORMALSTREAM3FPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRY * PFNGLNORMALSTREAM3FVPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRY * PFNGLNORMALSTREAM3DPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRY * PFNGLNORMALSTREAM3DVPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMPROC) (GLenum stream); +typedef void (APIENTRY * PFNGLVERTEXBLENDENVIPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLVERTEXBLENDENVFPROC) (GLenum pname, GLfloat param); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/C2J/mesa40-header/glu-enum-auto.orig b/C2J/mesa40-header/glu-enum-auto.orig new file mode 100644 index 0000000..167850e --- /dev/null +++ b/C2J/mesa40-header/glu-enum-auto.orig @@ -0,0 +1,150 @@ +typedef enum { + GLU_AUTO_LOAD_MATRIX = 100200, + GLU_BEGIN = 100100, + GLU_CCW = 100121, + GLU_CULLING = 100201, + GLU_CW = 100120, + GLU_DISPLAY_MODE = 100204, + GLU_DOMAIN_DISTANCE = 100217, + GLU_EDGE_FLAG = 100104, + GLU_END = 100102, + GLU_ERROR = 100103, + GLU_EXTENSIONS = 100801, + GLU_EXTERIOR = 100123, + GLU_FALSE = 0, + GLU_FILL = 100012, + GLU_FLAT = 100001, + GLU_INSIDE = 100021, + GLU_INTERIOR = 100122, + GLU_INVALID_ENUM = 100900, + GLU_INVALID_OPERATION = 100904, + GLU_INVALID_VALUE = 100901, + GLU_LINE = 100011, + GLU_MAP1_TRIM_2 = 100210, + GLU_MAP1_TRIM_3 = 100211, + GLU_NONE = 100002, + GLU_NURBS_BEGIN = 100164, + GLU_NURBS_BEGIN_DATA = 100170, + GLU_NURBS_BEGIN_DATA_EXT = 100170, + GLU_NURBS_BEGIN_EXT = 100164, + GLU_NURBS_COLOR = 100167, + GLU_NURBS_COLOR_DATA = 100173, + GLU_NURBS_COLOR_DATA_EXT = 100173, + GLU_NURBS_COLOR_EXT = 100167, + GLU_NURBS_END = 100169, + GLU_NURBS_END_DATA = 100175, + GLU_NURBS_END_DATA_EXT = 100175, + GLU_NURBS_END_EXT = 100169, + GLU_NURBS_ERROR = 100103, + GLU_NURBS_ERROR1 = 100251, + GLU_NURBS_ERROR10 = 100260, + GLU_NURBS_ERROR11 = 100261, + GLU_NURBS_ERROR12 = 100262, + GLU_NURBS_ERROR13 = 100263, + GLU_NURBS_ERROR14 = 100264, + GLU_NURBS_ERROR15 = 100265, + GLU_NURBS_ERROR16 = 100266, + GLU_NURBS_ERROR17 = 100267, + GLU_NURBS_ERROR18 = 100268, + GLU_NURBS_ERROR19 = 100269, + GLU_NURBS_ERROR2 = 100252, + GLU_NURBS_ERROR20 = 100270, + GLU_NURBS_ERROR21 = 100271, + GLU_NURBS_ERROR22 = 100272, + GLU_NURBS_ERROR23 = 100273, + GLU_NURBS_ERROR24 = 100274, + GLU_NURBS_ERROR25 = 100275, + GLU_NURBS_ERROR26 = 100276, + GLU_NURBS_ERROR27 = 100277, + GLU_NURBS_ERROR28 = 100278, + GLU_NURBS_ERROR29 = 100279, + GLU_NURBS_ERROR3 = 100253, + GLU_NURBS_ERROR30 = 100280, + GLU_NURBS_ERROR31 = 100281, + GLU_NURBS_ERROR32 = 100282, + GLU_NURBS_ERROR33 = 100283, + GLU_NURBS_ERROR34 = 100284, + GLU_NURBS_ERROR35 = 100285, + GLU_NURBS_ERROR36 = 100286, + GLU_NURBS_ERROR37 = 100287, + GLU_NURBS_ERROR4 = 100254, + GLU_NURBS_ERROR5 = 100255, + GLU_NURBS_ERROR6 = 100256, + GLU_NURBS_ERROR7 = 100257, + GLU_NURBS_ERROR8 = 100258, + GLU_NURBS_ERROR9 = 100259, + GLU_NURBS_MODE = 100160, + GLU_NURBS_MODE_EXT = 100160, + GLU_NURBS_NORMAL = 100166, + GLU_NURBS_NORMAL_DATA = 100172, + GLU_NURBS_NORMAL_DATA_EXT = 100172, + GLU_NURBS_NORMAL_EXT = 100166, + GLU_NURBS_RENDERER = 100162, + GLU_NURBS_RENDERER_EXT = 100162, + GLU_NURBS_TESSELLATOR = 100161, + GLU_NURBS_TESSELLATOR_EXT = 100161, + GLU_NURBS_TEXTURE_COORD = 100168, + GLU_NURBS_TEXTURE_COORD_DATA = 100174, + GLU_NURBS_TEX_COORD_DATA_EXT = 100174, + GLU_NURBS_TEX_COORD_EXT = 100168, + GLU_NURBS_VERTEX = 100165, + GLU_NURBS_VERTEX_DATA = 100171, + GLU_NURBS_VERTEX_DATA_EXT = 100171, + GLU_NURBS_VERTEX_EXT = 100165, + GLU_OBJECT_PARAMETRIC_ERROR = 100208, + GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208, + GLU_OBJECT_PATH_LENGTH = 100209, + GLU_OBJECT_PATH_LENGTH_EXT = 100209, + GLU_OUTLINE_PATCH = 100241, + GLU_OUTLINE_POLYGON = 100240, + GLU_OUTSIDE = 100020, + GLU_OUT_OF_MEMORY = 100902, + GLU_PARAMETRIC_ERROR = 100216, + GLU_PARAMETRIC_TOLERANCE = 100202, + GLU_PATH_LENGTH = 100215, + GLU_POINT = 100010, + GLU_SAMPLING_METHOD = 100205, + GLU_SAMPLING_TOLERANCE = 100203, + GLU_SILHOUETTE = 100013, + GLU_SMOOTH = 100000, + GLU_TESS_BEGIN = 100100, + GLU_TESS_BEGIN_DATA = 100106, + GLU_TESS_BOUNDARY_ONLY = 100141, + GLU_TESS_COMBINE = 100105, + GLU_TESS_COMBINE_DATA = 100111, + GLU_TESS_COORD_TOO_LARGE = 100155, + GLU_TESS_EDGE_FLAG = 100104, + GLU_TESS_EDGE_FLAG_DATA = 100110, + GLU_TESS_END = 100102, + GLU_TESS_END_DATA = 100108, + GLU_TESS_ERROR = 100103, + GLU_TESS_ERROR1 = 100151, + GLU_TESS_ERROR2 = 100152, + GLU_TESS_ERROR3 = 100153, + GLU_TESS_ERROR4 = 100154, + GLU_TESS_ERROR5 = 100155, + GLU_TESS_ERROR6 = 100156, + GLU_TESS_ERROR7 = 100157, + GLU_TESS_ERROR8 = 100158, + GLU_TESS_ERROR_DATA = 100109, + GLU_TESS_MAX_COORD = 1.0e150, + GLU_TESS_MISSING_BEGIN_CONTOUR = 100152, + GLU_TESS_MISSING_BEGIN_POLYGON = 100151, + GLU_TESS_MISSING_END_CONTOUR = 100154, + GLU_TESS_MISSING_END_POLYGON = 100153, + GLU_TESS_NEED_COMBINE_CALLBACK = 100156, + GLU_TESS_TOLERANCE = 100142, + GLU_TESS_VERTEX = 100101, + GLU_TESS_VERTEX_DATA = 100107, + GLU_TESS_WINDING_ABS_GEQ_TWO = 100134, + GLU_TESS_WINDING_NEGATIVE = 100133, + GLU_TESS_WINDING_NONZERO = 100131, + GLU_TESS_WINDING_ODD = 100130, + GLU_TESS_WINDING_POSITIVE = 100132, + GLU_TESS_WINDING_RULE = 100140, + GLU_UNKNOWN = 100124, + GLU_U_STEP = 100206, + GLU_VERSION = 100800, + GLU_VERTEX = 100101, + GLU_V_STEP = 100207 +}; diff --git a/C2J/mesa40-header/glu-enum-auto.orig.h b/C2J/mesa40-header/glu-enum-auto.orig.h new file mode 100644 index 0000000..167850e --- /dev/null +++ b/C2J/mesa40-header/glu-enum-auto.orig.h @@ -0,0 +1,150 @@ +typedef enum { + GLU_AUTO_LOAD_MATRIX = 100200, + GLU_BEGIN = 100100, + GLU_CCW = 100121, + GLU_CULLING = 100201, + GLU_CW = 100120, + GLU_DISPLAY_MODE = 100204, + GLU_DOMAIN_DISTANCE = 100217, + GLU_EDGE_FLAG = 100104, + GLU_END = 100102, + GLU_ERROR = 100103, + GLU_EXTENSIONS = 100801, + GLU_EXTERIOR = 100123, + GLU_FALSE = 0, + GLU_FILL = 100012, + GLU_FLAT = 100001, + GLU_INSIDE = 100021, + GLU_INTERIOR = 100122, + GLU_INVALID_ENUM = 100900, + GLU_INVALID_OPERATION = 100904, + GLU_INVALID_VALUE = 100901, + GLU_LINE = 100011, + GLU_MAP1_TRIM_2 = 100210, + GLU_MAP1_TRIM_3 = 100211, + GLU_NONE = 100002, + GLU_NURBS_BEGIN = 100164, + GLU_NURBS_BEGIN_DATA = 100170, + GLU_NURBS_BEGIN_DATA_EXT = 100170, + GLU_NURBS_BEGIN_EXT = 100164, + GLU_NURBS_COLOR = 100167, + GLU_NURBS_COLOR_DATA = 100173, + GLU_NURBS_COLOR_DATA_EXT = 100173, + GLU_NURBS_COLOR_EXT = 100167, + GLU_NURBS_END = 100169, + GLU_NURBS_END_DATA = 100175, + GLU_NURBS_END_DATA_EXT = 100175, + GLU_NURBS_END_EXT = 100169, + GLU_NURBS_ERROR = 100103, + GLU_NURBS_ERROR1 = 100251, + GLU_NURBS_ERROR10 = 100260, + GLU_NURBS_ERROR11 = 100261, + GLU_NURBS_ERROR12 = 100262, + GLU_NURBS_ERROR13 = 100263, + GLU_NURBS_ERROR14 = 100264, + GLU_NURBS_ERROR15 = 100265, + GLU_NURBS_ERROR16 = 100266, + GLU_NURBS_ERROR17 = 100267, + GLU_NURBS_ERROR18 = 100268, + GLU_NURBS_ERROR19 = 100269, + GLU_NURBS_ERROR2 = 100252, + GLU_NURBS_ERROR20 = 100270, + GLU_NURBS_ERROR21 = 100271, + GLU_NURBS_ERROR22 = 100272, + GLU_NURBS_ERROR23 = 100273, + GLU_NURBS_ERROR24 = 100274, + GLU_NURBS_ERROR25 = 100275, + GLU_NURBS_ERROR26 = 100276, + GLU_NURBS_ERROR27 = 100277, + GLU_NURBS_ERROR28 = 100278, + GLU_NURBS_ERROR29 = 100279, + GLU_NURBS_ERROR3 = 100253, + GLU_NURBS_ERROR30 = 100280, + GLU_NURBS_ERROR31 = 100281, + GLU_NURBS_ERROR32 = 100282, + GLU_NURBS_ERROR33 = 100283, + GLU_NURBS_ERROR34 = 100284, + GLU_NURBS_ERROR35 = 100285, + GLU_NURBS_ERROR36 = 100286, + GLU_NURBS_ERROR37 = 100287, + GLU_NURBS_ERROR4 = 100254, + GLU_NURBS_ERROR5 = 100255, + GLU_NURBS_ERROR6 = 100256, + GLU_NURBS_ERROR7 = 100257, + GLU_NURBS_ERROR8 = 100258, + GLU_NURBS_ERROR9 = 100259, + GLU_NURBS_MODE = 100160, + GLU_NURBS_MODE_EXT = 100160, + GLU_NURBS_NORMAL = 100166, + GLU_NURBS_NORMAL_DATA = 100172, + GLU_NURBS_NORMAL_DATA_EXT = 100172, + GLU_NURBS_NORMAL_EXT = 100166, + GLU_NURBS_RENDERER = 100162, + GLU_NURBS_RENDERER_EXT = 100162, + GLU_NURBS_TESSELLATOR = 100161, + GLU_NURBS_TESSELLATOR_EXT = 100161, + GLU_NURBS_TEXTURE_COORD = 100168, + GLU_NURBS_TEXTURE_COORD_DATA = 100174, + GLU_NURBS_TEX_COORD_DATA_EXT = 100174, + GLU_NURBS_TEX_COORD_EXT = 100168, + GLU_NURBS_VERTEX = 100165, + GLU_NURBS_VERTEX_DATA = 100171, + GLU_NURBS_VERTEX_DATA_EXT = 100171, + GLU_NURBS_VERTEX_EXT = 100165, + GLU_OBJECT_PARAMETRIC_ERROR = 100208, + GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208, + GLU_OBJECT_PATH_LENGTH = 100209, + GLU_OBJECT_PATH_LENGTH_EXT = 100209, + GLU_OUTLINE_PATCH = 100241, + GLU_OUTLINE_POLYGON = 100240, + GLU_OUTSIDE = 100020, + GLU_OUT_OF_MEMORY = 100902, + GLU_PARAMETRIC_ERROR = 100216, + GLU_PARAMETRIC_TOLERANCE = 100202, + GLU_PATH_LENGTH = 100215, + GLU_POINT = 100010, + GLU_SAMPLING_METHOD = 100205, + GLU_SAMPLING_TOLERANCE = 100203, + GLU_SILHOUETTE = 100013, + GLU_SMOOTH = 100000, + GLU_TESS_BEGIN = 100100, + GLU_TESS_BEGIN_DATA = 100106, + GLU_TESS_BOUNDARY_ONLY = 100141, + GLU_TESS_COMBINE = 100105, + GLU_TESS_COMBINE_DATA = 100111, + GLU_TESS_COORD_TOO_LARGE = 100155, + GLU_TESS_EDGE_FLAG = 100104, + GLU_TESS_EDGE_FLAG_DATA = 100110, + GLU_TESS_END = 100102, + GLU_TESS_END_DATA = 100108, + GLU_TESS_ERROR = 100103, + GLU_TESS_ERROR1 = 100151, + GLU_TESS_ERROR2 = 100152, + GLU_TESS_ERROR3 = 100153, + GLU_TESS_ERROR4 = 100154, + GLU_TESS_ERROR5 = 100155, + GLU_TESS_ERROR6 = 100156, + GLU_TESS_ERROR7 = 100157, + GLU_TESS_ERROR8 = 100158, + GLU_TESS_ERROR_DATA = 100109, + GLU_TESS_MAX_COORD = 1.0e150, + GLU_TESS_MISSING_BEGIN_CONTOUR = 100152, + GLU_TESS_MISSING_BEGIN_POLYGON = 100151, + GLU_TESS_MISSING_END_CONTOUR = 100154, + GLU_TESS_MISSING_END_POLYGON = 100153, + GLU_TESS_NEED_COMBINE_CALLBACK = 100156, + GLU_TESS_TOLERANCE = 100142, + GLU_TESS_VERTEX = 100101, + GLU_TESS_VERTEX_DATA = 100107, + GLU_TESS_WINDING_ABS_GEQ_TWO = 100134, + GLU_TESS_WINDING_NEGATIVE = 100133, + GLU_TESS_WINDING_NONZERO = 100131, + GLU_TESS_WINDING_ODD = 100130, + GLU_TESS_WINDING_POSITIVE = 100132, + GLU_TESS_WINDING_RULE = 100140, + GLU_UNKNOWN = 100124, + GLU_U_STEP = 100206, + GLU_VERSION = 100800, + GLU_VERTEX = 100101, + GLU_V_STEP = 100207 +}; diff --git a/C2J/mesa40-header/glu-proto-auto.orig b/C2J/mesa40-header/glu-proto-auto.orig new file mode 100644 index 0000000..4d11be6 --- /dev/null +++ b/C2J/mesa40-header/glu-proto-auto.orig @@ -0,0 +1,59 @@ +extern void gluBeginCurve (GLUnurbs* nurb); +extern void gluBeginPolygon (GLUtesselator* tess); +extern void gluBeginSurface (GLUnurbs* nurb); +extern void gluBeginTrim (GLUnurbs* nurb); +extern GLint gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +extern GLint gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +extern GLint gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +extern GLboolean gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +extern void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +extern void gluDeleteNurbsRenderer (GLUnurbs* nurb); +extern void gluDeleteQuadric (GLUquadric* quad); +extern void gluDeleteTess (GLUtesselator* tess); +extern void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +extern void gluEndCurve (GLUnurbs* nurb); +extern void gluEndPolygon (GLUtesselator* tess); +extern void gluEndSurface (GLUnurbs* nurb); +extern void gluEndTrim (GLUnurbs* nurb); +extern const GLubyte * gluErrorString (GLenum error); +extern void gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +extern const GLubyte * gluGetString (GLenum name); +extern void gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +extern void gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +extern void gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +extern GLUnurbs* gluNewNurbsRenderer (void); +extern GLUquadric* gluNewQuadric (void); +extern GLUtesselator* gluNewTess (void); +extern void gluNextContour (GLUtesselator* tess, GLenum type); +extern void gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +extern void gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +extern void gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +extern void gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +extern void gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +extern void gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +extern void gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +extern void gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +extern void gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +extern void gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +extern void gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +extern void gluQuadricNormals (GLUquadric* quad, GLenum normal); +extern void gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +extern void gluQuadricTexture (GLUquadric* quad, GLboolean texture); +extern GLint gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +extern void gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +extern void gluTessBeginContour (GLUtesselator* tess); +extern void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +extern void gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluTessEndContour (GLUtesselator* tess); +extern void gluTessEndPolygon (GLUtesselator* tess); +extern void gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +extern void gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +extern void gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +extern GLint gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); diff --git a/C2J/mesa40-header/glu-proto-auto.orig.h b/C2J/mesa40-header/glu-proto-auto.orig.h new file mode 100644 index 0000000..4d11be6 --- /dev/null +++ b/C2J/mesa40-header/glu-proto-auto.orig.h @@ -0,0 +1,59 @@ +extern void gluBeginCurve (GLUnurbs* nurb); +extern void gluBeginPolygon (GLUtesselator* tess); +extern void gluBeginSurface (GLUnurbs* nurb); +extern void gluBeginTrim (GLUnurbs* nurb); +extern GLint gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +extern GLint gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +extern GLint gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +extern GLint gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +extern GLboolean gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +extern void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +extern void gluDeleteNurbsRenderer (GLUnurbs* nurb); +extern void gluDeleteQuadric (GLUquadric* quad); +extern void gluDeleteTess (GLUtesselator* tess); +extern void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +extern void gluEndCurve (GLUnurbs* nurb); +extern void gluEndPolygon (GLUtesselator* tess); +extern void gluEndSurface (GLUnurbs* nurb); +extern void gluEndTrim (GLUnurbs* nurb); +extern const GLubyte * gluErrorString (GLenum error); +extern void gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +extern const GLubyte * gluGetString (GLenum name); +extern void gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +extern void gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +extern void gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +extern GLUnurbs* gluNewNurbsRenderer (void); +extern GLUquadric* gluNewQuadric (void); +extern GLUtesselator* gluNewTess (void); +extern void gluNextContour (GLUtesselator* tess, GLenum type); +extern void gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +extern void gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +extern void gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +extern void gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +extern void gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +extern void gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +extern void gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +extern void gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +extern void gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +extern void gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +extern void gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +extern void gluQuadricNormals (GLUquadric* quad, GLenum normal); +extern void gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +extern void gluQuadricTexture (GLUquadric* quad, GLboolean texture); +extern GLint gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +extern void gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +extern void gluTessBeginContour (GLUtesselator* tess); +extern void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +extern void gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +extern void gluTessEndContour (GLUtesselator* tess); +extern void gluTessEndPolygon (GLUtesselator* tess); +extern void gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +extern void gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +extern void gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +extern GLint gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); diff --git a/C2J/mesa40-header/glu.h b/C2J/mesa40-header/glu.h new file mode 100644 index 0000000..0327ac2 --- /dev/null +++ b/C2J/mesa40-header/glu.h @@ -0,0 +1,327 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#ifndef __glu_h__ +#define __glu_h__ + +#if defined(USE_MGL_NAMESPACE) +#include "glu_mangle.h" +#endif + +#include <GL/gl.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************/ + +/* Extensions */ +#define GLU_EXT_object_space_tess 1 +#define GLU_EXT_nurbs_tessellator 1 + +/* Boolean */ +#define GLU_FALSE 0 +#define GLU_TRUE 1 + +/* Version */ +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 +#define GLU_VERSION_1_3 1 + +/* StringName */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/* ErrorCode */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INVALID_OPERATION 100904 + +/* NurbsDisplay */ +/* GLU_FILL */ +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +/* NurbsCallback */ +#define GLU_NURBS_ERROR 100103 +#define GLU_ERROR 100103 +#define GLU_NURBS_BEGIN 100164 +#define GLU_NURBS_BEGIN_EXT 100164 +#define GLU_NURBS_VERTEX 100165 +#define GLU_NURBS_VERTEX_EXT 100165 +#define GLU_NURBS_NORMAL 100166 +#define GLU_NURBS_NORMAL_EXT 100166 +#define GLU_NURBS_COLOR 100167 +#define GLU_NURBS_COLOR_EXT 100167 +#define GLU_NURBS_TEXTURE_COORD 100168 +#define GLU_NURBS_TEX_COORD_EXT 100168 +#define GLU_NURBS_END 100169 +#define GLU_NURBS_END_EXT 100169 +#define GLU_NURBS_BEGIN_DATA 100170 +#define GLU_NURBS_BEGIN_DATA_EXT 100170 +#define GLU_NURBS_VERTEX_DATA 100171 +#define GLU_NURBS_VERTEX_DATA_EXT 100171 +#define GLU_NURBS_NORMAL_DATA 100172 +#define GLU_NURBS_NORMAL_DATA_EXT 100172 +#define GLU_NURBS_COLOR_DATA 100173 +#define GLU_NURBS_COLOR_DATA_EXT 100173 +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#define GLU_NURBS_TEX_COORD_DATA_EXT 100174 +#define GLU_NURBS_END_DATA 100175 +#define GLU_NURBS_END_DATA_EXT 100175 + +/* NurbsError */ +#define GLU_NURBS_ERROR1 100251 +#define GLU_NURBS_ERROR2 100252 +#define GLU_NURBS_ERROR3 100253 +#define GLU_NURBS_ERROR4 100254 +#define GLU_NURBS_ERROR5 100255 +#define GLU_NURBS_ERROR6 100256 +#define GLU_NURBS_ERROR7 100257 +#define GLU_NURBS_ERROR8 100258 +#define GLU_NURBS_ERROR9 100259 +#define GLU_NURBS_ERROR10 100260 +#define GLU_NURBS_ERROR11 100261 +#define GLU_NURBS_ERROR12 100262 +#define GLU_NURBS_ERROR13 100263 +#define GLU_NURBS_ERROR14 100264 +#define GLU_NURBS_ERROR15 100265 +#define GLU_NURBS_ERROR16 100266 +#define GLU_NURBS_ERROR17 100267 +#define GLU_NURBS_ERROR18 100268 +#define GLU_NURBS_ERROR19 100269 +#define GLU_NURBS_ERROR20 100270 +#define GLU_NURBS_ERROR21 100271 +#define GLU_NURBS_ERROR22 100272 +#define GLU_NURBS_ERROR23 100273 +#define GLU_NURBS_ERROR24 100274 +#define GLU_NURBS_ERROR25 100275 +#define GLU_NURBS_ERROR26 100276 +#define GLU_NURBS_ERROR27 100277 +#define GLU_NURBS_ERROR28 100278 +#define GLU_NURBS_ERROR29 100279 +#define GLU_NURBS_ERROR30 100280 +#define GLU_NURBS_ERROR31 100281 +#define GLU_NURBS_ERROR32 100282 +#define GLU_NURBS_ERROR33 100283 +#define GLU_NURBS_ERROR34 100284 +#define GLU_NURBS_ERROR35 100285 +#define GLU_NURBS_ERROR36 100286 +#define GLU_NURBS_ERROR37 100287 + +/* NurbsProperty */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_PARAMETRIC_TOLERANCE 100202 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 +#define GLU_NURBS_MODE 100160 +#define GLU_NURBS_MODE_EXT 100160 +#define GLU_NURBS_TESSELLATOR 100161 +#define GLU_NURBS_TESSELLATOR_EXT 100161 +#define GLU_NURBS_RENDERER 100162 +#define GLU_NURBS_RENDERER_EXT 100162 + +/* NurbsSampling */ +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208 +#define GLU_OBJECT_PATH_LENGTH 100209 +#define GLU_OBJECT_PATH_LENGTH_EXT 100209 +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +/* NurbsTrim */ +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +/* QuadricDrawStyle */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* QuadricCallback */ +/* GLU_ERROR */ + +/* QuadricNormal */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* QuadricOrientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* TessCallback */ +#define GLU_TESS_BEGIN 100100 +#define GLU_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* TessContour */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* TessProperty */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* TessError */ +#define GLU_TESS_ERROR1 100151 +#define GLU_TESS_ERROR2 100152 +#define GLU_TESS_ERROR3 100153 +#define GLU_TESS_ERROR4 100154 +#define GLU_TESS_ERROR5 100155 +#define GLU_TESS_ERROR6 100156 +#define GLU_TESS_ERROR7 100157 +#define GLU_TESS_ERROR8 100158 +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#define GLU_TESS_MISSING_END_POLYGON 100153 +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#define GLU_TESS_COORD_TOO_LARGE 100155 +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 + +/* TessWinding */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/*************************************************************/ + + +#ifdef __cplusplus +class GLUnurbs; +class GLUquadric; +class GLUtesselator; +#else +typedef struct GLUnurbs GLUnurbs; +typedef struct GLUquadric GLUquadric; +typedef struct GLUtesselator GLUtesselator; +#endif + +typedef struct GLUnurbs GLUnurbsObj; +typedef struct GLUquadric GLUquadricObj; +typedef struct GLUtesselator GLUtesselatorObj; +typedef struct GLUtesselator GLUtriangulatorObj; + +#define GLU_TESS_MAX_COORD 1.0e150 + +/* Internal convenience typedefs */ +typedef void (GLAPIENTRY *_GLUfuncptr)(); + +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); + +#ifdef __cplusplus +} +#endif + +#endif /* __glu_h__ */ diff --git a/C2J/mesa40-header/glu_mangle.h b/C2J/mesa40-header/glu_mangle.h new file mode 100644 index 0000000..15f8fc3 --- /dev/null +++ b/C2J/mesa40-header/glu_mangle.h @@ -0,0 +1,108 @@ +/* $Id$ */ + +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * $Log$ + * Revision 1.1 2001/11/06 08:22:47 sven + * java.nio, mesa-4.0 (gl1.3) + * + * Revision 1.3 2001/09/20 22:18:47 kschultz + * add mangling for new entry points + * + * Revision 1.2 1999/09/10 02:08:19 gareth + * Added GLU 1.3 tessellation (except winding rule code). + * + * Revision 1.1.1.1 1999/08/19 00:55:40 jtg + * Imported sources + * + * Revision 3.1 1999/06/21 22:00:42 brianp + * added #ifndef GLU_MANGLE_H stuff + * + * Revision 3.0 1998/02/20 05:04:45 brianp + * initial rev + * + */ + +#ifndef GLU_MANGLE_H +#define GLU_MANGLE_H + + +#define gluLookAt mgluLookAt +#define gluOrtho2D mgluOrtho2D +#define gluPerspective mgluPerspective +#define gluPickMatrix mgluPickMatrix +#define gluProject mgluProject +#define gluUnProject mgluUnProject +#define gluErrorString mgluErrorString +#define gluScaleImage mgluScaleImage +#define gluBuild1DMipmaps mgluBuild1DMipmaps +#define gluBuild2DMipmaps mgluBuild2DMipmaps +#define gluNewQuadric mgluNewQuadric +#define gluDeleteQuadric mgluDeleteQuadric +#define gluQuadricDrawStyle mgluQuadricDrawStyle +#define gluQuadricOrientation mgluQuadricOrientation +#define gluQuadricNormals mgluQuadricNormals +#define gluQuadricTexture mgluQuadricTexture +#define gluQuadricCallback mgluQuadricCallback +#define gluCylinder mgluCylinder +#define gluSphere mgluSphere +#define gluDisk mgluDisk +#define gluPartialDisk mgluPartialDisk +#define gluNewNurbsRenderer mgluNewNurbsRenderer +#define gluDeleteNurbsRenderer mgluDeleteNurbsRenderer +#define gluLoadSamplingMatrices mgluLoadSamplingMatrices +#define gluNurbsProperty mgluNurbsProperty +#define gluGetNurbsProperty mgluGetNurbsProperty +#define gluBeginCurve mgluBeginCurve +#define gluEndCurve mgluEndCurve +#define gluNurbsCurve mgluNurbsCurve +#define gluBeginSurface mgluBeginSurface +#define gluEndSurface mgluEndSurface +#define gluNurbsSurface mgluNurbsSurface +#define gluBeginTrim mgluBeginTrim +#define gluEndTrim mgluEndTrim +#define gluPwlCurve mgluPwlCurve +#define gluNurbsCallback mgluNurbsCallback +#define gluNewTess mgluNewTess +#define gluDeleteTess mgluDeleteTess +#define gluTessBeginPolygon mgluTessBeginPolygon +#define gluTessBeginContour mgluTessBeginContour +#define gluTessVertex mgluTessVertex +#define gluTessEndPolygon mgluTessEndPolygon +#define gluTessEndContour mgluTessEndContour +#define gluTessProperty mgluTessProperty +#define gluTessNormal mgluTessNormal +#define gluTessCallback mgluTessCallback +#define gluGetTessProperty mgluGetTessProperty +#define gluBeginPolygon mgluBeginPolygon +#define gluNextContour mgluNextContour +#define gluEndPolygon mgluEndPolygon +#define gluGetString mgluGetString +#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels +#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels +#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels +#define gluBuild3DMipmaps mgluBuild3DMipmaps +#define gluCheckExtension mgluCheckExtension +#define gluUnProject4 mgluUnProject4 + +#endif diff --git a/C2J/mesa40-header/glx.h b/C2J/mesa40-header/glx.h new file mode 100644 index 0000000..d5438a4 --- /dev/null +++ b/C2J/mesa40-header/glx.h @@ -0,0 +1,461 @@ +/* $Id$ */ + +/* + * Mesa 3-D graphics library + * Version: 4.0 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLX_H +#define GLX_H + + +#ifdef __VMS +#include <GL/vms_x_fix.h> +# ifdef __cplusplus +/* VMS Xlib.h gives problems with C++. + * this avoids a bunch of trivial warnings */ +#pragma message disable nosimpint +#endif +#endif +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#ifdef __VMS +# ifdef __cplusplus +#pragma message enable nosimpint +#endif +#endif +#include <GL/gl.h> + + +#if defined(USE_MGL_NAMESPACE) +#include <GL/glx_mangle.h> +#endif + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define GLX_VERSION_1_1 1 +#define GLX_VERSION_1_2 1 +#define GLX_VERSION_1_3 1 +#define GLX_VERSION_1_4 1 + +#define GLX_EXTENSION_NAME "GLX" + + + +/* + * Tokens for glXChooseVisual and glXGetConfig: + */ +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 + + +/* + * Error codes returned by glXGetConfig: + */ +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + + +/* + * GLX 1.1 and later: + */ +#define GLX_VENDOR 1 +#define GLX_VERSION 2 +#define GLX_EXTENSIONS 3 + + +/* + * GLX 1.3 and later: + */ +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_VISUAL_ID 0x800B +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_NONE 0x8000 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_SCREEN 0x800C +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 + + +/* + * GLX 1.4 and later: + */ +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + + + +typedef struct __GLXcontextRec *GLXContext; +typedef XID GLXPixmap; +typedef XID GLXDrawable; +/* GLX 1.3 and later */ +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXFBConfigID; +typedef XID GLXContextID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; + + + +extern XVisualInfo* glXChooseVisual( Display *dpy, int screen, + int *attribList ); + +extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool direct ); + +extern void glXDestroyContext( Display *dpy, GLXContext ctx ); + +extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable, + GLXContext ctx); + +extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, + unsigned long mask ); + +extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable ); + +extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual, + Pixmap pixmap ); + +extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ); + +extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event ); + +extern Bool glXQueryVersion( Display *dpy, int *maj, int *min ); + +extern Bool glXIsDirect( Display *dpy, GLXContext ctx ); + +extern int glXGetConfig( Display *dpy, XVisualInfo *visual, + int attrib, int *value ); + +extern GLXContext glXGetCurrentContext( void ); + +extern GLXDrawable glXGetCurrentDrawable( void ); + +extern void glXWaitGL( void ); + +extern void glXWaitX( void ); + +extern void glXUseXFont( Font font, int first, int count, int list ); + + + +/* GLX 1.1 and later */ +extern const char *glXQueryExtensionsString( Display *dpy, int screen ); + +extern const char *glXQueryServerString( Display *dpy, int screen, int name ); + +extern const char *glXGetClientString( Display *dpy, int name ); + + +/* GLX 1.2 and later */ +extern Display *glXGetCurrentDisplay( void ); + + +/* GLX 1.3 and later */ +extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen, + const int *attribList, int *nitems ); + +extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config, + int attribute, int *value ); + +extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen, + int *nelements ); + +extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy, + GLXFBConfig config ); + +extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config, + Window win, const int *attribList ); + +extern void glXDestroyWindow( Display *dpy, GLXWindow window ); + +extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config, + Pixmap pixmap, const int *attribList ); + +extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap ); + +extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config, + const int *attribList ); + +extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ); + +extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute, + unsigned int *value ); + +extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config, + int renderType, GLXContext shareList, + Bool direct ); + +extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext ctx ); + +extern GLXDrawable glXGetCurrentReadDrawable( void ); + +extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute, + int *value ); + +extern void glXSelectEvent( Display *dpy, GLXDrawable drawable, + unsigned long mask ); + +extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable, + unsigned long *mask ); + + +/* GLX 1.4 and later */ +extern void (*glXGetProcAddress(const GLubyte *procname))(); + + + +#ifndef GLX_GLXEXT_LEGACY + +#include <GL/glxext.h> + +#else + + +/* + * 28. GLX_EXT_visual_info extension + */ +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#endif /* 28. GLX_EXT_visual_info extension */ + + + +/* + * 41. GLX_SGI_video_sync + */ +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +extern int glXGetVideoSyncSGI(unsigned int *count); +extern int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count); + +#endif /* GLX_SGI_video_sync */ + + + +/* + * 42. GLX_EXT_visual_rating + */ +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +/*#define GLX_NONE_EXT 0x8000*/ +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#endif /* GLX_EXT_visual_rating */ + + + +/* + * 47. GLX_EXT_import_context + */ +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +extern void glXFreeContextEXT(Display *dpy, GLXContext context); + +extern GLXContextID glXGetContextIDEXT(const GLXContext context); + +extern Display *glXGetCurrentDisplayEXT(void); + +extern GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID); + +extern int glXQueryContextInfoEXT(Display *dpy, GLXContext context, + int attribute,int *value); + +#endif /* GLX_EXT_import_context */ + + + +/* + * 215. GLX_MESA_copy_sub_buffer + */ +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +extern void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, + int x, int y, int width, int height ); + +#endif + + + +/* + * 216. GLX_MESA_pixmap_colormap + */ +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, + Pixmap pixmap, Colormap cmap ); + +#endif /* GLX_MESA_pixmap_colormap */ + + + +/* + * 217. GLX_MESA_release_buffers + */ +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); + +#endif /* GLX_MESA_release_buffers */ + + + +/* + * 218. GLX_MESA_set_3dfx_mode + */ +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +extern Bool glXSet3DfxModeMESA( int mode ); + +#endif /* GLX_MESA_set_3dfx_mode */ + + + +/* + * ARB 2. GLX_ARB_get_proc_address + */ +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void (*glXGetProcAddressARB(const GLubyte *procName))(); + +#endif /* GLX_ARB_get_proc_address */ + + + +#endif /* GLX_GLXEXT_LEGACY */ + + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/C2J/mesa40-header/glx_mangle.h b/C2J/mesa40-header/glx_mangle.h new file mode 100644 index 0000000..71c7665 --- /dev/null +++ b/C2J/mesa40-header/glx_mangle.h @@ -0,0 +1,75 @@ +/* $Id$ */ + +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * $Log$ + * Revision 1.1 2001/11/06 08:22:47 sven + * java.nio, mesa-4.0 (gl1.3) + * + * Revision 1.1.1.1 1999/08/19 00:55:40 jtg + * Imported sources + * + * Revision 3.3 1999/06/21 22:01:00 brianp + * added #ifndef GLX_MANGLE_H stuff, video sync extension functions + * + * Revision 3.2 1998/03/26 02:44:53 brianp + * removed ^M characters + * + * Revision 3.1 1998/03/17 02:41:19 brianp + * updated by Randy Frank + * + * Revision 3.0 1998/02/20 05:04:45 brianp + * initial rev + * + */ + +#ifndef GLX_MANGLE_H +#define GLX_MANGLE_H + +#define glXChooseVisual mglXChooseVisual +#define glXCreateContext mglXCreateContext +#define glXDestroyContext mglXDestroyContext +#define glXMakeCurrent mglXMakeCurrent +#define glXCopyContext mglXCopyContext +#define glXSwapBuffers mglXSwapBuffers +#define glXCreateGLXPixmap mglXCreateGLXPixmap +#define glXDestroyGLXPixmap mglXDestroyGLXPixmap +#define glXQueryExtension mglXQueryExtension +#define glXQueryVersion mglXQueryVersion +#define glXIsDirect mglXIsDirect +#define glXGetConfig mglXGetConfig +#define glXGetCurrentContext mglXGetCurrentContext +#define glXGetCurrentDrawable mglXGetCurrentDrawable +#define glXWaitGL mglXWaitGL +#define glXWaitX mglXWaitX +#define glXUseXFont mglXUseXFont +#define glXQueryExtensionsString mglXQueryExtensionsString +#define glXQueryServerString mglXQueryServerString +#define glXGetClientString mglXGetClientString +#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA +#define glXReleaseBuffersMESA mglXReleaseBuffersMESA +#define glXCopySubBufferMESA mglXCopySubBufferMESA +#define glXGetVideoSyncSGI mglXGetVideoSyncSGI +#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI + +#endif diff --git a/C2J/mesa40-header/glxext.h b/C2J/mesa40-header/glxext.h new file mode 100644 index 0000000..33bbc44 --- /dev/null +++ b/C2J/mesa40-header/glxext.h @@ -0,0 +1,570 @@ +#ifndef __glxext_h_ +#define __glxext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glxext.h last updated 2001/09/26 */ +#define GLX_GLXEXT_VERSION 3 + +#ifndef GLX_VERSION_1_3 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif + +#ifndef GLX_SGI_swap_control +#endif + +#ifndef GLX_SGI_video_sync +#endif + +#ifndef GLX_SGI_make_current_read +#endif + +#ifndef GLX_SGIX_video_source +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +/* reuse GLX_NONE_EXT */ +#endif + +#ifndef GLX_EXT_import_context +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +/* reuse GLX_SCREEN_EXT */ +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#endif + +#ifndef GLX_SGI_cushion +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +#endif + +#ifndef GLX_SGIX_swap_group +#endif + +#ifndef GLX_SGIX_swap_barrier +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif + +#ifndef GLX_SUN_get_transparent_index +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#endif + +#ifndef GLX_MESA_pixmap_colormap +#endif + +#ifndef GLX_MESA_release_buffers +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif + +#ifndef GLX_OML_sync_control +#endif + + +/*************************************************************/ + +#ifndef GLX_ARB_get_proc_address +/* XXX Added void parameter to silence many, many warnings (BrianP) */ +typedef void (*__GLXextFuncPtr)(void); +#endif + +#ifndef GLX_SGIX_video_source +typedef XID GLXVideoSourceSGIX; +#endif + +#ifndef GLX_SGIX_fbconfig +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#endif + +#ifndef GLX_SGIX_pbuffer +typedef XID GLXPbufferSGIX; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *); +extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *); +extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *); +extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig); +extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *); +extern void glXDestroyWindow (Display *, GLXWindow); +extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *); +extern void glXDestroyPixmap (Display *, GLXPixmap); +extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *); +extern void glXDestroyPbuffer (Display *, GLXPbuffer); +extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *); +extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool); +extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext); +extern GLXDrawable glXGetCurrentReadDrawable (void); +extern Display * glXGetCurrentDisplay (void); +extern int glXQueryContext (Display *, GLXContext, int, int *); +extern void glXSelectEvent (Display *, GLXDrawable, unsigned long); +extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalSGI (int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoSyncSGI (unsigned int *); +extern int glXWaitVideoSyncSGI (int, int, unsigned int *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext); +extern GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#endif + +#ifdef _VL_H +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode); +extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif + +#endif /* _VL_H */ +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Display * glXGetCurrentDisplayEXT (void); +extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *); +extern GLXContextID glXGetContextIDEXT (GLXContext); +extern GLXContext glXImportContextEXT (Display *, GLXContextID); +extern void glXFreeContextEXT (Display *, GLXContext); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *); +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *); +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap); +extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool); +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX); +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *); +extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX); +extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *); +extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long); +extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCushionSGI (Display *, Window, float); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindChannelToWindowSGIX (Display *, int, int, Window); +extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int); +extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *); +extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *); +extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#endif + +#ifdef _DM_BUFFER_H_ +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif + +#endif /* _DM_BUFFER_H_ */ +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int); +extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXSet3DfxModeMESA (int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef GLX_GLX_OML_swap_method +#define GLX_GLX_OML_swap_method 1 +#endif + +#ifndef GLX_GLX_OML_sync_control +#define GLX_GLX_OML_sync_control 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/C2J/mesa40-header/pre2orig-enum.awk b/C2J/mesa40-header/pre2orig-enum.awk new file mode 100644 index 0000000..e492a16 --- /dev/null +++ b/C2J/mesa40-header/pre2orig-enum.awk @@ -0,0 +1,3 @@ +BEGIN { printf "typedef enum {\n" } + { print "\t" $2 "\t\t = " $3 "," } +END { printf "};\n" } diff --git a/C2J/mesa40-header/pre2orig-proto.awk b/C2J/mesa40-header/pre2orig-proto.awk new file mode 100644 index 0000000..64ca879 --- /dev/null +++ b/C2J/mesa40-header/pre2orig-proto.awk @@ -0,0 +1,3 @@ +BEGIN { } +/^[ \t]*GL[U]?API/,/;/ { print $0; } +END { } diff --git a/C2J/mesa40-header/prepare-enum.sh b/C2J/mesa40-header/prepare-enum.sh new file mode 100755 index 0000000..c1e7ac0 --- /dev/null +++ b/C2J/mesa40-header/prepare-enum.sh @@ -0,0 +1,22 @@ +#! /bin/sh + +echo WARNING WARNING +echo This generated files are heavily edited ! +echo We exit now ... +#exit 0 + +grep "#define GL_" gl.h > gl-enum-auto.orig.pre +grep "#define GL_" glext.h >> gl-enum-auto.orig.pre +cat gl-enum-auto.orig.pre | sort -b -u | \ +grep -v -e "?" -e "GL_FALSE" -e "GL_TRUE" \ + -e "= 1,$" | sort -b -u | \ +awk -f pre2orig-enum.awk > gl-enum-auto.orig +rm -f gl-enum-auto.orig.pre +echo please check generated file gl-enum-auto.orig + +grep "#define GLU_" glu.h > glu-enum-auto.orig.pre +cat glu-enum-auto.orig.pre | sort -b -u | \ +awk -f pre2orig-enum.awk | \ +grep -v -e "?" -e "= 1,$" > glu-enum-auto.orig +rm -f glu-enum-auto.orig.pre +echo please check generated file glu-enum-auto.orig diff --git a/C2J/mesa40-header/prepare-proto.sh b/C2J/mesa40-header/prepare-proto.sh new file mode 100755 index 0000000..936d96f --- /dev/null +++ b/C2J/mesa40-header/prepare-proto.sh @@ -0,0 +1,13 @@ +#! /bin/sh +#gcc -E gl.h | \ +cat gl.h glext.h | \ +awk -f pre2orig-proto.awk | \ +sed -e 's/GLAPIENTRY//g' -e 's/APIENTRY//g' -e 's/GLAPI/extern/g' | \ +grep -v MESA > gl-proto-auto.orig +echo please check generated file gl-proto-auto.orig + +#gcc -E glu.h | \ +cat glu.h | \ +awk -f pre2orig-proto.awk | \ +sed -e 's/GLAPIENTRY//g' -e 's/GLUAPI/extern/g' -e 's/GLAPI/extern/g' > glu-proto-auto.orig +echo please check generated file glu-proto-auto.orig |